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Posted: January 14th, 2009, 15:23
by ProfHawking
Dr. kitteny berk wrote:Also, do you want a time limit?
and how short do you want the rounds to be?
Our usual is 5 minute rounds and a 20 minute time limit on each match.
Given you've complained about it lasting forever and asked for 8 rounds, I can only assume you want maps to last less than 20 minutes, so that's at *most* 2:30 a round.
but, if that's what you want...
you make nonce sense!
If it is currently set to 20min rounds, lets make it 10 or 15 mins instead.
Posted: January 14th, 2009, 15:54
by ProfHawking
After a bit of a debate, grim & i think that short maps would be good to prevent things getting too boring.
If a map isnt played enough, we can always come back to it with a mapvote.
So, we suggest that each map has 6 rounds. Each round with a maximum time limit of 5 mins.
So the maximum time on a single map would be 30mins, but its more likely to be much less as rounds mostly finish in less than 5 mins.
If anyone has any arguments to the contrary, speak now! go!
PS, Proposed list for map cycle:
de_chateau
de_piranesi
cs_havana
de_train
cs_compound
de_aztec
de_prodigy
de_tides
cs_militia
de_port
de_inferno
de_nuke
Posted: January 14th, 2009, 16:20
by buzzmong
cs_assault is the one with the big warehouse with the T's inside and the hossies in the small office, as long as that doens't make it into a map list I'm happy, as I really dislike it, it's such a badly planned out map.
Posted: January 14th, 2009, 16:29
by nunoncastors
Hmm. I think I could be persuaded to play CSS. It's like a sensible version of TEEf, right?
Posted: January 14th, 2009, 18:26
by Grimmie
It's like TEEF in that you shoot people.
Posted: January 14th, 2009, 18:55
by nunoncastors
That'll do.
Posted: January 14th, 2009, 19:42
by spoodie
You do have to buy your guns though. Although to save wasting loads of time to start with just auto-buy, press then [A] as a shortcut. You get more money for kills and stuff.
Posted: January 15th, 2009, 0:02
by Fred Woogle
I slept through CSS

Posted: June 17th, 2009, 18:32
by ProfHawking
RESSURECT! Caus existing mapcycle has got tired i think.
Putting this out there for consumption:
de_Dust
de_port
cs_assault
de_Dust2
de_Aztec
de_Havana
de_Piranesi
de_train
cs_Office
cs_compound
cs_Italy
Thoughts?
Posted: June 17th, 2009, 18:42
by Dr. kitteny berk
ProfHawking wrote:RESSURECT! Caus existing mapcycle has got tired i think.
Putting this out there for consumption:
de_Dust
de_port
cs_assault
de_train
cs_Office
cs_compound
cs_Italy
de_Dust2
de_Aztec
de_Havana
de_Piranesi
Thoughts?
would be more appealing to me, and maybe 18 minute map timer, the 6 rounds thing sucks.
Posted: June 17th, 2009, 18:54
by ProfHawking
OK cool, Yeah agreed, its a bit too short to get anything done
Posted: June 17th, 2009, 21:07
by buzzmong
I hate to say it, but I think we need to aquire about 5 of the top community maps and whack them into the cycle, the standard maps are good, but when you and everyone else has played them a bazillion times, some new ground to spill blood upon would be nice.
No, I'm not doing it as I've got no idea where to look for the maps now.
Posted: June 17th, 2009, 21:30
by HereComesPete
You don't play anyway!
Tonight was okay given the low numbers. Berk and I had a drunken scout fest. Then some random joined who was shit and tried swapping to the winning team. Then another one joined and face raped everyone.
Also - Prof managed to fuck up his timings and turn up an hour early and then leave before everyone else joined. Well done proffles!

Posted: June 17th, 2009, 22:08
by buzzmong
HereComesPete wrote:You don't play anyway!
Tonight was okay given the low numbers. Berk and I had a drunken scout fest. Then some random joined who was shit and tried swapping to the winning team. Then another one joined and face raped everyone.
Also - Prof managed to fuck up his timings and turn up an hour early and then leave before everyone else joined. Well done proffles!

Fuuucck. Told you I was not with it being Wednesday, I've been surfing the web and being generally bored all evening, could have played CSS with Spunkers instead

Posted: June 18th, 2009, 8:28
by ProfHawking
HereComesPete wrote:Also - Prof managed to fuck up his timings and turn up an hour early and then leave before everyone else joined. Well done proffles!

