Difference between revisions of "Rifts Classes"

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(Combat Cyborg)
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===Men At Arms===
 
===Men At Arms===
 
====Combat Cyborg====
 
====Combat Cyborg====
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The Combat Cyborg, or full conversion borg, is a human who has had the vast majority of their body replaced with cybernetic parts. Usually all that remains are the brain, throat, and face (hidden under an armoured mask). Borgs tend to come across as cold and detached, a product of their waning humanity, but often the story behind their becoming what they are is all too human.
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====Crazies====
 
====Crazies====
 
Crazies are humans who use Mind Over Matter (MoM) implants to become greatly enhanced. While making them powerful, the implants also have the effect of creating any number of psychoses. Hence the name.
 
Crazies are humans who use Mind Over Matter (MoM) implants to become greatly enhanced. While making them powerful, the implants also have the effect of creating any number of psychoses. Hence the name.

Revision as of 09:45, 8 August 2009

Main Rule Book

The MRB contains characters which should be suitable for a North American campaign set around the Coalition States. The Coalition classes can be used for a military style Coalition campaign, or as rogue military in a normal campaign.

OCCs

Adventurers and Scholars

Body Fixer

City Rat

Cyber-Doc

Operator

Rogue Scholar

Rogue Scientist

Vagabond

Wilderness Scout

Coalition

Dog Boy

Dog Boys are Moreau-esque creations of the Coalition. Created in the Labs at Lone Star, they are dogs who have been been given human intelligence and stature. Dog Boys are used by the Coalition to track down psionics, magic users, and mutants. They are popular among their human comrades due to their humility and loyalty. A few Dog Boys exist outside the Coalition in wild communities.

Grunt

Specialist

Psi-Stalker

SAMAS Pilot

SAMAS is a light suit of power armour equipped to fly. The Coalition use them as fast moving anti-armour (which includes anti-monster) roles, where their railgun can inflict heavy damage while remaining highly mobile.

Technical Officer

Men At Arms

Combat Cyborg

The Combat Cyborg, or full conversion borg, is a human who has had the vast majority of their body replaced with cybernetic parts. Usually all that remains are the brain, throat, and face (hidden under an armoured mask). Borgs tend to come across as cold and detached, a product of their waning humanity, but often the story behind their becoming what they are is all too human.

Crazies

Crazies are humans who use Mind Over Matter (MoM) implants to become greatly enhanced. While making them powerful, the implants also have the effect of creating any number of psychoses. Hence the name.

Cyber-Knight

Glitter Boy

Glitter Boys are named after the large suits of laser-resistant power armour they wear. These armour suits are relics of the pre-Rifts era, and are passed from person to person. Glitter Boys have a well founded reputation as being wandering heroes, like knights of old, and most people who inherit a suit will do their utmost to uphold the traditions of their forbearers. In addition to their powerful suits of armour, Glitter Boys are famous for their Boom Guns - large gauss weapons which can fire 200 flechettes up to 2km at mach 5, creating a deafening sonic boom that gives the weapon its name.

Headhunter

Juicer

Juicers are humans who have been greatly enhanced by the cocktail of combat drugs which coarse through their bodies. This gives them super-human abilities, but also reduces their lifespan to mere years, often making them reckless.

Merc Soldier

Robot Pilot

Practicioners of Magic

Elemental Fusionist

Ley Line Walker

Ley Line Rifter

Mystic

Shifter

Techno Wizard

Psychic Characters

Burster

Mind Melter

Psi-Operator

Psi-Stalker (Wild)

RCCs

Dragon Hatchling