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Parallax Shader

Posted: March 26th, 2006, 18:22
by Dr. kitteny berk
Right now, there's not much to look at and it's pretty complicated, but fuck me, it's shinier than something really shiny. :)

From here

Download here

Posted: March 26th, 2006, 18:48
by Dr. kitteny berk

Posted: March 26th, 2006, 19:04
by TezzRexx
o0o, very fancy :D

Posted: March 26th, 2006, 19:24
by spoodie
Impressive! How much of an effect does it have on the frame rate?

Posted: March 26th, 2006, 19:27
by Dr. kitteny berk
huge.

you're looking at a halved frame rate right now.


however, with some work and stuff (like limiting the distances it does parallax at) it could become pretty cheap (though, still more expensive than bump and normal mapping)

Posted: March 26th, 2006, 19:36
by TezzRexx
It's still it's early stages though, amirite?

Posted: March 26th, 2006, 19:37
by Dr. kitteny berk
pretty early, yes.

Posted: March 26th, 2006, 21:43
by Woo Elephant Yeah
That does look rather tasty.

Keep us updated, looks like it's gonna be ace!

Posted: March 26th, 2006, 22:03
by FatherJack
That looks quite impressive, had a bit of a run around in it, and it wasn't unacceptably slow.

The effect work quite well except near the edges of the screen, and can't do surface deformation yet - if you shoot the face, the bullet holes float on the wall's actual suface.

Posted: April 9th, 2006, 22:22
by Woo Elephant Yeah
Just so you know this is at it's 1.2 stage

http://hl2world.com/bbs/1-vt43769.html? ... sc&start=0

The screenshots look fanatastic