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		<id>https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2750</id>
		<title>Caldari Ships</title>
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				<updated>2008-08-18T20:06:58Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Ferox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Caldari State is ruled by several mega-corporations, there is no central government to speak off, all territories within the state are owned and ruled by a corporation. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyality to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
By far the most popular race but for a long time they were limited to missile spamming only due to the lack of a railgun capable battleship.  Enter the Rokh, the sniper ship of choice and rapidly becoming &amp;#039;&amp;#039;the&amp;#039;&amp;#039; fleet combat bs in Eve.  What is it with the birds?&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Bantam====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Condor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Griffin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Heron====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Kestrel====&lt;br /&gt;
&lt;br /&gt;
A great fun and easy to fit frigate that can punch above its weight in gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic Kessy: 4 Std Msl, shield booster, EW/Tgt Painter/Webbers, 2 nanos&lt;br /&gt;
Kessy Inty Pwner: 4 Rkts, 2 web, 1 scram, 1 MAPC, 1 400mm plate&lt;br /&gt;
&lt;br /&gt;
====Merlin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors (Inty&amp;#039;s)==&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Solo/Small Gang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x Standard Missile Launcher II &amp;#039;&amp;#039;(Optional 125/150 rail)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; 20k Warp Scrambler, 1MN Microwarpdrive II, Cap Recharge Mod&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Micro Auxillery Powercore, Cap Recharge Mod, Inertial Stabiliser&lt;br /&gt;
&lt;br /&gt;
Admittedly I (Fear) have very little experience using this ship in anger, however the secret is to stay outside of web range (10-12km usually), orbit at 15km with the MWD on all the time and watch your cap.  If you can orbit them at 4,500km/s very little will hit you.  Faction / Officer scramblers are preferred because they use significantly less cap. Best named Inertial Stabiliser makes loads of difference also.  If you can stretch to it a Gitsi A-type MWD and a True Sancha Scrambler.&lt;br /&gt;
&lt;br /&gt;
Do not engage drone boats or where T2 drones are used. Do not engage destroyers or dictors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Warp Scrammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Arbalest Standard Missile Launcher x3, 75mm Gatling Rail II (Always unsure what to fit in the last high slot. Just fit biggest rail you can.)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Cap Recharger II, Warp Disruptor II, 1MN Microwarpdrive II&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Nanofiber Internal Structure II, Overdrive Injector System II x2&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Polycarbon Engine Housing x2 (VERY Expensive to lose in PvP. If you have a trustworthy fleet or big pockets then well worth it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an extremely fast AND extremely expensive Crow setup. What speed you&amp;#039;ll get out of it will depend on your skill levels and Fleet Boosts. To make it more affordable I replace the Polycarbon Rigs to a Dynamic Fuel Valve and a Capacitor Control Circuit.&lt;br /&gt;
&lt;br /&gt;
Set orbit distance at 16km and fire away. Never get closer then 14km to a target otherwise you risk being webbed. Remember your speed is what will keep you alive. Stay away from T2 drone boats, other speed freaks like Vagabonds, other Intys and definately stay away from the Inty killers like the Huginn and Rapier! These Inty killers have huge bonuses to their webbing ranges, so the 14km rule goes out the window.&lt;br /&gt;
&lt;br /&gt;
====Raptor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Raptor is not worth the investment at present (May 2008) until it gets a much needed boost in a specific area from future patches. At present it has little or no advantages over the Crow and doesn&amp;#039;t seem to have a good enough specific role that the Crow can&amp;#039;t fill.&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Harpy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Hawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Buzzard====&lt;br /&gt;
&lt;br /&gt;
Covops cloak, recon launcher, nanos in the lows and whatever you can fit in the mids (ship scanner, cargo scanner, roid scanner are all ideas)&lt;br /&gt;
&lt;br /&gt;
====Manticore====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ghost Insta-popper&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Arbalest Cruise Missile Launcher I x3, Improved Cloaking Device II, (Offline Salvager I in spare high)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Sensor Booster II x2, Low Frequency Sensor Suppressor I&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Ballistic Control System II x2&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Anti-EM Screen Reinforcer I x2 (These are really cheap rigs and are well worth the investment!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Currently the EM rigs are no more then 1.5 mill ISK each as of June 2008. This will bring your shield resists to 40% plus across the ranges. This is a good safety net but DON&amp;#039;T get targeted and shot at in this ship, as it is designed for stealth and quick strikes only. Its tank is paper thin. If you can afford expensive rigs, then get some that will increase you volley damage by increasing explosion velocity, warhead yield, reducing explosion radius etc. (A &amp;quot;volley&amp;quot; is a full set of shots from your offensive weapons. In this instance it would be 3 cruise missiles.) &lt;br /&gt;
&lt;br /&gt;
With Caldari Navy Wrath Cruise Missiles I can currently get a volley damage of 2180hp from just 3 cruise missiles, with a dps of 195hp. Ensure you use kinetic damage cruise missiles only, so you to take advantage of the ships bonuses to damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tactics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The idea of this ship is to sneak into range of a target cloaked, then decloak and kill it before it has time to escape or inflict any damage on you. With the above setup I can insta-pop all T1 frigates, most cruisers (sometimes requires up to 3 volleys depending on tank) and industrials (sometimes requires up to 3 volleys depending on tank). Be warned MWD ships will catch you easily and also escape your cruise missiles explosion radius and maybe even the missile itself.&lt;br /&gt;
&lt;br /&gt;
With a small squadron of manticores, the initial damage potential is huge and you could pop many bigger targets with 1 or few volleys depending on group size.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Frigate and Cruiser killing&amp;#039;&amp;#039;: -&lt;br /&gt;
&lt;br /&gt;
For easy targets such as frigates I like to cloak in to about 40km away (This distance is governed by the optimal range of your target painter), and then decloak. I activate my 2 sensor boosters loaded with scan resolution scripts (this speeds up targeting time). Then activate the target painter, remote sensor dampener loaded with scan resolution dampening script, (This increases the targets time to lock onto you.) Then activate the 3 cruise missile launchers. With practice all this should only take a few seconds tops... Everything should be active just as the target has finished being locked.&lt;br /&gt;
&lt;br /&gt;
If the target manages to stay alive long enough to lock you, deactivate the remote sensor dampener and change the scan resolution dampening script for a targeting range dampening script and re-activate the module. This will reduce the targets locking range giving you an extra safety buffer while the target is finished or for you to escape.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sniping&amp;#039;&amp;#039;: -&lt;br /&gt;
&lt;br /&gt;
Sniping (killing from a long distance away like a sniper), is the safest way to kill targets but also reduces likelyhood of success due to the long distance the cruise missiles have to travel. Load your sensor boosters with 2 targeting range boosters or 1 range and 1 scan resolution booster. Cloak into a position close to your maximum range (this is dependent on your sensor boosters and cruise missile range. Testing with corp mates will establish your maximum range). Then Decloak, activate your modules and then your missile launchers. The target will not be able to lock onto you due to the long range you will be sitting at. If the target is not dying and is closing on you cloak back up and move in a random direction away from the target. Remember cloaking is your best form of defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Submarine&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stealth bombers are the submarines of Eve.  Creeping around cloaked and popping up unexpectedly to launch cruise missile death on unsuspecting foes.  Like subs tho, they tend to crumple as soon as someone looks at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H: Improved Cloaking Device T2, 3 Cruise Launcher T2 M: 2 Sensor Booster T2, 2 Remote Sensor Damp T2 L: Nanos&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Cormorant====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors (Dictors)==&lt;br /&gt;
&lt;br /&gt;
====Flycatcher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Interdictors (HICs)==&lt;br /&gt;
&lt;br /&gt;
====Onyx====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Bubble Blower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Heavy Assualt Missile Launcher II x5, Warp Disruption Field Generator I&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Large Shield Extender II x2, Invulnerability Field II x2, Photon Scattering Field II, Best Webber you can fit&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Power Diagnostic System II x2, Ballistic Control System II x2&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Core Defence Field Extender x2 (Expensive to lose in PvP. If you have a trustworthy fleet or big pockets then well worth it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With my current skills I get an effective HP of 92,282 and Shield Resists of 80% plus and my capacitor has a power drain the same as its recharge rate so will perma run if not being nos&amp;#039;d or neuted. This ship is an awesome tank but be warned that it will be made primary very quickly in a fleet on fleet fight, so expect to be podding it home. Probably best to pick fights where you can defeat their damage dealers quickly so the shi will survive.&lt;br /&gt;
&lt;br /&gt;
A trick used to try and overcome being primaried is to fit an Improved Cloaking Device II in one of the launcher slots and put the bubble up and activate the cloaking device straight afterwards. The Bubble will only last for one cycle but the result is a cloaked Onyx and a Warp Scrambling Bubble that will last for 30 seconds. Enough time for tacklers to warp in and do their work. Once the fleet is in, uncloak and maintain the bubble and fire away. Recommend this technique is practised before used in anger.&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Blackbird====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fit Type;&amp;#039;&amp;#039;&amp;#039; Small Gang Work&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; If your cap and EW skills arn&amp;#039;t up to scratch, yuor going to strugle for cap with racial jammers, and multi specs eat your cap alive. With EW 4 though, and the cap skills at 4 should be ok. Named jammers help alot, as they eat less cap. t2 isn&amp;#039;t worth it as it has the same jamming strenght as best named for alot more cap and more CPU.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X Heavy Missile Launcher I, 1 X Medium Noseratu I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X Sensor Booster I, 5 X Racial ECM Jammers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Signal Distortion Amplifier &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 2 X Cap Power Relays &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 1 X Signal Distortion Amplifier and 1X Cap Power Relay&lt;br /&gt;
&lt;br /&gt;
====Caracal====&lt;br /&gt;
&lt;br /&gt;
Everyone&amp;#039;s favourite budget PvP ship.  Easy to fit, very versatile and cheap as chips.  You can experiment with Assaults, Hvy Assault or Heavies in the highs, tank, tackle or EW in the mids and still leave room in the lows for whatever you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caracal Anti Frig: Std Asslt Launchers, Med Nos, 10MN Ab, web, scram, cap recharger/second web, BCU, 800mm plate&lt;br /&gt;
Caracal Fleet: Hvy Msls, 10MN Ab, EW, Sensor booster, 2 BCUs&lt;br /&gt;
&lt;br /&gt;
====Moa====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Osprey====&lt;br /&gt;
&lt;br /&gt;
This ship specialises in remote shield transfer.  It comes into its own once a POS has left reinforced mode and needs a very fast shield boost.  Very rarely seen outside of this role.&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships (HACs)==&lt;br /&gt;
&lt;br /&gt;
====Cerberus====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Eagle====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Falcon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Fleet ECM/Scout/Prober&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Heavy Missiles Launcher II x2, &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Fit 5 Tech II ECM modules of your choosing (See notes), Sensor Booster II, 10MN Microwarpdrive II&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Gravimetric Backup Array II, Signal Distortion Amplifier II, Co-Processor II&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Particle Dispersion Augmentor, Particle Dispersion Projector (Expensive to lose in PvP. If you have a trustworthy fleet or big pockets then well worth it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;ECM Types&amp;#039;&amp;#039;&lt;br /&gt;
*ECM - Multispectral for jamming all types of ships but with less effectiveness then race specific jammers (Bronze/Baige module colour)&lt;br /&gt;
*ECM - Magnetometric for jamming Galente ships (Light blue/torqoise module colour)&lt;br /&gt;
*ECM - Ladar for jamming Minimtar ships (Red module colour)&lt;br /&gt;
*ECM - White noise for amming Amarr ships (Gold module colour)&lt;br /&gt;
*ECM - Gravimetric for jamming Caldari ships (Dark blue module colour)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problems you&amp;#039;re gonna have with this ship is CPU space. You&amp;#039;re gonna have to really train up the skills that reduce CPU usage and the ship specific skill which has CPU bonuses. Change any T2 modules for best named modules you can afford if you can&amp;#039;t use T2.&lt;br /&gt;
&lt;br /&gt;
This ship has virtually no DPS but is an awesome Fleet support vessel. It can fly point reacon, ECM jam and probe all in one fitting or in more specialised individual fits. It does enjoy being primary target so be ready to warp out or cloak if you feel someome is heading your way. Ensure you are always at the farthest distance you can be from targets before decloaking. Use the distance your ECM modules will operate at as a rule of thumb. ECM is your friend and your only form of defence as the ship is not designed to be attacked. The Heavy Missile Launchers will be your last line of defence in big fights. If you a single ship as a target then feel free to get in missile range before decloaking as the ECM is so effective targets are generally comfortably locked down. Be careful of sensor boosted ships and larger ships with natural anti-ECM signal strengths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ECM Boat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A glorified covops frig with plenty of room for toys but does no damage.  None at all.  Primary weapon is the ECM and stealth.  Use best name ECM rather than T2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  Covops Cloak T2, Probe Launcher, 2 HAM T2 or Cyno Gen  M: 4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L: Co-Proc, Sig Distortion Amp T2, Nano&lt;br /&gt;
&lt;br /&gt;
====Rook====&lt;br /&gt;
&lt;br /&gt;
Can you say Primary? Since the ECM nerf in Revelations, this combat recon has come into its own as the strongest EW ship.  At the price you&amp;#039;re better off using a Blackbird or Scorpion for fleetwork but it&amp;#039;s still good for small gangs.  Some people like to stick a cloak on but since it can&amp;#039;t do covops I don&amp;#039;t see the point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  5 Heavy or Hvy Asslt Missile T2, 1 Nos if you can fit it  M:  4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L:  2 BCU T2 &lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Basilisk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Drake====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Fleet Tank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Heavy Missiles Launcher II x7, whatever else you can fit in the spare slot&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Large Shield Extender II x2, Invulnerability Field II x2, Heat Dissipation Amplifier II, Magnetic Scattering Aplifier II&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Power Diagnostic System II x2, Ballistic Control System II x2&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Core Defence Field Extender x3 (Expensive to lose in PvP. If you have a trustworthy fleet or big pockets then well worth it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With my current skills I get an effective HP of 101,352 when I put this fit into Eve Fitting Tool. To make the Drake into a small gang or solo PvPer swap out the Heat Dissipation Amplifier II and Magnetic Scattering Amplifier II for a webber and 24km war scrambler. The drake is not a very good solo ship unless you pick you fights carefully... so I like to fit an Improved Cloaking Device II in the spare high slot to give me an escape or way of picking my fights when solo. This may require a CPU upgrade in one of the lows to allow the cloak to be fitted. This solo/small gang setup gives me around 79,000 effective HP with my skills.&lt;br /&gt;
&lt;br /&gt;
Although this is a T2 setup you should be able to swap out everything for named modules if you&amp;#039;re lacking the skills. You also may find it hard to fit 7 launchers without the Weapons Upgrade skill trained up. Remember to use faction ammo to give you the extra egde in PvP.&lt;br /&gt;
&lt;br /&gt;
Swap out the Heavy Missile Launchers for Heavy Assault Missiles if you&amp;#039;re gonna be doing short range combat like gate camps etc. Doesn&amp;#039;t have the initial volley punch of the Heavy Missile Launcher but it has better DPS overall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assault missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2); 10mn AB&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This is very much like the Ferox, only better.  More missile hard points, missile bonuses and more fitting slots.  The extra mid slot allows an AB which can make PvE so much more pleasant.  The one remaining high slot can be used for tractor beam / salvager / med nos.&lt;br /&gt;
&lt;br /&gt;
====Ferox====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assault missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This will happily do Lvl 3 missions.  The secret is to keep it out of range as best as you can and the shield tank is something like 12k which takes a lot of fire to eat through.&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Nighthawk====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Command Ship Goodness&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; 70%+ resists, insane recharge rate, and pretty good dps if you have command ships skilled up properly. To fit a gang link in the spare high I&amp;#039;ve had to free up room for 1 RCU and 1 PDS. I&amp;#039;m loving passive tanks, they rock.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Bringing it version:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; 7x heavies, Med Nos (or whatever)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 2x LSE, 1x Shield Recharger, 1x Invuln, 1x Pith A-Type Mag Scatt Amp&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; 3x BCS, 2x SPR&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3x Core Defence Purgers&lt;br /&gt;
&lt;br /&gt;
====Vulture====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Raven====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Rokh====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Scorpion====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Chimera====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Wyvern====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Leviathan====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2749</id>
		<title>Caldari Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2749"/>
				<updated>2008-08-18T20:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Drake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Caldari State is ruled by several mega-corporations, there is no central government to speak off, all territories within the state are owned and ruled by a corporation. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyality to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
By far the most popular race but for a long time they were limited to missile spamming only due to the lack of a railgun capable battleship.  Enter the Rokh, the sniper ship of choice and rapidly becoming &amp;#039;&amp;#039;the&amp;#039;&amp;#039; fleet combat bs in Eve.  What is it with the birds?&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Bantam====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Condor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Griffin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Heron====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Kestrel====&lt;br /&gt;
&lt;br /&gt;
A great fun and easy to fit frigate that can punch above its weight in gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic Kessy: 4 Std Msl, shield booster, EW/Tgt Painter/Webbers, 2 nanos&lt;br /&gt;
Kessy Inty Pwner: 4 Rkts, 2 web, 1 scram, 1 MAPC, 1 400mm plate&lt;br /&gt;
&lt;br /&gt;
====Merlin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors (Inty&amp;#039;s)==&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Solo/Small Gang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x Standard Missile Launcher II &amp;#039;&amp;#039;(Optional 125/150 rail)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; 20k Warp Scrambler, 1MN Microwarpdrive II, Cap Recharge Mod&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Micro Auxillery Powercore, Cap Recharge Mod, Inertial Stabiliser&lt;br /&gt;
&lt;br /&gt;
Admittedly I (Fear) have very little experience using this ship in anger, however the secret is to stay outside of web range (10-12km usually), orbit at 15km with the MWD on all the time and watch your cap.  If you can orbit them at 4,500km/s very little will hit you.  Faction / Officer scramblers are preferred because they use significantly less cap. Best named Inertial Stabiliser makes loads of difference also.  If you can stretch to it a Gitsi A-type MWD and a True Sancha Scrambler.&lt;br /&gt;
&lt;br /&gt;
Do not engage drone boats or where T2 drones are used. Do not engage destroyers or dictors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Warp Scrammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Arbalest Standard Missile Launcher x3, 75mm Gatling Rail II (Always unsure what to fit in the last high slot. Just fit biggest rail you can.)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Cap Recharger II, Warp Disruptor II, 1MN Microwarpdrive II&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Nanofiber Internal Structure II, Overdrive Injector System II x2&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Polycarbon Engine Housing x2 (VERY Expensive to lose in PvP. If you have a trustworthy fleet or big pockets then well worth it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an extremely fast AND extremely expensive Crow setup. What speed you&amp;#039;ll get out of it will depend on your skill levels and Fleet Boosts. To make it more affordable I replace the Polycarbon Rigs to a Dynamic Fuel Valve and a Capacitor Control Circuit.&lt;br /&gt;
&lt;br /&gt;
Set orbit distance at 16km and fire away. Never get closer then 14km to a target otherwise you risk being webbed. Remember your speed is what will keep you alive. Stay away from T2 drone boats, other speed freaks like Vagabonds, other Intys and definately stay away from the Inty killers like the Huginn and Rapier! These Inty killers have huge bonuses to their webbing ranges, so the 14km rule goes out the window.&lt;br /&gt;
&lt;br /&gt;
====Raptor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Raptor is not worth the investment at present (May 2008) until it gets a much needed boost in a specific area from future patches. At present it has little or no advantages over the Crow and doesn&amp;#039;t seem to have a good enough specific role that the Crow can&amp;#039;t fill.&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Harpy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Hawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Buzzard====&lt;br /&gt;
&lt;br /&gt;
Covops cloak, recon launcher, nanos in the lows and whatever you can fit in the mids (ship scanner, cargo scanner, roid scanner are all ideas)&lt;br /&gt;
&lt;br /&gt;
====Manticore====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ghost Insta-popper&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Arbalest Cruise Missile Launcher I x3, Improved Cloaking Device II, (Offline Salvager I in spare high)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Sensor Booster II x2, Low Frequency Sensor Suppressor I&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Ballistic Control System II x2&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Anti-EM Screen Reinforcer I x2 (These are really cheap rigs and are well worth the investment!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Currently the EM rigs are no more then 1.5 mill ISK each as of June 2008. This will bring your shield resists to 40% plus across the ranges. This is a good safety net but DON&amp;#039;T get targeted and shot at in this ship, as it is designed for stealth and quick strikes only. Its tank is paper thin. If you can afford expensive rigs, then get some that will increase you volley damage by increasing explosion velocity, warhead yield, reducing explosion radius etc. (A &amp;quot;volley&amp;quot; is a full set of shots from your offensive weapons. In this instance it would be 3 cruise missiles.) &lt;br /&gt;
&lt;br /&gt;
With Caldari Navy Wrath Cruise Missiles I can currently get a volley damage of 2180hp from just 3 cruise missiles, with a dps of 195hp. Ensure you use kinetic damage cruise missiles only, so you to take advantage of the ships bonuses to damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tactics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The idea of this ship is to sneak into range of a target cloaked, then decloak and kill it before it has time to escape or inflict any damage on you. With the above setup I can insta-pop all T1 frigates, most cruisers (sometimes requires up to 3 volleys depending on tank) and industrials (sometimes requires up to 3 volleys depending on tank). Be warned MWD ships will catch you easily and also escape your cruise missiles explosion radius and maybe even the missile itself.&lt;br /&gt;
&lt;br /&gt;
With a small squadron of manticores, the initial damage potential is huge and you could pop many bigger targets with 1 or few volleys depending on group size.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Frigate and Cruiser killing&amp;#039;&amp;#039;: -&lt;br /&gt;
&lt;br /&gt;
For easy targets such as frigates I like to cloak in to about 40km away (This distance is governed by the optimal range of your target painter), and then decloak. I activate my 2 sensor boosters loaded with scan resolution scripts (this speeds up targeting time). Then activate the target painter, remote sensor dampener loaded with scan resolution dampening script, (This increases the targets time to lock onto you.) Then activate the 3 cruise missile launchers. With practice all this should only take a few seconds tops... Everything should be active just as the target has finished being locked.&lt;br /&gt;
&lt;br /&gt;
If the target manages to stay alive long enough to lock you, deactivate the remote sensor dampener and change the scan resolution dampening script for a targeting range dampening script and re-activate the module. This will reduce the targets locking range giving you an extra safety buffer while the target is finished or for you to escape.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sniping&amp;#039;&amp;#039;: -&lt;br /&gt;
&lt;br /&gt;
Sniping (killing from a long distance away like a sniper), is the safest way to kill targets but also reduces likelyhood of success due to the long distance the cruise missiles have to travel. Load your sensor boosters with 2 targeting range boosters or 1 range and 1 scan resolution booster. Cloak into a position close to your maximum range (this is dependent on your sensor boosters and cruise missile range. Testing with corp mates will establish your maximum range). Then Decloak, activate your modules and then your missile launchers. The target will not be able to lock onto you due to the long range you will be sitting at. If the target is not dying and is closing on you cloak back up and move in a random direction away from the target. Remember cloaking is your best form of defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Submarine&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stealth bombers are the submarines of Eve.  Creeping around cloaked and popping up unexpectedly to launch cruise missile death on unsuspecting foes.  Like subs tho, they tend to crumple as soon as someone looks at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H: Improved Cloaking Device T2, 3 Cruise Launcher T2 M: 2 Sensor Booster T2, 2 Remote Sensor Damp T2 L: Nanos&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Cormorant====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors (Dictors)==&lt;br /&gt;
&lt;br /&gt;
====Flycatcher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Interdictors (HICs)==&lt;br /&gt;
&lt;br /&gt;
====Onyx====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Bubble Blower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Heavy Assualt Missile Launcher II x5, Warp Disruption Field Generator I&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Large Shield Extender II x2, Invulnerability Field II x2, Photon Scattering Field II, Best Webber you can fit&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Power Diagnostic System II x2, Ballistic Control System II x2&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Core Defence Field Extender x2 (Expensive to lose in PvP. If you have a trustworthy fleet or big pockets then well worth it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With my current skills I get an effective HP of 92,282 and Shield Resists of 80% plus and my capacitor has a power drain the same as its recharge rate so will perma run if not being nos&amp;#039;d or neuted. This ship is an awesome tank but be warned that it will be made primary very quickly in a fleet on fleet fight, so expect to be podding it home. Probably best to pick fights where you can defeat their damage dealers quickly so the shi will survive.&lt;br /&gt;
&lt;br /&gt;
A trick used to try and overcome being primaried is to fit an Improved Cloaking Device II in one of the launcher slots and put the bubble up and activate the cloaking device straight afterwards. The Bubble will only last for one cycle but the result is a cloaked Onyx and a Warp Scrambling Bubble that will last for 30 seconds. Enough time for tacklers to warp in and do their work. Once the fleet is in, uncloak and maintain the bubble and fire away. Recommend this technique is practised before used in anger.&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Blackbird====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fit Type;&amp;#039;&amp;#039;&amp;#039; Small Gang Work&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; If your cap and EW skills arn&amp;#039;t up to scratch, yuor going to strugle for cap with racial jammers, and multi specs eat your cap alive. With EW 4 though, and the cap skills at 4 should be ok. Named jammers help alot, as they eat less cap. t2 isn&amp;#039;t worth it as it has the same jamming strenght as best named for alot more cap and more CPU.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X Heavy Missile Launcher I, 1 X Medium Noseratu I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X Sensor Booster I, 5 X Racial ECM Jammers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Signal Distortion Amplifier &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 2 X Cap Power Relays &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 1 X Signal Distortion Amplifier and 1X Cap Power Relay&lt;br /&gt;
&lt;br /&gt;
====Caracal====&lt;br /&gt;
&lt;br /&gt;
Everyone&amp;#039;s favourite budget PvP ship.  Easy to fit, very versatile and cheap as chips.  You can experiment with Assaults, Hvy Assault or Heavies in the highs, tank, tackle or EW in the mids and still leave room in the lows for whatever you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caracal Anti Frig: Std Asslt Launchers, Med Nos, 10MN Ab, web, scram, cap recharger/second web, BCU, 800mm plate&lt;br /&gt;
Caracal Fleet: Hvy Msls, 10MN Ab, EW, Sensor booster, 2 BCUs&lt;br /&gt;
&lt;br /&gt;
====Moa====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Osprey====&lt;br /&gt;
&lt;br /&gt;
This ship specialises in remote shield transfer.  It comes into its own once a POS has left reinforced mode and needs a very fast shield boost.  Very rarely seen outside of this role.&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships (HACs)==&lt;br /&gt;
&lt;br /&gt;
====Cerberus====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Eagle====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Falcon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Fleet ECM/Scout/Prober&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Heavy Missiles Launcher II x2, &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Fit 5 Tech II ECM modules of your choosing (See notes), Sensor Booster II, 10MN Microwarpdrive II&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Gravimetric Backup Array II, Signal Distortion Amplifier II, Co-Processor II&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Particle Dispersion Augmentor, Particle Dispersion Projector (Expensive to lose in PvP. If you have a trustworthy fleet or big pockets then well worth it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;ECM Types&amp;#039;&amp;#039;&lt;br /&gt;
*ECM - Multispectral for jamming all types of ships but with less effectiveness then race specific jammers (Bronze/Baige module colour)&lt;br /&gt;
*ECM - Magnetometric for jamming Galente ships (Light blue/torqoise module colour)&lt;br /&gt;
*ECM - Ladar for jamming Minimtar ships (Red module colour)&lt;br /&gt;
*ECM - White noise for amming Amarr ships (Gold module colour)&lt;br /&gt;
*ECM - Gravimetric for jamming Caldari ships (Dark blue module colour)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problems you&amp;#039;re gonna have with this ship is CPU space. You&amp;#039;re gonna have to really train up the skills that reduce CPU usage and the ship specific skill which has CPU bonuses. Change any T2 modules for best named modules you can afford if you can&amp;#039;t use T2.&lt;br /&gt;
&lt;br /&gt;
This ship has virtually no DPS but is an awesome Fleet support vessel. It can fly point reacon, ECM jam and probe all in one fitting or in more specialised individual fits. It does enjoy being primary target so be ready to warp out or cloak if you feel someome is heading your way. Ensure you are always at the farthest distance you can be from targets before decloaking. Use the distance your ECM modules will operate at as a rule of thumb. ECM is your friend and your only form of defence as the ship is not designed to be attacked. The Heavy Missile Launchers will be your last line of defence in big fights. If you a single ship as a target then feel free to get in missile range before decloaking as the ECM is so effective targets are generally comfortably locked down. Be careful of sensor boosted ships and larger ships with natural anti-ECM signal strengths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ECM Boat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A glorified covops frig with plenty of room for toys but does no damage.  None at all.  Primary weapon is the ECM and stealth.  Use best name ECM rather than T2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  Covops Cloak T2, Probe Launcher, 2 HAM T2 or Cyno Gen  M: 4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L: Co-Proc, Sig Distortion Amp T2, Nano&lt;br /&gt;
&lt;br /&gt;
====Rook====&lt;br /&gt;
&lt;br /&gt;
Can you say Primary? Since the ECM nerf in Revelations, this combat recon has come into its own as the strongest EW ship.  At the price you&amp;#039;re better off using a Blackbird or Scorpion for fleetwork but it&amp;#039;s still good for small gangs.  Some people like to stick a cloak on but since it can&amp;#039;t do covops I don&amp;#039;t see the point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  5 Heavy or Hvy Asslt Missile T2, 1 Nos if you can fit it  M:  4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L:  2 BCU T2 &lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Basilisk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Drake====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Fleet Tank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Heavy Missiles Launcher II x7, whatever else you can fit in the spare slot&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Large Shield Extender II x2, Invulnerability Field II x2, Heat Dissipation Amplifier II, Magnetic Scattering Aplifier II&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Power Diagnostic System II x2, Ballistic Control System II x2&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Core Defence Field Extender x3 (Expensive to lose in PvP. If you have a trustworthy fleet or big pockets then well worth it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With my current skills I get an effective HP of 101,352 when I put this fit into Eve Fitting Tool. To make the Drake into a small gang or solo PvPer swap out the Heat Dissipation Amplifier II and Magnetic Scattering Amplifier II for a webber and 24km war scrambler. The drake is not a very good solo ship unless you pick you fights carefully... so I like to fit an Improved Cloaking Device II in the spare high slot to give me an escape or way of picking my fights when solo. This may require a CPU upgrade in one of the lows to allow the cloak to be fitted. This solo/small gang setup gives me around 79,000 effective HP with my skills.&lt;br /&gt;
&lt;br /&gt;
Although this is a T2 setup you should be able to swap out everything for named modules if you&amp;#039;re lacking the skills. You also may find it hard to fit 7 launchers without the Weapons Upgrade skill trained up. Remember to use faction ammo to give you the extra egde in PvP.&lt;br /&gt;
&lt;br /&gt;
Swap out the Heavy Missile Launchers for Heavy Assault Missiles if you&amp;#039;re gonna be doing short range combat like gate camps etc. Doesn&amp;#039;t have the initial volley punch of the Heavy Missile Launcher but it has better DPS overall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assault missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2); 10mn AB&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This is very much like the Ferox, only better.  More missile hard points, missile bonuses and more fitting slots.  The extra mid slot allows an AB which can make PvE so much more pleasant.  The one remaining high slot can be used for tractor beam / salvager / med nos.&lt;br /&gt;
&lt;br /&gt;
====Ferox====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This will happily do Lvl 3 missions.  The secret is to keep it out of range as best as you can and the shield tank is something like 12k which takes a lot of fire to eat through.&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Nighthawk====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Command Ship Goodness&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; 70%+ resists, insane recharge rate, and pretty good dps if you have command ships skilled up properly. To fit a gang link in the spare high I&amp;#039;ve had to free up room for 1 RCU and 1 PDS. I&amp;#039;m loving passive tanks, they rock.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Bringing it version:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; 7x heavies, Med Nos (or whatever)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 2x LSE, 1x Shield Recharger, 1x Invuln, 1x Pith A-Type Mag Scatt Amp&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; 3x BCS, 2x SPR&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3x Core Defence Purgers&lt;br /&gt;
&lt;br /&gt;
====Vulture====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Raven====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Rokh====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Scorpion====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Chimera====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Wyvern====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Leviathan====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2748</id>
		<title>Caldari Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2748"/>
				<updated>2008-08-18T20:04:15Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Drake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Caldari State is ruled by several mega-corporations, there is no central government to speak off, all territories within the state are owned and ruled by a corporation. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyality to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
By far the most popular race but for a long time they were limited to missile spamming only due to the lack of a railgun capable battleship.  Enter the Rokh, the sniper ship of choice and rapidly becoming &amp;#039;&amp;#039;the&amp;#039;&amp;#039; fleet combat bs in Eve.  What is it with the birds?&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Bantam====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Condor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Griffin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Heron====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Kestrel====&lt;br /&gt;
&lt;br /&gt;
A great fun and easy to fit frigate that can punch above its weight in gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic Kessy: 4 Std Msl, shield booster, EW/Tgt Painter/Webbers, 2 nanos&lt;br /&gt;
Kessy Inty Pwner: 4 Rkts, 2 web, 1 scram, 1 MAPC, 1 400mm plate&lt;br /&gt;
&lt;br /&gt;
====Merlin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors (Inty&amp;#039;s)==&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Solo/Small Gang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x Standard Missile Launcher II &amp;#039;&amp;#039;(Optional 125/150 rail)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; 20k Warp Scrambler, 1MN Microwarpdrive II, Cap Recharge Mod&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Micro Auxillery Powercore, Cap Recharge Mod, Inertial Stabiliser&lt;br /&gt;
&lt;br /&gt;
Admittedly I (Fear) have very little experience using this ship in anger, however the secret is to stay outside of web range (10-12km usually), orbit at 15km with the MWD on all the time and watch your cap.  If you can orbit them at 4,500km/s very little will hit you.  Faction / Officer scramblers are preferred because they use significantly less cap. Best named Inertial Stabiliser makes loads of difference also.  If you can stretch to it a Gitsi A-type MWD and a True Sancha Scrambler.&lt;br /&gt;
&lt;br /&gt;
Do not engage drone boats or where T2 drones are used. Do not engage destroyers or dictors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Warp Scrammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Arbalest Standard Missile Launcher x3, 75mm Gatling Rail II (Always unsure what to fit in the last high slot. Just fit biggest rail you can.)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Cap Recharger II, Warp Disruptor II, 1MN Microwarpdrive II&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Nanofiber Internal Structure II, Overdrive Injector System II x2&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Polycarbon Engine Housing x2 (VERY Expensive to lose in PvP. If you have a trustworthy fleet or big pockets then well worth it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an extremely fast AND extremely expensive Crow setup. What speed you&amp;#039;ll get out of it will depend on your skill levels and Fleet Boosts. To make it more affordable I replace the Polycarbon Rigs to a Dynamic Fuel Valve and a Capacitor Control Circuit.&lt;br /&gt;
&lt;br /&gt;
Set orbit distance at 16km and fire away. Never get closer then 14km to a target otherwise you risk being webbed. Remember your speed is what will keep you alive. Stay away from T2 drone boats, other speed freaks like Vagabonds, other Intys and definately stay away from the Inty killers like the Huginn and Rapier! These Inty killers have huge bonuses to their webbing ranges, so the 14km rule goes out the window.&lt;br /&gt;
&lt;br /&gt;
====Raptor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Raptor is not worth the investment at present (May 2008) until it gets a much needed boost in a specific area from future patches. At present it has little or no advantages over the Crow and doesn&amp;#039;t seem to have a good enough specific role that the Crow can&amp;#039;t fill.&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Harpy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Hawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Buzzard====&lt;br /&gt;
&lt;br /&gt;
Covops cloak, recon launcher, nanos in the lows and whatever you can fit in the mids (ship scanner, cargo scanner, roid scanner are all ideas)&lt;br /&gt;
&lt;br /&gt;
====Manticore====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ghost Insta-popper&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Arbalest Cruise Missile Launcher I x3, Improved Cloaking Device II, (Offline Salvager I in spare high)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Sensor Booster II x2, Low Frequency Sensor Suppressor I&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Ballistic Control System II x2&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Anti-EM Screen Reinforcer I x2 (These are really cheap rigs and are well worth the investment!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Currently the EM rigs are no more then 1.5 mill ISK each as of June 2008. This will bring your shield resists to 40% plus across the ranges. This is a good safety net but DON&amp;#039;T get targeted and shot at in this ship, as it is designed for stealth and quick strikes only. Its tank is paper thin. If you can afford expensive rigs, then get some that will increase you volley damage by increasing explosion velocity, warhead yield, reducing explosion radius etc. (A &amp;quot;volley&amp;quot; is a full set of shots from your offensive weapons. In this instance it would be 3 cruise missiles.) &lt;br /&gt;
&lt;br /&gt;
With Caldari Navy Wrath Cruise Missiles I can currently get a volley damage of 2180hp from just 3 cruise missiles, with a dps of 195hp. Ensure you use kinetic damage cruise missiles only, so you to take advantage of the ships bonuses to damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tactics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The idea of this ship is to sneak into range of a target cloaked, then decloak and kill it before it has time to escape or inflict any damage on you. With the above setup I can insta-pop all T1 frigates, most cruisers (sometimes requires up to 3 volleys depending on tank) and industrials (sometimes requires up to 3 volleys depending on tank). Be warned MWD ships will catch you easily and also escape your cruise missiles explosion radius and maybe even the missile itself.&lt;br /&gt;
&lt;br /&gt;
With a small squadron of manticores, the initial damage potential is huge and you could pop many bigger targets with 1 or few volleys depending on group size.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Frigate and Cruiser killing&amp;#039;&amp;#039;: -&lt;br /&gt;
&lt;br /&gt;
For easy targets such as frigates I like to cloak in to about 40km away (This distance is governed by the optimal range of your target painter), and then decloak. I activate my 2 sensor boosters loaded with scan resolution scripts (this speeds up targeting time). Then activate the target painter, remote sensor dampener loaded with scan resolution dampening script, (This increases the targets time to lock onto you.) Then activate the 3 cruise missile launchers. With practice all this should only take a few seconds tops... Everything should be active just as the target has finished being locked.&lt;br /&gt;
&lt;br /&gt;
If the target manages to stay alive long enough to lock you, deactivate the remote sensor dampener and change the scan resolution dampening script for a targeting range dampening script and re-activate the module. This will reduce the targets locking range giving you an extra safety buffer while the target is finished or for you to escape.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sniping&amp;#039;&amp;#039;: -&lt;br /&gt;
&lt;br /&gt;
Sniping (killing from a long distance away like a sniper), is the safest way to kill targets but also reduces likelyhood of success due to the long distance the cruise missiles have to travel. Load your sensor boosters with 2 targeting range boosters or 1 range and 1 scan resolution booster. Cloak into a position close to your maximum range (this is dependent on your sensor boosters and cruise missile range. Testing with corp mates will establish your maximum range). Then Decloak, activate your modules and then your missile launchers. The target will not be able to lock onto you due to the long range you will be sitting at. If the target is not dying and is closing on you cloak back up and move in a random direction away from the target. Remember cloaking is your best form of defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Submarine&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stealth bombers are the submarines of Eve.  Creeping around cloaked and popping up unexpectedly to launch cruise missile death on unsuspecting foes.  Like subs tho, they tend to crumple as soon as someone looks at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H: Improved Cloaking Device T2, 3 Cruise Launcher T2 M: 2 Sensor Booster T2, 2 Remote Sensor Damp T2 L: Nanos&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Cormorant====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors (Dictors)==&lt;br /&gt;
&lt;br /&gt;
====Flycatcher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Interdictors (HICs)==&lt;br /&gt;
&lt;br /&gt;
====Onyx====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Bubble Blower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Heavy Assualt Missile Launcher II x5, Warp Disruption Field Generator I&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Large Shield Extender II x2, Invulnerability Field II x2, Photon Scattering Field II, Best Webber you can fit&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Power Diagnostic System II x2, Ballistic Control System II x2&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Core Defence Field Extender x2 (Expensive to lose in PvP. If you have a trustworthy fleet or big pockets then well worth it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With my current skills I get an effective HP of 92,282 and Shield Resists of 80% plus and my capacitor has a power drain the same as its recharge rate so will perma run if not being nos&amp;#039;d or neuted. This ship is an awesome tank but be warned that it will be made primary very quickly in a fleet on fleet fight, so expect to be podding it home. Probably best to pick fights where you can defeat their damage dealers quickly so the shi will survive.&lt;br /&gt;
&lt;br /&gt;
A trick used to try and overcome being primaried is to fit an Improved Cloaking Device II in one of the launcher slots and put the bubble up and activate the cloaking device straight afterwards. The Bubble will only last for one cycle but the result is a cloaked Onyx and a Warp Scrambling Bubble that will last for 30 seconds. Enough time for tacklers to warp in and do their work. Once the fleet is in, uncloak and maintain the bubble and fire away. Recommend this technique is practised before used in anger.&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Blackbird====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fit Type;&amp;#039;&amp;#039;&amp;#039; Small Gang Work&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; If your cap and EW skills arn&amp;#039;t up to scratch, yuor going to strugle for cap with racial jammers, and multi specs eat your cap alive. With EW 4 though, and the cap skills at 4 should be ok. Named jammers help alot, as they eat less cap. t2 isn&amp;#039;t worth it as it has the same jamming strenght as best named for alot more cap and more CPU.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X Heavy Missile Launcher I, 1 X Medium Noseratu I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X Sensor Booster I, 5 X Racial ECM Jammers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Signal Distortion Amplifier &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 2 X Cap Power Relays &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 1 X Signal Distortion Amplifier and 1X Cap Power Relay&lt;br /&gt;
&lt;br /&gt;
====Caracal====&lt;br /&gt;
&lt;br /&gt;
Everyone&amp;#039;s favourite budget PvP ship.  Easy to fit, very versatile and cheap as chips.  You can experiment with Assaults, Hvy Assault or Heavies in the highs, tank, tackle or EW in the mids and still leave room in the lows for whatever you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caracal Anti Frig: Std Asslt Launchers, Med Nos, 10MN Ab, web, scram, cap recharger/second web, BCU, 800mm plate&lt;br /&gt;
Caracal Fleet: Hvy Msls, 10MN Ab, EW, Sensor booster, 2 BCUs&lt;br /&gt;
&lt;br /&gt;
====Moa====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Osprey====&lt;br /&gt;
&lt;br /&gt;
This ship specialises in remote shield transfer.  It comes into its own once a POS has left reinforced mode and needs a very fast shield boost.  Very rarely seen outside of this role.&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships (HACs)==&lt;br /&gt;
&lt;br /&gt;
====Cerberus====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Eagle====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Falcon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Fleet ECM/Scout/Prober&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Heavy Missiles Launcher II x2, &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Fit 5 Tech II ECM modules of your choosing (See notes), Sensor Booster II, 10MN Microwarpdrive II&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Gravimetric Backup Array II, Signal Distortion Amplifier II, Co-Processor II&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Particle Dispersion Augmentor, Particle Dispersion Projector (Expensive to lose in PvP. If you have a trustworthy fleet or big pockets then well worth it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;ECM Types&amp;#039;&amp;#039;&lt;br /&gt;
*ECM - Multispectral for jamming all types of ships but with less effectiveness then race specific jammers (Bronze/Baige module colour)&lt;br /&gt;
*ECM - Magnetometric for jamming Galente ships (Light blue/torqoise module colour)&lt;br /&gt;
*ECM - Ladar for jamming Minimtar ships (Red module colour)&lt;br /&gt;
*ECM - White noise for amming Amarr ships (Gold module colour)&lt;br /&gt;
*ECM - Gravimetric for jamming Caldari ships (Dark blue module colour)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The problems you&amp;#039;re gonna have with this ship is CPU space. You&amp;#039;re gonna have to really train up the skills that reduce CPU usage and the ship specific skill which has CPU bonuses. Change any T2 modules for best named modules you can afford if you can&amp;#039;t use T2.&lt;br /&gt;
&lt;br /&gt;
This ship has virtually no DPS but is an awesome Fleet support vessel. It can fly point reacon, ECM jam and probe all in one fitting or in more specialised individual fits. It does enjoy being primary target so be ready to warp out or cloak if you feel someome is heading your way. Ensure you are always at the farthest distance you can be from targets before decloaking. Use the distance your ECM modules will operate at as a rule of thumb. ECM is your friend and your only form of defence as the ship is not designed to be attacked. The Heavy Missile Launchers will be your last line of defence in big fights. If you a single ship as a target then feel free to get in missile range before decloaking as the ECM is so effective targets are generally comfortably locked down. Be careful of sensor boosted ships and larger ships with natural anti-ECM signal strengths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ECM Boat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A glorified covops frig with plenty of room for toys but does no damage.  None at all.  Primary weapon is the ECM and stealth.  Use best name ECM rather than T2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  Covops Cloak T2, Probe Launcher, 2 HAM T2 or Cyno Gen  M: 4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L: Co-Proc, Sig Distortion Amp T2, Nano&lt;br /&gt;
&lt;br /&gt;
====Rook====&lt;br /&gt;
&lt;br /&gt;
Can you say Primary? Since the ECM nerf in Revelations, this combat recon has come into its own as the strongest EW ship.  At the price you&amp;#039;re better off using a Blackbird or Scorpion for fleetwork but it&amp;#039;s still good for small gangs.  Some people like to stick a cloak on but since it can&amp;#039;t do covops I don&amp;#039;t see the point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  5 Heavy or Hvy Asslt Missile T2, 1 Nos if you can fit it  M:  4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L:  2 BCU T2 &lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Basilisk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Drake====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP Fleet Tank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Author: SAS Kinghtwing&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Heavy Missiles Launcher II x7, whatever else you can fit in the spare slot&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; Large Shield Extender II x2, Invulnerability Field II x2, Heat Dissipation Amplifier II, Magnetic Scattering Aplifier II&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Power Diagnostic System II x2, Ballistic Control System II x2&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; Core Defence Field Extender x3 (Expensive to lose in PvP. If you have a trustworthy fleet or big pockets then well worth it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With my current skills I get an effective HP of 101,352 when I put this fit into Eve Fitting Tool. To make the Drake into a small gang or solo PvPer swap out the Heat Dissipation Amplifier II and Magnetic Scattering Aplifier II for a webber and 24km war scrambler. The drake is not a very good solo ship unless you pick you fights carefully... so I like to fit an Improved Cloaking Device II in the spare high slot to give me an escape or way of picking my fights when solo. This may require a CPU upgrade in one of the lows to allow the cloak to be fitted. This solo/small gang setup gives me around 79,000 effective HP with my skills.&lt;br /&gt;
&lt;br /&gt;
Although this is a T2 setup you should be able to swap out everything for named modules if you&amp;#039;re lacking the skills. You also may find it hard to fit 7 launchers without the Weapons Upgrade skill trained up. Remember to use faction ammo to give you the extra egde in PvP.&lt;br /&gt;
&lt;br /&gt;
Swap out the Heavy Missile Launchers for Heavy Assault Missiles if you&amp;#039;re gonna be doing short range combat like gate camps etc. Doesn&amp;#039;t have the initial volley punch of the Heavy Missile Launcher but it has better DPS overall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assault missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Meds:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2); 10mn AB&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This is very much like the Ferox, only better.  More missile hard points, missile bonuses and more fitting slots.  The extra mid slot allows an AB which can make PvE so much more pleasant.  The one remaining high slot can be used for tractor beam / salvager / med nos.&lt;br /&gt;
&lt;br /&gt;
====Ferox====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This will happily do Lvl 3 missions.  The secret is to keep it out of range as best as you can and the shield tank is something like 12k which takes a lot of fire to eat through.&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Nighthawk====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Command Ship Goodness&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; 70%+ resists, insane recharge rate, and pretty good dps if you have command ships skilled up properly. To fit a gang link in the spare high I&amp;#039;ve had to free up room for 1 RCU and 1 PDS. I&amp;#039;m loving passive tanks, they rock.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Bringing it version:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; 7x heavies, Med Nos (or whatever)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 2x LSE, 1x Shield Recharger, 1x Invuln, 1x Pith A-Type Mag Scatt Amp&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; 3x BCS, 2x SPR&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3x Core Defence Purgers&lt;br /&gt;
&lt;br /&gt;
====Vulture====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Raven====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Rokh====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Scorpion====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Chimera====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Wyvern====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Leviathan====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2037</id>
		<title>Caldari Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2037"/>
				<updated>2007-04-19T17:00:24Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Nighthawk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Caldari State is ruled by several mega-corporations, there is no central government to speak off, all territories within the state are owned and ruled by a corporation. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyality to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
By far the most popular race but for a long time they were limited to missile spamming only due to the lack of a railgun capable battleship.  Enter the Rokh, the sniper ship of choice and rapidly becoming &amp;#039;&amp;#039;the&amp;#039;&amp;#039; fleet combat bs in Eve.  What is it with the birds?&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Bantam====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Condor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Griffin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Heron====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Kestrel====&lt;br /&gt;
&lt;br /&gt;
A great fun and easy to fit frigate that can punch above its weight in gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic Kessy: 4 Std Msl, shield booster, EW/Tgt Painter/Webbers, 2 nanos&lt;br /&gt;
Kessy Inty Pwner: 4 Rkts, 2 web, 1 scram, 1 MAPC, 1 400mm plate&lt;br /&gt;
&lt;br /&gt;
====Merlin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP solo / small gang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; 3x Standard Missile Launcher II &amp;#039;&amp;#039;(Optional 125/150 rail)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 20k Scram, 1MN Micro Warp Drive II, Cap recharge mod&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Micro Auxillery Powercore, Cap recharge mod, Inertial stabiliser&lt;br /&gt;
&lt;br /&gt;
Admittedly I (Fear) have very little experience using this ship in anger, however the secret is to stay outside of web range (10-12km usually), orbit at 15km with the MWD on all the time and watch your cap.  If you can orbit them at 4,500km/s very little will hit you.  Faction / Officer scramblers are preferred because they use significantly less cap. Best named Inertial Stabiliser makes loads of difference also.  If you can stretch to it a Gitsi A-type MWD and a True Sancha Scrambler.&lt;br /&gt;
&lt;br /&gt;
Do not engage drone boats or where T2 drones are used. Do not engage destroyers or dictors.&lt;br /&gt;
&lt;br /&gt;
====Raptor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Harpy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Hawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Buzzard====&lt;br /&gt;
&lt;br /&gt;
Covops cloak, recon launcher, nanos in the lows and whatever you can fit in the mids (ship scanner, cargo scanner, roid scanner are all ideas)&lt;br /&gt;
&lt;br /&gt;
====Manticore====&lt;br /&gt;
&lt;br /&gt;
Stealth bombers are the submarines of Eve.  Creeping around cloaked and popping up unexpectedly to launch cruise missile death on unsuspecting foes.  Like subs tho, they tend to crumple as soon as someone looks at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H: Improved Cloaking Device T2, 3 Cruise Launcher T2 M: 2 Sensor Booster T2, 2 Remote Sensor Damp T2 L: Nanos&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Cormorant====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Flycatcher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Blackbird====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fit Type;&amp;#039;&amp;#039;&amp;#039; Small Gang Work&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; If your cap and EW skills arn&amp;#039;t up to scratch, yuor going to strugle for cap with racial jammers, and multi specs eat your cap alive. With EW 4 though, and the cap skills at 4 should be ok. Named jammers help alot, as they eat less cap. t2 isn&amp;#039;t worth it as it has the same jamming strenght as best named for alot more cap and more CPU.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X Heavy Missile Launcher I, 1 X Medium Noseratu I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X Sensor Booster I, 5 X Racial ECM Jammers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Signal Distortion Amplifier &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 2 X Cap Power Relays &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 1 X Signal Distortion Amplifier and 1X Cap Power Relay&lt;br /&gt;
&lt;br /&gt;
====Caracal====&lt;br /&gt;
&lt;br /&gt;
Everyone&amp;#039;s favourite budget PvP ship.  Easy to fit, very versatile and cheap as chips.  You can experiment with Assaults, Hvy Assault or Heavies in the highs, tank, tackle or EW in the mids and still leave room in the lows for whatever you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caracal Anti Frig: Std Asslt Launchers, Med Nos, 10MN Ab, web, scram, cap recharger/second web, BCU, 800mm plate&lt;br /&gt;
Caracal Fleet: Hvy Msls, 10MN Ab, EW, Sensor booster, 2 BCUs&lt;br /&gt;
&lt;br /&gt;
====Moa====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Osprey====&lt;br /&gt;
&lt;br /&gt;
This ship specialises in remote shield transfer.  It comes into its own once a POS has left reinforced mode and needs a very fast shield boost.  Very rarely seen outside of this role.&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Cerberus====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Eagle====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Falcon====&lt;br /&gt;
&lt;br /&gt;
A glorified covops frig with plenty of room for toys but does no damage.  None at all.  Primary weapon is the ECM and stealth.  Use best name ECM rather than T2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  Covops Cloak T2, Probe Launcher, 2 HAM T2 or Cyno Gen  M: 4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L: Co-Proc, Sig Distortion Amp T2, Nano&lt;br /&gt;
&lt;br /&gt;
====Rook====&lt;br /&gt;
&lt;br /&gt;
Can you say Primary? Since the ECM nerf in Revelations, this combat recon has come into its own as the strongest EW ship.  At the price you&amp;#039;re better off using a Blackbird or Scorpion for fleetwork but it&amp;#039;s still good for small gangs.  Some people like to stick a cloak on but since it can&amp;#039;t do covops I don&amp;#039;t see the point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  5 Heavy or Hvy Asslt Missile T2, 1 Nos if you can fit it  M:  4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L:  2 BCU T2 &lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Basilisk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Drake====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2); 10mn AB&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This is very much like the Ferox, only better.  More missile hard points, missile bonuses and more fitting slots.  The extra mid slot allows an AB which can make PvE so much more pleasant.  The one remaining high slot can be used for tractor beam / salvager / med nos.&lt;br /&gt;
&lt;br /&gt;
====Ferox====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This will happily do Lvl 3 missions.  The secret is to keep it out of range as best as you can and the shield tank is something like 12k which takes a lot of fire to eat through.&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Nighthawk====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Command Ship Goodness&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; 70%+ resists, insane recharge rate, and pretty good dps if you have command ships skilled up properly. To fit a gang link in the spare high I&amp;#039;ve had to free up room for 1 RCU and 1 PDS. I&amp;#039;m loving passive tanks, they rock.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Bringing it version:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; 7x heavies, Med Nos (or whatever)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 2x LSE, 1x Shield Recharger, 1x Invuln, 1x Pith A-Type Mag Scatt Amp&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; 3x BCS, 2x SPR&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3x Core Defence Purgers&lt;br /&gt;
&lt;br /&gt;
====Vulture====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Raven====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Rokh====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Scorpion====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Chimera====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Wyvern====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Leviathan====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2036</id>
		<title>Caldari Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2036"/>
				<updated>2007-04-19T16:59:43Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Nighthawk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Caldari State is ruled by several mega-corporations, there is no central government to speak off, all territories within the state are owned and ruled by a corporation. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyality to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
By far the most popular race but for a long time they were limited to missile spamming only due to the lack of a railgun capable battleship.  Enter the Rokh, the sniper ship of choice and rapidly becoming &amp;#039;&amp;#039;the&amp;#039;&amp;#039; fleet combat bs in Eve.  What is it with the birds?&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Bantam====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Condor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Griffin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Heron====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Kestrel====&lt;br /&gt;
&lt;br /&gt;
A great fun and easy to fit frigate that can punch above its weight in gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic Kessy: 4 Std Msl, shield booster, EW/Tgt Painter/Webbers, 2 nanos&lt;br /&gt;
Kessy Inty Pwner: 4 Rkts, 2 web, 1 scram, 1 MAPC, 1 400mm plate&lt;br /&gt;
&lt;br /&gt;
====Merlin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP solo / small gang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; 3x Standard Missile Launcher II &amp;#039;&amp;#039;(Optional 125/150 rail)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 20k Scram, 1MN Micro Warp Drive II, Cap recharge mod&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Micro Auxillery Powercore, Cap recharge mod, Inertial stabiliser&lt;br /&gt;
&lt;br /&gt;
Admittedly I (Fear) have very little experience using this ship in anger, however the secret is to stay outside of web range (10-12km usually), orbit at 15km with the MWD on all the time and watch your cap.  If you can orbit them at 4,500km/s very little will hit you.  Faction / Officer scramblers are preferred because they use significantly less cap. Best named Inertial Stabiliser makes loads of difference also.  If you can stretch to it a Gitsi A-type MWD and a True Sancha Scrambler.&lt;br /&gt;
&lt;br /&gt;
Do not engage drone boats or where T2 drones are used. Do not engage destroyers or dictors.&lt;br /&gt;
&lt;br /&gt;
====Raptor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Harpy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Hawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Buzzard====&lt;br /&gt;
&lt;br /&gt;
Covops cloak, recon launcher, nanos in the lows and whatever you can fit in the mids (ship scanner, cargo scanner, roid scanner are all ideas)&lt;br /&gt;
&lt;br /&gt;
====Manticore====&lt;br /&gt;
&lt;br /&gt;
Stealth bombers are the submarines of Eve.  Creeping around cloaked and popping up unexpectedly to launch cruise missile death on unsuspecting foes.  Like subs tho, they tend to crumple as soon as someone looks at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H: Improved Cloaking Device T2, 3 Cruise Launcher T2 M: 2 Sensor Booster T2, 2 Remote Sensor Damp T2 L: Nanos&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Cormorant====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Flycatcher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Blackbird====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fit Type;&amp;#039;&amp;#039;&amp;#039; Small Gang Work&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; If your cap and EW skills arn&amp;#039;t up to scratch, yuor going to strugle for cap with racial jammers, and multi specs eat your cap alive. With EW 4 though, and the cap skills at 4 should be ok. Named jammers help alot, as they eat less cap. t2 isn&amp;#039;t worth it as it has the same jamming strenght as best named for alot more cap and more CPU.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X Heavy Missile Launcher I, 1 X Medium Noseratu I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X Sensor Booster I, 5 X Racial ECM Jammers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Signal Distortion Amplifier &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 2 X Cap Power Relays &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 1 X Signal Distortion Amplifier and 1X Cap Power Relay&lt;br /&gt;
&lt;br /&gt;
====Caracal====&lt;br /&gt;
&lt;br /&gt;
Everyone&amp;#039;s favourite budget PvP ship.  Easy to fit, very versatile and cheap as chips.  You can experiment with Assaults, Hvy Assault or Heavies in the highs, tank, tackle or EW in the mids and still leave room in the lows for whatever you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caracal Anti Frig: Std Asslt Launchers, Med Nos, 10MN Ab, web, scram, cap recharger/second web, BCU, 800mm plate&lt;br /&gt;
Caracal Fleet: Hvy Msls, 10MN Ab, EW, Sensor booster, 2 BCUs&lt;br /&gt;
&lt;br /&gt;
====Moa====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Osprey====&lt;br /&gt;
&lt;br /&gt;
This ship specialises in remote shield transfer.  It comes into its own once a POS has left reinforced mode and needs a very fast shield boost.  Very rarely seen outside of this role.&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Cerberus====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Eagle====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Falcon====&lt;br /&gt;
&lt;br /&gt;
A glorified covops frig with plenty of room for toys but does no damage.  None at all.  Primary weapon is the ECM and stealth.  Use best name ECM rather than T2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  Covops Cloak T2, Probe Launcher, 2 HAM T2 or Cyno Gen  M: 4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L: Co-Proc, Sig Distortion Amp T2, Nano&lt;br /&gt;
&lt;br /&gt;
====Rook====&lt;br /&gt;
&lt;br /&gt;
Can you say Primary? Since the ECM nerf in Revelations, this combat recon has come into its own as the strongest EW ship.  At the price you&amp;#039;re better off using a Blackbird or Scorpion for fleetwork but it&amp;#039;s still good for small gangs.  Some people like to stick a cloak on but since it can&amp;#039;t do covops I don&amp;#039;t see the point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  5 Heavy or Hvy Asslt Missile T2, 1 Nos if you can fit it  M:  4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L:  2 BCU T2 &lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Basilisk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Drake====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2); 10mn AB&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This is very much like the Ferox, only better.  More missile hard points, missile bonuses and more fitting slots.  The extra mid slot allows an AB which can make PvE so much more pleasant.  The one remaining high slot can be used for tractor beam / salvager / med nos.&lt;br /&gt;
&lt;br /&gt;
====Ferox====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This will happily do Lvl 3 missions.  The secret is to keep it out of range as best as you can and the shield tank is something like 12k which takes a lot of fire to eat through.&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Nighthawk====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Command Ship Goodness&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; 70%+ resists, insane recharge rate, and pretty good dps if you have command ships skilled up properly. To fit a gang link in the spare high I&amp;#039;ve had to free up room for 1 RCU and 1 PDS. I&amp;#039;m loving passive tanks, they rock.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Bringing it version:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039; 7x heavies, Med Nos (or whatever)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; 2x LSE, 1x Shield Recharger, 1x Invuln, 1x Pith A-Type Mag Scatt Amp&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; 3x BCS, 2x SPR&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3x Core Defence Purgers&lt;br /&gt;
&lt;br /&gt;
====Vulture====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Raven====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Rokh====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Scorpion====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Chimera====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Wyvern====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Leviathan====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2035</id>
		<title>Caldari Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2035"/>
				<updated>2007-04-19T16:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Nighthawk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Caldari State is ruled by several mega-corporations, there is no central government to speak off, all territories within the state are owned and ruled by a corporation. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyality to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
By far the most popular race but for a long time they were limited to missile spamming only due to the lack of a railgun capable battleship.  Enter the Rokh, the sniper ship of choice and rapidly becoming &amp;#039;&amp;#039;the&amp;#039;&amp;#039; fleet combat bs in Eve.  What is it with the birds?&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Bantam====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Condor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Griffin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Heron====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Kestrel====&lt;br /&gt;
&lt;br /&gt;
A great fun and easy to fit frigate that can punch above its weight in gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic Kessy: 4 Std Msl, shield booster, EW/Tgt Painter/Webbers, 2 nanos&lt;br /&gt;
Kessy Inty Pwner: 4 Rkts, 2 web, 1 scram, 1 MAPC, 1 400mm plate&lt;br /&gt;
&lt;br /&gt;
====Merlin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP solo / small gang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; 3x Standard Missile Launcher II &amp;#039;&amp;#039;(Optional 125/150 rail)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 20k Scram, 1MN Micro Warp Drive II, Cap recharge mod&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Micro Auxillery Powercore, Cap recharge mod, Inertial stabiliser&lt;br /&gt;
&lt;br /&gt;
Admittedly I (Fear) have very little experience using this ship in anger, however the secret is to stay outside of web range (10-12km usually), orbit at 15km with the MWD on all the time and watch your cap.  If you can orbit them at 4,500km/s very little will hit you.  Faction / Officer scramblers are preferred because they use significantly less cap. Best named Inertial Stabiliser makes loads of difference also.  If you can stretch to it a Gitsi A-type MWD and a True Sancha Scrambler.&lt;br /&gt;
&lt;br /&gt;
Do not engage drone boats or where T2 drones are used. Do not engage destroyers or dictors.&lt;br /&gt;
&lt;br /&gt;
====Raptor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Harpy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Hawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Buzzard====&lt;br /&gt;
&lt;br /&gt;
Covops cloak, recon launcher, nanos in the lows and whatever you can fit in the mids (ship scanner, cargo scanner, roid scanner are all ideas)&lt;br /&gt;
&lt;br /&gt;
====Manticore====&lt;br /&gt;
&lt;br /&gt;
Stealth bombers are the submarines of Eve.  Creeping around cloaked and popping up unexpectedly to launch cruise missile death on unsuspecting foes.  Like subs tho, they tend to crumple as soon as someone looks at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H: Improved Cloaking Device T2, 3 Cruise Launcher T2 M: 2 Sensor Booster T2, 2 Remote Sensor Damp T2 L: Nanos&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Cormorant====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Flycatcher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Blackbird====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fit Type;&amp;#039;&amp;#039;&amp;#039; Small Gang Work&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; If your cap and EW skills arn&amp;#039;t up to scratch, yuor going to strugle for cap with racial jammers, and multi specs eat your cap alive. With EW 4 though, and the cap skills at 4 should be ok. Named jammers help alot, as they eat less cap. t2 isn&amp;#039;t worth it as it has the same jamming strenght as best named for alot more cap and more CPU.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X Heavy Missile Launcher I, 1 X Medium Noseratu I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X Sensor Booster I, 5 X Racial ECM Jammers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Signal Distortion Amplifier &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 2 X Cap Power Relays &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 1 X Signal Distortion Amplifier and 1X Cap Power Relay&lt;br /&gt;
&lt;br /&gt;
====Caracal====&lt;br /&gt;
&lt;br /&gt;
Everyone&amp;#039;s favourite budget PvP ship.  Easy to fit, very versatile and cheap as chips.  You can experiment with Assaults, Hvy Assault or Heavies in the highs, tank, tackle or EW in the mids and still leave room in the lows for whatever you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caracal Anti Frig: Std Asslt Launchers, Med Nos, 10MN Ab, web, scram, cap recharger/second web, BCU, 800mm plate&lt;br /&gt;
Caracal Fleet: Hvy Msls, 10MN Ab, EW, Sensor booster, 2 BCUs&lt;br /&gt;
&lt;br /&gt;
====Moa====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Osprey====&lt;br /&gt;
&lt;br /&gt;
This ship specialises in remote shield transfer.  It comes into its own once a POS has left reinforced mode and needs a very fast shield boost.  Very rarely seen outside of this role.&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Cerberus====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Eagle====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Falcon====&lt;br /&gt;
&lt;br /&gt;
A glorified covops frig with plenty of room for toys but does no damage.  None at all.  Primary weapon is the ECM and stealth.  Use best name ECM rather than T2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  Covops Cloak T2, Probe Launcher, 2 HAM T2 or Cyno Gen  M: 4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L: Co-Proc, Sig Distortion Amp T2, Nano&lt;br /&gt;
&lt;br /&gt;
====Rook====&lt;br /&gt;
&lt;br /&gt;
Can you say Primary? Since the ECM nerf in Revelations, this combat recon has come into its own as the strongest EW ship.  At the price you&amp;#039;re better off using a Blackbird or Scorpion for fleetwork but it&amp;#039;s still good for small gangs.  Some people like to stick a cloak on but since it can&amp;#039;t do covops I don&amp;#039;t see the point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  5 Heavy or Hvy Asslt Missile T2, 1 Nos if you can fit it  M:  4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L:  2 BCU T2 &lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Basilisk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Drake====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2); 10mn AB&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This is very much like the Ferox, only better.  More missile hard points, missile bonuses and more fitting slots.  The extra mid slot allows an AB which can make PvE so much more pleasant.  The one remaining high slot can be used for tractor beam / salvager / med nos.&lt;br /&gt;
&lt;br /&gt;
====Ferox====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This will happily do Lvl 3 missions.  The secret is to keep it out of range as best as you can and the shield tank is something like 12k which takes a lot of fire to eat through.&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Nighthawk====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Command Ship Goodness&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; 70%+ resists, insane recharge rate, and pretty good dps if you have command ships skilled up properly. To fit a gang link in the spare high I&amp;#039;ve had to free up room for 1 RCU and 1 PDS. I&amp;#039;m loving passive tanks, they rock.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Bringing it version:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7x heavies, Med Nos (or whatever)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 2x LSE, 1x Shield Recharger, 1x Invuln, 1x Pith A-Type Mag Scatt Amp&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 3x BCS, 2x SPR&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3x Core Defence Purgers&lt;br /&gt;
&lt;br /&gt;
====Vulture====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Raven====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Rokh====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Scorpion====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Chimera====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Wyvern====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Leviathan====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2030</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2030"/>
				<updated>2007-04-16T18:22:22Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Pilgrim */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Purifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP/Solo&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; basically orbit target at close range, ECM burst to break any locks, damps give them much longer lock time than the ECM cycle time - they cannot hit you - pure ownage - though beware domis!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Cloak, 2x Med nos, 1x Small Neut&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 x best possible ECM burst, 2 x Phased Muon damps, 1 x web, 1 x scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Big tank in the lows (EANM II&amp;#039;s, 1600, med rep II etc) in case some DPS seeps through&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; = DPS with ship bonus&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; If you fitted some rigs like a inverted signal field projector (for damps) or an ionic field projector (for ECM) it would be a good tradeoff for reduced shields. You would be armor tanking anyway. (In that vein, I might suggest using passive armor mods geared more towards reducing your thermal or kinetic damage vulnerabilities, since explosive/EM on a pilgrim is already at 60% naturally, but kin/therm is only 44/35?)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; = great tank, 7500 armour, good resists, can run all mods continously, and tbh unless you are insanely unlucky there is not a chance in hell that a BS/BC can beat you you unless they have a couple of heavy nos and ECCM (which NPCers don&amp;#039;t tend to have)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 1x Covert Ops Cloak, 2x Medium Diminishing (needed for CPU/PG), 1x Small Nos II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1x 20k Scram, 1x Web, 1x &amp;#039;Cetus&amp;#039; ECM Shockwave, 2x Phased Muon damps&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1x Med Rep II, 1x 1600 Rolled Tungsten, 2x EANM II, 1x Internal Force Field Array&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Pure Gankageddon for gang use&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039; 7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids(3):&amp;#039;&amp;#039;&amp;#039; 1x Mwd II (named is fine for fit), 2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap) OR 1x Sensor booster II, 1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039; 1x Lar II (or MAR II for fit), 3x HS II (essential, faction if you&amp;#039;ve got dosh to burn), 2x CPR, 2x Tracking Enhancers&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Hits out to 20km with high dam ammo, much further with other options. 25k armour. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7x megapulse, 1x ? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; sensor booster, 2x tracking comp &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; LAR, heatsink, 3x 1600mm plates, 3x hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5x berserker heavy drones&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Aeon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Avatar====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2029</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2029"/>
				<updated>2007-04-16T14:19:09Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Pilgrim */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Purifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP/Solo&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; basically orbit target at close range, ECM burst to break any locks, damps give them much longer lock time than the ECM cycle time - they cannot hit you - pure ownage - though beware domis!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Cloak, 2x Med nos, 1x Small Neut&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 x best possible ECM burst, 2 x Phased Muon damps, 1 x web, 1 x scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Big tank in the lows (EANM II&amp;#039;s, 1600, med rep II etc) in case some DPS seeps through&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; = DPS with ship bonus&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; If you fitted some rigs like a inverted signal field projector (for damps) or an ionic field projector (for ECM) it would be a good tradeoff for reduced shields. You would be armor tanking anyway. (In that vein, I might suggest using passive armor mods geared more towards reducing your thermal or kinetic damage vulnerabilities, since explosive/EM on a pilgrim is already at 60% naturally, but kin/therm is only 44/35?)&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Pure Gankageddon for gang use&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039; 7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids(3):&amp;#039;&amp;#039;&amp;#039; 1x Mwd II (named is fine for fit), 2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap) OR 1x Sensor booster II, 1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039; 1x Lar II (or MAR II for fit), 3x HS II (essential, faction if you&amp;#039;ve got dosh to burn), 2x CPR, 2x Tracking Enhancers&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Hits out to 20km with high dam ammo, much further with other options. 25k armour. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7x megapulse, 1x ? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; sensor booster, 2x tracking comp &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; LAR, heatsink, 3x 1600mm plates, 3x hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5x berserker heavy drones&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Aeon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Avatar====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2028</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2028"/>
				<updated>2007-04-16T14:18:24Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Pilgrim */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Purifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; basically orbit target at close range, ECM burst to break any locks, damps give them much longer lock time than the ECM cycle time - they cannot hit you - pure ownage - though beware domis!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Cloak, 2x Med nos, 1x Small Neut&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 x best possible ECM burst, 2 x Phased Muon damps, 1 x web, 1 x scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Big tank in the lows (EANM II&amp;#039;s, 1600, med rep II etc) in case some DPS seeps through&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; = DPS with ship bonus&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; If you fitted some rigs like a inverted signal field projector (for damps) or an ionic field projector (for ECM) it would be a good tradeoff for reduced shields. You would be armor tanking anyway. (In that vein, I might suggest using passive armor mods geared more towards reducing your thermal or kinetic damage vulnerabilities, since explosive/EM on a pilgrim is already at 60% naturally, but kin/therm is only 44/35?)&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Pure Gankageddon for gang use&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039; 7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids(3):&amp;#039;&amp;#039;&amp;#039; 1x Mwd II (named is fine for fit), 2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap) OR 1x Sensor booster II, 1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039; 1x Lar II (or MAR II for fit), 3x HS II (essential, faction if you&amp;#039;ve got dosh to burn), 2x CPR, 2x Tracking Enhancers&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Hits out to 20km with high dam ammo, much further with other options. 25k armour. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7x megapulse, 1x ? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; sensor booster, 2x tracking comp &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; LAR, heatsink, 3x 1600mm plates, 3x hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5x berserker heavy drones&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Aeon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Avatar====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=EVE&amp;diff=2027</id>
		<title>EVE</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=EVE&amp;diff=2027"/>
				<updated>2007-04-16T14:01:15Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Players with this game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[Image:eveonline.jpg|frame|Eve Online is an MMO rich in history.]]&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
Eve-Online is a Massively Multiplayer Online Role-playing Game set in the future.  In this possible future, mankind and its greed have colonized the known universe, fueled by the ambitions of Mega-corps that war with each other over profits and resources.  It looked like a dark time for mankind, with civilization pushed to the far reaches of known space, when a natural wormhole was found to another Galaxy.  Brave explorers ventured forth, and began colonizing the new worlds, when suddenly the wormhole closed.  Nobody could find a way back, and millions died without a link to the other galaxy.  Over time, some did regain the capability to fly in space, and 4 main races arose.  The Gallente, Caldari, Minmitar, and Amarr each have different social/economic/military views, and have skirmishes, despite the Concorde governing presence that maintains order within the &amp;#039;Empire&amp;#039; systems with police patrols.  Outside of the Empire, lawlessness presumes, as it is outside the reach of Concorde&amp;#039;s forces.  &lt;br /&gt;
&lt;br /&gt;
Players earn ISK (Inter-Stellar-Kredits) for a myriad of things.  Mining, going on Missions for agents of a faction, building and selling items from minerals mined from asteroids (most of the items in the game are built by it&amp;#039;s players), buying things at one station at a low price, and hauling them to a station with a better price for sale, shooting NPC&amp;#039;s that have bounties placed on them, freezing player ships in space and demanding a ransom or threaten to blow them up (also called piracy, which can only be done away from the watchful eyes of Concorde), or just for making instas, something that costs a player nothing, but can vastly speed up a player&amp;#039;s movements through Eve.&lt;br /&gt;
&lt;br /&gt;
==The Juicy Bits==&lt;br /&gt;
&lt;br /&gt;
Players play in a world that they can affect.  Players can build space stations at moons to harvest minerals off the moons, they can form a ship-building alliance, or they can band together to destroy the work of others.&lt;br /&gt;
&lt;br /&gt;
The Economy is market driven.  If you want something bad enough, a large amount of isk can get it for you.  If you undercut your competition, you may establish a new standard price for something within a region.&lt;br /&gt;
&lt;br /&gt;
Your character&amp;#039;s actions determine what he/she can do, and where they can go.  If you upset the police too much, they&amp;#039;ll shoot you on sight.  If you upset players too much, they&amp;#039;ll place bounties on your head and everyone will try to get you.  If you work hard and don&amp;#039;t shoot indiscriminately at others, you&amp;#039;ll develop a positive security status, and others will trust you.&lt;br /&gt;
&lt;br /&gt;
We have a useful links page on the EVE sub-forum that includes all sorts of juicy info and we&amp;#039;ve started a [[Ship fitting Frontpage]] which all are invited to add to and embelish&lt;br /&gt;
&lt;br /&gt;
==The Crusty Bits==&lt;br /&gt;
There is an hour of DownTime each day while they update the cluster of servers.  Eve is one virtual world in our Real World, and is played on by Hundreds of Thousands of players.&lt;br /&gt;
&lt;br /&gt;
It costs a monthly subscription to play, although they have a 14-day trial available, and annual or bi-annual payments are discounted. There aer also timecards available that some trade for in-game currency. The *free* 14 day trial is well worth a go, just put a post on the [http://www.5punk.co.uk/phpbb/viewforum.php?f=15 EVE-5punk forum] and someone will hook you up with an invite!&lt;br /&gt;
&lt;br /&gt;
It takes time to learn the skills to do larger things within the game.  But it wouldn&amp;#039;t be much fun if everyone could fly Titans on their first day!&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
Jump in a Velator, run through the tutorial, and look up a corp in the recruiting channel.  ASK QUESTIONS, as other players experience is invaluable in the rich world of Eve.&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
http://www.eve-online.com/&lt;br /&gt;
&lt;br /&gt;
==Players with this game==&lt;br /&gt;
&amp;lt;!-- Please add your 5punk Username with a link to your 5punk profile below this line.  Please attempt to keep the list in Alphabetical order for ease of browsing.  Links should be formatted as *[http://5punk.co.uk/your_profile/ [SPACE] Your name] --&amp;gt;&lt;br /&gt;
One of the most relaxed and entertaining international corps I know!&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=33 Amblin]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=215 Hehulk]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=366 Friznit]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=428 centeredgedesign]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=333 Anhamgrimmar]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=256 FatherJack]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=129 Lee]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=591 Dolly Parton]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=590 Miro Mishu]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=562 Peter Northwesten]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=478 MORDETH]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=457 Akiakaiu]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=586 traveyb]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=18 Fabyak]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=542 eRabbit]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=296 Wiggy]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=530 Jin]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=543 Fear]&lt;br /&gt;
*[http://www.5punk.co.uk/phpbb/profile.php?mode=viewprofile&amp;amp;u=68 bomberesque]&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2024</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2024"/>
				<updated>2007-04-15T03:21:48Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Tempest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Minmatar Republic was formed over a century ago when the Minmatars threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Minmatars had the support of the Gallente Federation and to this day the two nations are close allies. Yet only a quarter of the Minmatars reside within the Republic, the rest is scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatars are independant and proud, with strong will and many tribal traditions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
([[Ship_fitting_Frontpage|Ship Fitting Frontpage]])&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
====Burst====&lt;br /&gt;
====Breacher====&lt;br /&gt;
====Probe====&lt;br /&gt;
====Rifter====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Gunslinger42&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 3x125mm named autocannons, 1 Small Nos (I&amp;#039;m considering more nos and less guns/rock launchers though)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1 MWD, 1 Web, 1 20km Scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 2xnano, 1 Overdrive Injector&lt;br /&gt;
&lt;br /&gt;
====Slasher====&lt;br /&gt;
====Vigil====&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
====Claw====&lt;br /&gt;
====Stiletto====&lt;br /&gt;
&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
====Jaguar====&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The Fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
====Wolf====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes: Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
====Cheetah====&lt;br /&gt;
====Hound====&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
====Thrasher====&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
====Sabre====&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
====Bellicose====&lt;br /&gt;
====Rupture====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
====Scythe====&lt;br /&gt;
====Stabber====&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
====Muninn====&lt;br /&gt;
====Vagabond====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
====Huginn====&lt;br /&gt;
====Rapier====&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
====Scimitar====&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
====Cyclone====&lt;br /&gt;
====Hurricane====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
====Claymore====&lt;br /&gt;
====Sleipnir====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes: Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
====Maelstrom====&lt;br /&gt;
====Tempest====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Sniper&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Sniper&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6x 1400mm, 2x cruise lchr &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 3x sensor booster, 1x tracking comp, 1x ECCM/MWD&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2x gyros, 2x tracking enhancers, 1x RCU, plate/damcon&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Close Range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;  High dps close range fleet setup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X Dual 650mm II, 2 X Hvy Diminishing Nos&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner, Web, 20Km Scram, Hvy Electromechanical Cap Injector, Sensor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1600mm RT, DCU, EANM, LAR&lt;br /&gt;
&lt;br /&gt;
====Typhoon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
====Nidhoggur====&lt;br /&gt;
====Hel====&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
====Naglfar====&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
====Ragnarok====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2023</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2023"/>
				<updated>2007-04-15T03:20:48Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Rifter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Minmatar Republic was formed over a century ago when the Minmatars threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Minmatars had the support of the Gallente Federation and to this day the two nations are close allies. Yet only a quarter of the Minmatars reside within the Republic, the rest is scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatars are independant and proud, with strong will and many tribal traditions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
([[Ship_fitting_Frontpage|Ship Fitting Frontpage]])&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
====Burst====&lt;br /&gt;
====Breacher====&lt;br /&gt;
====Probe====&lt;br /&gt;
====Rifter====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Gunslinger42&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 3x125mm named autocannons, 1 Small Nos (I&amp;#039;m considering more nos and less guns/rock launchers though)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1 MWD, 1 Web, 1 20km Scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 2xnano, 1 Overdrive Injector&lt;br /&gt;
&lt;br /&gt;
====Slasher====&lt;br /&gt;
====Vigil====&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
====Claw====&lt;br /&gt;
====Stiletto====&lt;br /&gt;
&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
====Jaguar====&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The Fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
====Wolf====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes: Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
====Cheetah====&lt;br /&gt;
====Hound====&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
====Thrasher====&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
====Sabre====&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
====Bellicose====&lt;br /&gt;
====Rupture====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
====Scythe====&lt;br /&gt;
====Stabber====&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
====Muninn====&lt;br /&gt;
====Vagabond====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
====Huginn====&lt;br /&gt;
====Rapier====&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
====Scimitar====&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
====Cyclone====&lt;br /&gt;
====Hurricane====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
====Claymore====&lt;br /&gt;
====Sleipnir====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes: Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
====Maelstrom====&lt;br /&gt;
====Tempest====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Sniper&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Sniper&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6x 1400mm, 2x cruise lchr &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 3x sensor booster, 1x tracking comp, 1x ECCM/MWD&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2x gyros, 2x tracking enhancers, 1x RCU, plate/damcon&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Close Range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;  High dps close range fleet setup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X Dual 650mm II, 2 X Hvy Diminishing Nos&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner, Web, 20Km Scram, Hvy Electromechanical Cap Injector, Sensor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1600mm RT, DCU, EANM, LAR&lt;br /&gt;
&lt;br /&gt;
====Typhoon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
====Nidhoggur====&lt;br /&gt;
====Hel====&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
====Naglfar====&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
====Ragnarok====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2022</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2022"/>
				<updated>2007-04-15T03:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Armageddon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Purifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Pure Gankageddon for gang use&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039; 7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids(3):&amp;#039;&amp;#039;&amp;#039; 1x Mwd II (named is fine for fit), 2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap) OR 1x Sensor booster II, 1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039; 1x Lar II (or MAR II for fit), 3x HS II (essential, faction if you&amp;#039;ve got dosh to burn), 2x CPR, 2x Tracking Enhancers&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Hits out to 20km with high dam ammo, much further with other options. 25k armour. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7x megapulse, 1x ? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; sensor booster, 2x tracking comp &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; LAR, heatsink, 3x 1600mm plates, 3x hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5x berserker heavy drones&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Aeon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Avatar====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=2021</id>
		<title>Gallente Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=2021"/>
				<updated>2007-04-15T03:08:56Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Avec le gaarleek et du van, les fransaize will ruuule ze yuniverse!&lt;br /&gt;
&lt;br /&gt;
Vive la difference!&lt;br /&gt;
&lt;br /&gt;
Seriously, though, we French are zee nutz. Heavy on drones and hybrid guns (Rails ans blasters) and light on missiles and known to be tough to fit without the requisite skills, the Gallente often consider themselves to be playing EVE on &amp;quot;hard&amp;quot; compared to Minnie and (especially) Caldari (missile spamming couch taters) but put the effort in and these most beautifully crafted ships will serve you well.&lt;br /&gt;
&lt;br /&gt;
Return to the [[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]] to browse some of the lesser races ships!&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Atron====&lt;br /&gt;
&lt;br /&gt;
====Imicus====&lt;br /&gt;
&lt;br /&gt;
====Incursus====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Long Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x 125mm small railguns&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1x Named MWD, 1x Best Named Web possible (or cap charger if you&amp;#039;ve got others webbing or a hug in the mix so you don&amp;#039;t have to go into nosf range), 1x 20km scram (t2 is better or faction for the added range)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep/overdrive/nanofiber/istab/cap thingie&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Short Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x Named small Ion cannons with AM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1xMWD, 1xWeb, 1x7.5km scram (20km if it&amp;#039;ll fit nicely and you won&amp;#039;t be dropped on the target everytime)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep&lt;br /&gt;
&lt;br /&gt;
====Maulus====&lt;br /&gt;
&lt;br /&gt;
====Navitas====&lt;br /&gt;
&lt;br /&gt;
====Tristan====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Ares====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Taranis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup seems like one of the best around for the taranis, does around 170dps and the neutrons plus null ammo give you decent enough range for fighting other inties when your range varies alot. The damage control makes full use of your large structure hp effectively doubling it. You can swap the dc for a mag stab if you really want to but it only adds about 15dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 3x Light neutron IIs with null ammo&lt;br /&gt;
&lt;br /&gt;
Mid: 1mn MWD, Stasis Web, 7.5km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Small rep II, damage control, micro aux power core&lt;br /&gt;
&lt;br /&gt;
Dronebay: 2x hobgoblin II&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Enyo====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Small gang PvP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I have not yet tested this in PvP, but it pisses all over L2 missions (as it should) and hits consistently well from 2k up to 45k once you have the requisite ammo loaded. Missile launcher is there for want of something better, tbh, especially as my missile skills are teh lose. I think if you train the missile range skills up enough, you could get a T2 Rocket launcher hitting at 10k, which would complement the 125s nicely. The fit calls out an AB, but MWD should fit. That said, I haven&amp;#039;t tested the effect on cap but I expect it would not be good&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
His: 4x 125mm rails 1x missile launcher&lt;br /&gt;
&lt;br /&gt;
Mids: ABII 20k scram&lt;br /&gt;
&lt;br /&gt;
Lows: dmg ctrl, energ expl, Cap charger, SARII&lt;br /&gt;
&lt;br /&gt;
====Ishkur====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Helios====&lt;br /&gt;
&lt;br /&gt;
====Nemesis====&lt;br /&gt;
&lt;br /&gt;
==Destoyers==&lt;br /&gt;
&lt;br /&gt;
====Catalyst====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Eris====&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Celestis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet support &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Celestis gets a bonus to sensor dampening, so that&amp;#039;s what this fit is for. It is a fleet role with a heavy passive tank. This will give you an extra cycle on the dampeners when you get called primary, but whatever tank you fit; once you get called primary, you &amp;#039;&amp;#039;are&amp;#039;&amp;#039; leaving in a pod so concentrate on staying in the fight and dealing damage or denial as long as you can. I was using a fit with MAR and 800mm plate instead but found that I couldn&amp;#039;t run the MAR long enough to make a difference once I started taking damage anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
HIS; 3x light neut blasters, Heavy launcher&lt;br /&gt;
&lt;br /&gt;
MIDS; web/scram and 3 x Sensor Dampeners. Swap web or scramfor Sens boost if you want&lt;br /&gt;
&lt;br /&gt;
LOWS; dmg ctrl, Cap relay, 1600mm plate&lt;br /&gt;
&lt;br /&gt;
====Exequror====&lt;br /&gt;
&lt;br /&gt;
====Guardian-Vexor====&lt;br /&gt;
&lt;br /&gt;
====Thorax====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber (although credit to BD, it&amp;#039;s his fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; I am teh shit at PvP so don&amp;#039;t come crying to me when you get blown up, mkay?. This fit, however, comes from the self declared legend Butter Dog and while his ego may be bigger than the Titan he aspires to, he does seem to know a thing or 2 about ship fitting. The one downer about this fit is it is pricey (about 11M loss after insurance, depending on the dmg ctrl and EANM you choose) so don&amp;#039;t fly it unless you can afford to lose it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5 Light Neutron Blaster II&amp;#039;s with Void ammo &lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: 1600mm Tungsten Plate, Armor Exp Hard, EANM, Dmg Cntrl, MAR &lt;br /&gt;
&lt;br /&gt;
Dronebay: 5 Valkerie&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I think its sacrilege fitting light neutrons on a thorax, waste of a bonus :P I prefer this, I fought a thorax with a similar setup to bombers once in it and almost had him until his friend in a jaguar warped in and jammed me pre-revelations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5x Heavy electron blaster IIs with antimatter&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Med rep II, damage control, energized adaptive nano membrane, 800mm plate, mag stab.&lt;br /&gt;
&lt;br /&gt;
Dronebay: 5x hammerheads&lt;br /&gt;
&lt;br /&gt;
====Vexor====&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Deimos====&lt;br /&gt;
&lt;br /&gt;
====Ishtar====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Arazu====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;: Can lock frigs before they warp, scramble from 43km away with Recons 4 and can make any ship not see past their own nose  It needs Recons 4 to fit because of the CPU usage of the cloak, but you should have Recons 4 before using an Arazu anyway, otherwise you&amp;#039;ve got a gimped fitting and can&amp;#039;t scramble as far as you should.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 3x 200mm II Rails, 1x Cov Ops Cloak &lt;br /&gt;
&lt;br /&gt;
Mid: 1x Sensor Booster II, 2x Warp Disruptor II, 3x Remote Sensor Dampener II &lt;br /&gt;
&lt;br /&gt;
Low: 1x Medium Armour Reparier II, 1x Explosive Hardener II, 1x Damage Control II, 1x Best Named Capacitor Power Relay&lt;br /&gt;
&lt;br /&gt;
Rig: Sensor Resolution&lt;br /&gt;
&lt;br /&gt;
====Lachesis====&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
&lt;br /&gt;
====Oneiros====&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser==&lt;br /&gt;
&lt;br /&gt;
====Brutix====&lt;br /&gt;
&lt;br /&gt;
====Myrmidon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup covers almost every base although the dps isn&amp;#039;t amazing when you&amp;#039;re used to flying blaster ships. It does 360dps, has a great tank, heavy drones for big targets, light for small and it has nos to help kill their tank.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 4x Electron blaster IIs with antimatter, 2x heavy nos&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s, sensor booster&lt;br /&gt;
&lt;br /&gt;
Low: 2x Medium armor rep II, damage control, exp, kin, therm active hardeners&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump (these make your armour reppers work as well as a T2 large repper if you can afford them/when they get cheap)&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Astarte====&lt;br /&gt;
&lt;br /&gt;
====Eos====&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Dominix====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Ratting 0.0 &lt;br /&gt;
&lt;br /&gt;
Notes; This will tank pretty much any belt spawn so long as you have good cap skills and named cap chargers in the mids. I ran with 3x FB-10 and 2x Eutectics. I rekon you could drop one for an AB or drone mod if you use (ie can afford) T2 cap chargers. Carry a range of ammo for the guns to suit range (Lead will give you about 30km opt) but the majority of your damage output will come from your drones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HIS;&amp;#039;&amp;#039;&amp;#039; 4x 250mm dual rails, 1xTractor beam, 1x Salvager &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIDS;&amp;#039;&amp;#039;&amp;#039; 5x Cap charger mods &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LOWS;&amp;#039;&amp;#039;&amp;#039; 1x LARII, 6x hardeners matched to the damage type you&amp;#039;re ratting. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; T2 Meds matched to the damage type you&amp;#039;re ratting, T2 heavies if you have the skills &lt;br /&gt;
&lt;br /&gt;
====Hyperion====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The megathron works best in gank mode, the hyperion on the other hand works best in tank mode. With armour rep amount rigs and bs lvl 4 you have the equivalent of 4 large armour reps. The DPS isnt as good as the neutronthron but you&amp;#039;re still putting out a nice 6-700dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 8x Ion blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, 2x med cap boosters with 800s&lt;br /&gt;
&lt;br /&gt;
Low: 2x Large armor rep IIs, damage control II, 2x energized adaptive nano membrane IIs, mag stab&lt;br /&gt;
&lt;br /&gt;
Dronebay: 7x hammerheads, 6x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump&lt;br /&gt;
&lt;br /&gt;
====Megathron====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet long range damage dealer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The focus here is on range and DPS. For fleet sniping you&amp;#039;ll need a range of at least 150km. No tank as you should be aligned and up to speed while engaging, ready to warp out the minute you see red flashies. This is another fit from BD, but this time modified to help warp out. This is an expensive fit, espectally if you go with best named or T2 guns. Make sure you have 100m spare to cover the loss when that happens&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7 x 425mm rails (T2 if you can fit them, best named you can afford if you can&amp;#039;t), Neutralizer - This will flatten any tacklers that venture near&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 3 x Sensor Booster II, 1 x Tracking Computer II &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 x Tracking Enhancer II, 3 x Magnetic Field Stabaliser II, 2 x i-stab&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 x warrior IIs&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This is the ultimate neutronthron setup. The plates mean that you dont need to rep as much and so dont go through as many cap boosters, they do reduce your speed a bit but its nothing huge, a good point is that you&amp;#039;re less succeptible to webbers on the last 10km of the journey to your target. It does around 1000dps with T2 blasters and void, enough to kill most battleships before they even get you to armour :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7x Neutron blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 100mn MWD, Stasis Web, 20km Warp Scrambler, heavy cap booster with 800s &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium armour rep II, damage control II, energized adaptive nano membrane II, 2x 1600mm rolled tungsten plates, 2x mag stabs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; anti-explosive pump, 2x trimark armour pumps (you&amp;#039;ll end up with 24k hp with the plates + rigs)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Close Range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7 x Ion Cannons with Null (has to be T2 guns/ammo for the range) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; MWD - scram - web - injector (can drop scram and web in gangs, adding SB II&amp;#039;s) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; LAR II - 1600 plate - 2 x EANM II - 1 x IFFA - 2 x Mag Stab II &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Ogres/Berserkers OR 4 + 5 Warrior II&amp;#039;s if in a gang without anti-tacklers&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Nyx====&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Moros====&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Erebus====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=2020</id>
		<title>Gallente Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=2020"/>
				<updated>2007-04-15T03:06:26Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Megathron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Avec le gaarleek et du van, les fransaize will ruuule ze yuniverse!&lt;br /&gt;
&lt;br /&gt;
Vive la difference!&lt;br /&gt;
&lt;br /&gt;
Seriously, though, we French are zee nutz. Heavy on drones and hybrid guns (Rails ans blasters) and light on missiles and known to be tough to fit without the requisite skills, the Gallente often consider themselves to be playing EVE on &amp;quot;hard&amp;quot; compared to Minnie and (especially) Caldari (missile spamming couch taters) but put the effort in and these most beautifully crafted ships will serve you well.&lt;br /&gt;
&lt;br /&gt;
Return to the [[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]] to browse some of the lesser races ships!&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Atron====&lt;br /&gt;
&lt;br /&gt;
====Imicus====&lt;br /&gt;
&lt;br /&gt;
====Incursus====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Long Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x 125mm small railguns&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1x Named MWD, 1x Best Named Web possible (or cap charger if you&amp;#039;ve got others webbing or a hug in the mix so you don&amp;#039;t have to go into nosf range), 1x 20km scram (t2 is better or faction for the added range)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep/overdrive/nanofiber/istab/cap thingie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Short Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x Named small Ion cannons with AM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1xMWD, 1xWeb, 1x7.5km scram (20km if it&amp;#039;ll fit nicely and you won&amp;#039;t be dropped on the target everytime)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep&lt;br /&gt;
&lt;br /&gt;
====Maulus====&lt;br /&gt;
&lt;br /&gt;
====Navitas====&lt;br /&gt;
&lt;br /&gt;
====Tristan====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Ares====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Taranis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup seems like one of the best around for the taranis, does around 170dps and the neutrons plus null ammo give you decent enough range for fighting other inties when your range varies alot. The damage control makes full use of your large structure hp effectively doubling it. You can swap the dc for a mag stab if you really want to but it only adds about 15dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 3x Light neutron IIs with null ammo&lt;br /&gt;
&lt;br /&gt;
Mid: 1mn MWD, Stasis Web, 7.5km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Small rep II, damage control, micro aux power core&lt;br /&gt;
&lt;br /&gt;
Dronebay: 2x hobgoblin II&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Enyo====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Small gang PvP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I have not yet tested this in PvP, but it pisses all over L2 missions (as it should) and hits consistently well from 2k up to 45k once you have the requisite ammo loaded. Missile launcher is there for want of something better, tbh, especially as my missile skills are teh lose. I think if you train the missile range skills up enough, you could get a T2 Rocket launcher hitting at 10k, which would complement the 125s nicely. The fit calls out an AB, but MWD should fit. That said, I haven&amp;#039;t tested the effect on cap but I expect it would not be good&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
His: 4x 125mm rails 1x missile launcher&lt;br /&gt;
&lt;br /&gt;
Mids: ABII 20k scram&lt;br /&gt;
&lt;br /&gt;
Lows: dmg ctrl, energ expl, Cap charger, SARII&lt;br /&gt;
&lt;br /&gt;
====Ishkur====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Helios====&lt;br /&gt;
&lt;br /&gt;
====Nemesis====&lt;br /&gt;
&lt;br /&gt;
==Destoyers==&lt;br /&gt;
&lt;br /&gt;
====Catalyst====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Eris====&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Celestis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet support &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Celestis gets a bonus to sensor dampening, so that&amp;#039;s what this fit is for. It is a fleet role with a heavy passive tank. This will give you an extra cycle on the dampeners when you get called primary, but whatever tank you fit; once you get called primary, you &amp;#039;&amp;#039;are&amp;#039;&amp;#039; leaving in a pod so concentrate on staying in the fight and dealing damage or denial as long as you can. I was using a fit with MAR and 800mm plate instead but found that I couldn&amp;#039;t run the MAR long enough to make a difference once I started taking damage anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
HIS; 3x light neut blasters, Heavy launcher&lt;br /&gt;
&lt;br /&gt;
MIDS; web/scram and 3 x Sensor Dampeners. Swap web or scramfor Sens boost if you want&lt;br /&gt;
&lt;br /&gt;
LOWS; dmg ctrl, Cap relay, 1600mm plate&lt;br /&gt;
&lt;br /&gt;
====Exequror====&lt;br /&gt;
&lt;br /&gt;
====Guardian-Vexor====&lt;br /&gt;
&lt;br /&gt;
====Thorax====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber (although credit to BD, it&amp;#039;s his fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; I am teh shit at PvP so don&amp;#039;t come crying to me when you get blown up, mkay?. This fit, however, comes from the self declared legend Butter Dog and while his ego may be bigger than the Titan he aspires to, he does seem to know a thing or 2 about ship fitting. The one downer about this fit is it is pricey (about 11M loss after insurance, depending on the dmg ctrl and EANM you choose) so don&amp;#039;t fly it unless you can afford to lose it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5 Light Neutron Blaster II&amp;#039;s with Void ammo &lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: 1600mm Tungsten Plate, Armor Exp Hard, EANM, Dmg Cntrl, MAR &lt;br /&gt;
&lt;br /&gt;
Dronebay: 5 Valkerie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I think its sacrilege fitting light neutrons on a thorax, waste of a bonus :P I prefer this, I fought a thorax with a similar setup to bombers once in it and almost had him until his friend in a jaguar warped in and jammed me pre-revelations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5x Heavy electron blaster IIs with antimatter&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Med rep II, damage control, energized adaptive nano membrane, 800mm plate, mag stab.&lt;br /&gt;
&lt;br /&gt;
Dronebay: 5x hammerheads&lt;br /&gt;
&lt;br /&gt;
====Vexor====&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Deimos====&lt;br /&gt;
&lt;br /&gt;
====Ishtar====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Arazu====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;: Can lock frigs before they warp, scramble from 43km away with Recons 4 and can make any ship not see past their own nose  It needs Recons 4 to fit because of the CPU usage of the cloak, but you should have Recons 4 before using an Arazu anyway, otherwise you&amp;#039;ve got a gimped fitting and can&amp;#039;t scramble as far as you should.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 3x 200mm II Rails, 1x Cov Ops Cloak &lt;br /&gt;
&lt;br /&gt;
Mid: 1x Sensor Booster II, 2x Warp Disruptor II, 3x Remote Sensor Dampener II &lt;br /&gt;
&lt;br /&gt;
Low: 1x Medium Armour Reparier II, 1x Explosive Hardener II, 1x Damage Control II, 1x Best Named Capacitor Power Relay&lt;br /&gt;
&lt;br /&gt;
Rig: Sensor Resolution&lt;br /&gt;
&lt;br /&gt;
====Lachesis====&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
&lt;br /&gt;
====Oneiros====&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser==&lt;br /&gt;
&lt;br /&gt;
====Brutix====&lt;br /&gt;
&lt;br /&gt;
====Myrmidon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup covers almost every base although the dps isn&amp;#039;t amazing when you&amp;#039;re used to flying blaster ships. It does 360dps, has a great tank, heavy drones for big targets, light for small and it has nos to help kill their tank.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 4x Electron blaster IIs with antimatter, 2x heavy nos&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s, sensor booster&lt;br /&gt;
&lt;br /&gt;
Low: 2x Medium armor rep II, damage control, exp, kin, therm active hardeners&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump (these make your armour reppers work as well as a T2 large repper if you can afford them/when they get cheap)&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Astarte====&lt;br /&gt;
&lt;br /&gt;
====Eos====&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Dominix====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Ratting 0.0 &lt;br /&gt;
&lt;br /&gt;
Notes; This will tank pretty much any belt spawn so long as you have good cap skills and named cap chargers in the mids. I ran with 3x FB-10 and 2x Eutectics. I rekon you could drop one for an AB or drone mod if you use (ie can afford) T2 cap chargers. Carry a range of ammo for the guns to suit range (Lead will give you about 30km opt) but the majority of your damage output will come from your drones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HIS;&amp;#039;&amp;#039;&amp;#039; 4x 250mm dual rails, 1xTractor beam, 1x Salvager &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIDS;&amp;#039;&amp;#039;&amp;#039; 5x Cap charger mods &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LOWS;&amp;#039;&amp;#039;&amp;#039; 1x LARII, 6x hardeners matched to the damage type you&amp;#039;re ratting. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; T2 Meds matched to the damage type you&amp;#039;re ratting, T2 heavies if you have the skills &lt;br /&gt;
&lt;br /&gt;
====Hyperion====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The megathron works best in gank mode, the hyperion on the other hand works best in tank mode. With armour rep amount rigs and bs lvl 4 you have the equivalent of 4 large armour reps. The DPS isnt as good as the neutronthron but you&amp;#039;re still putting out a nice 6-700dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 8x Ion blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, 2x med cap boosters with 800s&lt;br /&gt;
&lt;br /&gt;
Low: 2x Large armor rep IIs, damage control II, 2x energized adaptive nano membrane IIs, mag stab&lt;br /&gt;
&lt;br /&gt;
Dronebay: 7x hammerheads, 6x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump&lt;br /&gt;
&lt;br /&gt;
====Megathron====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet long range damage dealer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The focus here is on range and DPS. For fleet sniping you&amp;#039;ll need a range of at least 150km. No tank as you should be aligned and up to speed while engaging, ready to warp out the minute you see red flashies. This is another fit from BD, but this time modified to help warp out. This is an expensive fit, espectally if you go with best named or T2 guns. Make sure you have 100m spare to cover the loss when that happens&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7 x 425mm rails (T2 if you can fit them, best named you can afford if you can&amp;#039;t), Neutralizer - This will flatten any tacklers that venture near&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 3 x Sensor Booster II, 1 x Tracking Computer II &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 x Tracking Enhancer II, 3 x Magnetic Field Stabaliser II, 2 x i-stab&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 x warrior IIs&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This is the ultimate neutronthron setup. The plates mean that you dont need to rep as much and so dont go through as many cap boosters, they do reduce your speed a bit but its nothing huge, a good point is that you&amp;#039;re less succeptible to webbers on the last 10km of the journey to your target. It does around 1000dps with T2 blasters and void, enough to kill most battleships before they even get you to armour :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7x Neutron blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 100mn MWD, Stasis Web, 20km Warp Scrambler, heavy cap booster with 800s &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium armour rep II, damage control II, energized adaptive nano membrane II, 2x 1600mm rolled tungsten plates, 2x mag stabs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; anti-explosive pump, 2x trimark armour pumps (you&amp;#039;ll end up with 24k hp with the plates + rigs)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Close Range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7 x Ion Cannons with Null (has to be T2 guns/ammo for the range) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; MWD - scram - web - injector (can drop scram and web in gangs, adding SB II&amp;#039;s) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; LAR II - 1600 plate - 2 x EANM II - 1 x IFFA - 2 x Mag Stab II &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Ogres/Berserkers OR 4 + 5 Warrior II&amp;#039;s if in a gang without anti-tacklers&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Nyx====&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Moros====&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Erebus====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2019</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2019"/>
				<updated>2007-04-15T02:58:49Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Armageddon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Purifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pure Gankageddon for gang use&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meds(3):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Mwd II (named is fine for fit)&lt;br /&gt;
&lt;br /&gt;
2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap)&lt;br /&gt;
OR &lt;br /&gt;
1x Sensor booster II&lt;br /&gt;
1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Lar II (or MAR II for fit)&lt;br /&gt;
3x HS II (essential, faction if you&amp;#039;ve got dosh to burn)&lt;br /&gt;
2x CPR&lt;br /&gt;
2x Tracking Enhancers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever. &lt;br /&gt;
- buzzmong&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Hits out to 20km with high dam ammo, much further with other options. 25k armour. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7x megapulse, 1x ? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; sensor booster, 2x tracking comp &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; LAR, heatsink, 3x 1600mm plates, 3x hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5x berserker heavy drones&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Aeon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Avatar====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2018</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2018"/>
				<updated>2007-04-15T02:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Tempest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Minmatar Republic was formed over a century ago when the Minmatars threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Minmatars had the support of the Gallente Federation and to this day the two nations are close allies. Yet only a quarter of the Minmatars reside within the Republic, the rest is scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatars are independant and proud, with strong will and many tribal traditions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
([[Ship_fitting_Frontpage|Ship Fitting Frontpage]])&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
====Burst====&lt;br /&gt;
====Breacher====&lt;br /&gt;
====Probe====&lt;br /&gt;
====Rifter====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Gunslinger42&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 3x125mm named autocannons, 1 Small Nos (I&amp;#039;m considering more nos and less guns/rock launchers though)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1 MWD, 1 Web, 1 20km Scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 2xnano, 1 Overdrive Injector&lt;br /&gt;
&lt;br /&gt;
====Slasher====&lt;br /&gt;
====Vigil====&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
====Claw====&lt;br /&gt;
====Stiletto====&lt;br /&gt;
&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
====Jaguar====&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The Fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
====Wolf====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes: Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
====Cheetah====&lt;br /&gt;
====Hound====&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
====Thrasher====&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
====Sabre====&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
====Bellicose====&lt;br /&gt;
====Rupture====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
====Scythe====&lt;br /&gt;
====Stabber====&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
====Muninn====&lt;br /&gt;
====Vagabond====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
====Huginn====&lt;br /&gt;
====Rapier====&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
====Scimitar====&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
====Cyclone====&lt;br /&gt;
====Hurricane====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
====Claymore====&lt;br /&gt;
====Sleipnir====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes: Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
====Maelstrom====&lt;br /&gt;
====Tempest====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Sniper&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Sniper&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6x 1400mm, 2x cruise lchr &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 3x sensor booster, 1x tracking comp, 1x ECCM/MWD&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2x gyros, 2x tracking enhancers, 1x RCU, plate/damcon&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Close Range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;  High dps close range fleet setup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X Dual 650mm II, 2 X Hvy Diminishing Nos&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner, Web, 20Km Scram, Hvy Electromechanical Cap Injector, Sensor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1600mm RT, DCU, EANM, LAR&lt;br /&gt;
&lt;br /&gt;
====Typhoon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
====Nidhoggur====&lt;br /&gt;
====Hel====&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
====Naglfar====&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
====Ragnarok====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2012</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2012"/>
				<updated>2007-04-13T18:27:38Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Purifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pure Gankageddon for gang use&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meds(3):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Mwd II (named is fine for fit)&lt;br /&gt;
&lt;br /&gt;
2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap)&lt;br /&gt;
OR &lt;br /&gt;
1x Sensor booster II&lt;br /&gt;
1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Lar II (or MAR II for fit)&lt;br /&gt;
3x HS II (essential, faction if you&amp;#039;ve got dosh to burn)&lt;br /&gt;
2x CPR&lt;br /&gt;
2x Tracking Enhancers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever. &lt;br /&gt;
- buzzmong&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Aeon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Avatar====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2011</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2011"/>
				<updated>2007-04-13T18:25:46Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Purifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pure Gankageddon for gang use&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meds(3):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Mwd II (named is fine for fit)&lt;br /&gt;
&lt;br /&gt;
2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap)&lt;br /&gt;
OR &lt;br /&gt;
1x Sensor booster II&lt;br /&gt;
1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Lar II (or MAR II for fit)&lt;br /&gt;
3x HS II (essential, faction if you&amp;#039;ve got dosh to burn)&lt;br /&gt;
2x CPR&lt;br /&gt;
2x Tracking Enhancers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever. &lt;br /&gt;
- buzzmong&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Avatar====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2010</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2010"/>
				<updated>2007-04-13T18:17:07Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Minmatar Republic was formed over a century ago when the Minmatars threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Minmatars had the support of the Gallente Federation and to this day the two nations are close allies. Yet only a quarter of the Minmatars reside within the Republic, the rest is scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatars are independant and proud, with strong will and many tribal traditions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
([[Ship_fitting_Frontpage|Ship Fitting Frontpage]])&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
====Burst====&lt;br /&gt;
====Breacher====&lt;br /&gt;
====Probe====&lt;br /&gt;
====Rifter====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Gunslinger42&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 3x125mm named autocannons, 1 Small Nos (I&amp;#039;m considering more nos and less guns/rock launchers though)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1 MWD, 1 Web, 1 20km Scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 2xnano, 1 Overdrive Injector&lt;br /&gt;
&lt;br /&gt;
====Slasher====&lt;br /&gt;
====Vigil====&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
====Claw====&lt;br /&gt;
====Stiletto====&lt;br /&gt;
&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
====Jaguar====&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The Fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
====Wolf====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes: Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
====Cheetah====&lt;br /&gt;
====Hound====&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
====Thrasher====&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
====Sabre====&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
====Bellicose====&lt;br /&gt;
====Rupture====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
====Scythe====&lt;br /&gt;
====Stabber====&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
====Muninn====&lt;br /&gt;
====Vagabond====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
====Huginn====&lt;br /&gt;
====Rapier====&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
====Scimitar====&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
====Cyclone====&lt;br /&gt;
====Hurricane====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
====Claymore====&lt;br /&gt;
====Sleipnir====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes: Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
====Maelstrom====&lt;br /&gt;
====Tempest====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
&lt;br /&gt;
====Typhoon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
====Nidhoggur====&lt;br /&gt;
====Hel====&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
====Naglfar====&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
====Ragnarok====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2009</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2009"/>
				<updated>2007-04-13T18:13:22Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Minmatar Republic was formed over a century ago when the Minmatars threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Minmatars had the support of the Gallente Federation and to this day the two nations are close allies. Yet only a quarter of the Minmatars reside within the Republic, the rest is scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatars are independant and proud, with strong will and many tribal traditions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
([[Ship_fitting_Frontpage|Ship Fitting Frontpage]])&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
====Burst====&lt;br /&gt;
====Breacher====&lt;br /&gt;
====Probe====&lt;br /&gt;
====Rifter====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Gunslinger42&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 3x125mm named autocannons, 1 Small Nos (I&amp;#039;m considering more nos and less guns/rock launchers though)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1 MWD, 1 Web, 1 20km Scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 2xnano, 1 Overdrive Injector&lt;br /&gt;
&lt;br /&gt;
====Slasher====&lt;br /&gt;
====Vigil====&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
====Claw====&lt;br /&gt;
====Stiletto====&lt;br /&gt;
&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
====Jaguar====&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
====Wolf====&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
====Cheetah====&lt;br /&gt;
====Hound====&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
====Thrasher====&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
====Sabre====&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
====Bellicose====&lt;br /&gt;
====Rupture====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
====Scythe====&lt;br /&gt;
====Stabber====&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
====Muninn====&lt;br /&gt;
====Vagabond====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
====Huginn====&lt;br /&gt;
====Rapier====&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
====Scimitar====&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
====Cyclone====&lt;br /&gt;
====Hurricane====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
====Claymore====&lt;br /&gt;
====Sleipnir====&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes; Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
====Maelstrom====&lt;br /&gt;
====Tempest====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet Combat&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
&lt;br /&gt;
====Typhoon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs;&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
====Nidhoggur====&lt;br /&gt;
====Hel====&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
====Naglfar====&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
====Ragnarok====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2008</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2008"/>
				<updated>2007-04-13T18:10:28Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Covert-Ops Frigates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pure Gankageddon for gang use&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meds(3):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Mwd II (named is fine for fit)&lt;br /&gt;
&lt;br /&gt;
2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap)&lt;br /&gt;
OR &lt;br /&gt;
1x Sensor booster II&lt;br /&gt;
1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Lar II (or MAR II for fit)&lt;br /&gt;
3x HS II (essential, faction if you&amp;#039;ve got dosh to burn)&lt;br /&gt;
2x CPR&lt;br /&gt;
2x Tracking Enhancers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever. &lt;br /&gt;
- buzzmong&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Avatar====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2007</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2007"/>
				<updated>2007-04-13T18:09:38Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Minmatar Republic was formed over a century ago when the Minmatars threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Minmatars had the support of the Gallente Federation and to this day the two nations are close allies. Yet only a quarter of the Minmatars reside within the Republic, the rest is scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatars are independant and proud, with strong will and many tribal traditions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
([[Ship_fitting_Frontpage|Ship Fitting Frontpage]])&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
===Burst===&lt;br /&gt;
===Breacher===&lt;br /&gt;
===Probe===&lt;br /&gt;
===Rifter===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Gunslinger42&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 3x125mm named autocannons, 1 Small Nos (I&amp;#039;m considering more nos and less guns/rock launchers though)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1 MWD, 1 Web, 1 20km Scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 2xnano, 1 Overdrive Injector&lt;br /&gt;
&lt;br /&gt;
===Slasher===&lt;br /&gt;
===Vigil===&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
===Claw===&lt;br /&gt;
===Stiletto===&lt;br /&gt;
&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
===Jaguar===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
===Wolf===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
===Cheetah===&lt;br /&gt;
===Hound===&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
===Thrasher===&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
===Sabre===&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
===Bellicose===&lt;br /&gt;
===Rupture===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
===Stabber===&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
===Muninn===&lt;br /&gt;
===Vagabond===&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
===Huginn===&lt;br /&gt;
===Rapier===&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
===Scimitar===&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
===Cyclone===&lt;br /&gt;
===Hurricane===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
===Claymore===&lt;br /&gt;
===Sleipnir===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes; Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
===Maelstrom===&lt;br /&gt;
===Tempest===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet Combat&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
&lt;br /&gt;
===Typhoon===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs;&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
===Nidhoggur===&lt;br /&gt;
===Hel===&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
===Naglfar===&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
===Ragnarok===&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2006</id>
		<title>Caldari Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2006"/>
				<updated>2007-04-13T17:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Caldari State is ruled by several mega-corporations, there is no central government to speak off, all territories within the state are owned and ruled by a corporation. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyality to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
By far the most popular race but for a long time they were limited to missile spamming only due to the lack of a railgun capable battleship.  Enter the Rokh, the sniper ship of choice and rapidly becoming &amp;#039;&amp;#039;the&amp;#039;&amp;#039; fleet combat bs in Eve.  What is it with the birds?&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Bantam====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Condor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Griffin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Heron====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Kestrel====&lt;br /&gt;
&lt;br /&gt;
A great fun and easy to fit frigate that can punch above its weight in gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic Kessy: 4 Std Msl, shield booster, EW/Tgt Painter/Webbers, 2 nanos&lt;br /&gt;
Kessy Inty Pwner: 4 Rkts, 2 web, 1 scram, 1 MAPC, 1 400mm plate&lt;br /&gt;
&lt;br /&gt;
====Merlin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP solo / small gang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; 3x Standard Missile Launcher II &amp;#039;&amp;#039;(Optional 125/150 rail)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 20k Scram, 1MN Micro Warp Drive II, Cap recharge mod&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Micro Auxillery Powercore, Cap recharge mod, Inertial stabiliser&lt;br /&gt;
&lt;br /&gt;
Admittedly I (Fear) have very little experience using this ship in anger, however the secret is to stay outside of web range (10-12km usually), orbit at 15km with the MWD on all the time and watch your cap.  If you can orbit them at 4,500km/s very little will hit you.  Faction / Officer scramblers are preferred because they use significantly less cap. Best named Inertial Stabiliser makes loads of difference also.  If you can stretch to it a Gitsi A-type MWD and a True Sancha Scrambler.&lt;br /&gt;
&lt;br /&gt;
Do not engage drone boats or where T2 drones are used. Do not engage destroyers or dictors.&lt;br /&gt;
&lt;br /&gt;
====Raptor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Harpy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Hawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Buzzard====&lt;br /&gt;
&lt;br /&gt;
Covops cloak, recon launcher, nanos in the lows and whatever you can fit in the mids (ship scanner, cargo scanner, roid scanner are all ideas)&lt;br /&gt;
&lt;br /&gt;
====Manticore====&lt;br /&gt;
&lt;br /&gt;
Stealth bombers are the submarines of Eve.  Creeping around cloaked and popping up unexpectedly to launch cruise missile death on unsuspecting foes.  Like subs tho, they tend to crumple as soon as someone looks at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H: Improved Cloaking Device T2, 3 Cruise Launcher T2 M: 2 Sensor Booster T2, 2 Remote Sensor Damp T2 L: Nanos&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Cormorant====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Flycatcher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Blackbird====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fit Type;&amp;#039;&amp;#039;&amp;#039; Small Gang Work&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; If your cap and EW skills arn&amp;#039;t up to scratch, yuor going to strugle for cap with racial jammers, and multi specs eat your cap alive. With EW 4 though, and the cap skills at 4 should be ok. Named jammers help alot, as they eat less cap. t2 isn&amp;#039;t worth it as it has the same jamming strenght as best named for alot more cap and more CPU.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X Heavy Missile Launcher I, 1 X Medium Noseratu I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X Sensor Booster I, 5 X Racial ECM Jammers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Signal Distortion Amplifier &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 2 X Cap Power Relays &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 1 X Signal Distortion Amplifier and 1X Cap Power Relay&lt;br /&gt;
&lt;br /&gt;
====Caracal====&lt;br /&gt;
&lt;br /&gt;
Everyone&amp;#039;s favourite budget PvP ship.  Easy to fit, very versatile and cheap as chips.  You can experiment with Assaults, Hvy Assault or Heavies in the highs, tank, tackle or EW in the mids and still leave room in the lows for whatever you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caracal Anti Frig: Std Asslt Launchers, Med Nos, 10MN Ab, web, scram, cap recharger/second web, BCU, 800mm plate&lt;br /&gt;
Caracal Fleet: Hvy Msls, 10MN Ab, EW, Sensor booster, 2 BCUs&lt;br /&gt;
&lt;br /&gt;
====Moa====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Osprey====&lt;br /&gt;
&lt;br /&gt;
This ship specialises in remote shield transfer.  It comes into its own once a POS has left reinforced mode and needs a very fast shield boost.  Very rarely seen outside of this role.&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Cerberus====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Eagle====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Falcon====&lt;br /&gt;
&lt;br /&gt;
A glorified covops frig with plenty of room for toys but does no damage.  None at all.  Primary weapon is the ECM and stealth.  Use best name ECM rather than T2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  Covops Cloak T2, Probe Launcher, 2 HAM T2 or Cyno Gen  M: 4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L: Co-Proc, Sig Distortion Amp T2, Nano&lt;br /&gt;
&lt;br /&gt;
====Rook====&lt;br /&gt;
&lt;br /&gt;
Can you say Primary? Since the ECM nerf in Revelations, this combat recon has come into its own as the strongest EW ship.  At the price you&amp;#039;re better off using a Blackbird or Scorpion for fleetwork but it&amp;#039;s still good for small gangs.  Some people like to stick a cloak on but since it can&amp;#039;t do covops I don&amp;#039;t see the point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  5 Heavy or Hvy Asslt Missile T2, 1 Nos if you can fit it  M:  4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L:  2 BCU T2 &lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Basilisk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Drake====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2); 10mn AB&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This is very much like the Ferox, only better.  More missile hard points, missile bonuses and more fitting slots.  The extra mid slot allows an AB which can make PvE so much more pleasant.  The one remaining high slot can be used for tractor beam / salvager / med nos.&lt;br /&gt;
&lt;br /&gt;
====Ferox====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This will happily do Lvl 3 missions.  The secret is to keep it out of range as best as you can and the shield tank is something like 12k which takes a lot of fire to eat through.&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Nighthawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vulture====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Raven====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Rokh====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Scorpion====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Chimera====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Wyvern====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Leviathan====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=2005</id>
		<title>Gallente Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=2005"/>
				<updated>2007-04-13T17:59:33Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Avec le gaarleek et du van, les fransaize will ruuule ze yuniverse!&lt;br /&gt;
&lt;br /&gt;
Vive la difference!&lt;br /&gt;
&lt;br /&gt;
Seriously, though, we French are zee nutz. Heavy on drones and hybrid guns (Rails ans blasters) and light on missiles and known to be tough to fit without the requisite skills, the Gallente often consider themselves to be playing EVE on &amp;quot;hard&amp;quot; compared to Minnie and (especially) Caldari (missile spamming couch taters) but put the effort in and these most beautifully crafted ships will serve you well.&lt;br /&gt;
&lt;br /&gt;
Return to the [[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]] to browse some of the lesser races ships!&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Atron====&lt;br /&gt;
&lt;br /&gt;
====Imicus====&lt;br /&gt;
&lt;br /&gt;
====Incursus====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Long Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x 125mm small railguns&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1x Named MWD, 1x Best Named Web possible (or cap charger if you&amp;#039;ve got others webbing or a hug in the mix so you don&amp;#039;t have to go into nosf range), 1x 20km scram (t2 is better or faction for the added range)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep/overdrive/nanofiber/istab/cap thingie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Short Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x Named small Ion cannons with AM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1xMWD, 1xWeb, 1x7.5km scram (20km if it&amp;#039;ll fit nicely and you won&amp;#039;t be dropped on the target everytime)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep&lt;br /&gt;
&lt;br /&gt;
====Maulus====&lt;br /&gt;
&lt;br /&gt;
====Navitas====&lt;br /&gt;
&lt;br /&gt;
====Tristan====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Ares====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Taranis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup seems like one of the best around for the taranis, does around 170dps and the neutrons plus null ammo give you decent enough range for fighting other inties when your range varies alot. The damage control makes full use of your large structure hp effectively doubling it. You can swap the dc for a mag stab if you really want to but it only adds about 15dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 3x Light neutron IIs with null ammo&lt;br /&gt;
&lt;br /&gt;
Mid: 1mn MWD, Stasis Web, 7.5km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Small rep II, damage control, micro aux power core&lt;br /&gt;
&lt;br /&gt;
Dronebay: 2x hobgoblin II&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Enyo====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Small gang PvP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I have not yet tested this in PvP, but it pisses all over L2 missions (as it should) and hits consistently well from 2k up to 45k once you have the requisite ammo loaded. Missile launcher is there for want of something better, tbh, especially as my missile skills are teh lose. I think if you train the missile range skills up enough, you could get a T2 Rocket launcher hitting at 10k, which would complement the 125s nicely. The fit calls out an AB, but MWD should fit. That said, I haven&amp;#039;t tested the effect on cap but I expect it would not be good&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
His: 4x 125mm rails 1x missile launcher&lt;br /&gt;
&lt;br /&gt;
Mids: ABII 20k scram&lt;br /&gt;
&lt;br /&gt;
Lows: dmg ctrl, energ expl, Cap charger, SARII&lt;br /&gt;
&lt;br /&gt;
====Ishkur====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Helios====&lt;br /&gt;
&lt;br /&gt;
====Nemesis====&lt;br /&gt;
&lt;br /&gt;
==Destoyers==&lt;br /&gt;
&lt;br /&gt;
====Catalyst====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Eris====&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Celestis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet support &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Celestis gets a bonus to sensor dampening, so that&amp;#039;s what this fit is for. It is a fleet role with a heavy passive tank. This will give you an extra cycle on the dampeners when you get called primary, but whatever tank you fit; once you get called primary, you &amp;#039;&amp;#039;are&amp;#039;&amp;#039; leaving in a pod so concentrate on staying in the fight and dealing damage or denial as long as you can. I was using a fit with MAR and 800mm plate instead but found that I couldn&amp;#039;t run the MAR long enough to make a difference once I started taking damage anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
HIS; 3x light neut blasters, Heavy launcher&lt;br /&gt;
&lt;br /&gt;
MIDS; web/scram and 3 x Sensor Dampeners. Swap web or scramfor Sens boost if you want&lt;br /&gt;
&lt;br /&gt;
LOWS; dmg ctrl, Cap relay, 1600mm plate&lt;br /&gt;
&lt;br /&gt;
====Exequror====&lt;br /&gt;
&lt;br /&gt;
====Guardian-Vexor====&lt;br /&gt;
&lt;br /&gt;
====Thorax====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber (although credit to BD, it&amp;#039;s his fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; I am teh shit at PvP so don&amp;#039;t come crying to me when you get blown up, mkay?. This fit, however, comes from the self declared legend Butter Dog and while his ego may be bigger than the Titan he aspires to, he does seem to know a thing or 2 about ship fitting. The one downer about this fit is it is pricey (about 11M loss after insurance, depending on the dmg ctrl and EANM you choose) so don&amp;#039;t fly it unless you can afford to lose it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5 Light Neutron Blaster II&amp;#039;s with Void ammo &lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: 1600mm Tungsten Plate, Armor Exp Hard, EANM, Dmg Cntrl, MAR &lt;br /&gt;
&lt;br /&gt;
Dronebay: 5 Valkerie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I think its sacrilege fitting light neutrons on a thorax, waste of a bonus :P I prefer this, I fought a thorax with a similar setup to bombers once in it and almost had him until his friend in a jaguar warped in and jammed me pre-revelations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5x Elecron blaster IIs with antimatter&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Med rep II, damage control, energized adaptive nano membrane, 800mm plate, mag stab.&lt;br /&gt;
&lt;br /&gt;
Dronebay: 5x hammerheads&lt;br /&gt;
&lt;br /&gt;
====Vexor====&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Deimos====&lt;br /&gt;
&lt;br /&gt;
====Ishtar====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Arazu====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;: Can lock frigs before they warp, scramble from 43km away with Recons 4 and can make any ship not see past their own nose  It needs Recons 4 to fit because of the CPU usage of the cloak, but you should have Recons 4 before using an Arazu anyway, otherwise you&amp;#039;ve got a gimped fitting and can&amp;#039;t scramble as far as you should.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 3x 200mm II Rails, 1x Cov Ops Cloak &lt;br /&gt;
&lt;br /&gt;
Mid: 1x Sensor Booster II, 2x Warp Disruptor II, 3x Remote Sensor Dampener II &lt;br /&gt;
&lt;br /&gt;
Low: 1x Medium Armour Reparier II, 1x Explosive Hardener II, 1x Damage Control II, 1x Best Named Capacitor Power Relay&lt;br /&gt;
&lt;br /&gt;
Rig: Sensor Resolution&lt;br /&gt;
&lt;br /&gt;
====Lachesis====&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
&lt;br /&gt;
====Oneiros====&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser==&lt;br /&gt;
&lt;br /&gt;
====Brutix====&lt;br /&gt;
&lt;br /&gt;
====Myrmidon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup covers almost every base although the dps isn&amp;#039;t amazing when you&amp;#039;re used to flying blaster ships. It does 360dps, has a great tank, heavy drones for big targets, light for small and it has nos to help kill their tank.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 4x Electron blaster IIs with antimatter, 2x heavy nos&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s, sensor booster&lt;br /&gt;
&lt;br /&gt;
Low: 2x Medium armor rep II, damage control, exp, kin, therm active hardeners&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump (these make your armour reppers work as well as a T2 large repper if you can afford them/when they get cheap)&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Astarte====&lt;br /&gt;
&lt;br /&gt;
====Eos====&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Dominix====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Ratting 0.0 &lt;br /&gt;
&lt;br /&gt;
Notes; This will tank pretty much any belt spawn so long as you have good cap skills and named cap chargers in the mids. I ran with 3x FB-10 and 2x Eutectics. I rekon you could drop one for an AB or drone mod if you use (ie can afford) T2 cap chargers. Carry a range of ammo for the guns to suit range (Lead will give you about 30km opt) but the majority of your damage output will come from your drones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HIS;&amp;#039;&amp;#039;&amp;#039; 4x 250mm dual rails, 1xTractor beam, 1x Salvager &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIDS;&amp;#039;&amp;#039;&amp;#039; 5x Cap charger mods &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LOWS;&amp;#039;&amp;#039;&amp;#039; 1x LARII, 6x hardeners matched to the damage type you&amp;#039;re ratting. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; T2 Meds matched to the damage type you&amp;#039;re ratting, T2 heavies if you have the skills &lt;br /&gt;
&lt;br /&gt;
====Hyperion====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The megathron works best in gank mode, the hyperion on the other hand works best in tank mode. With armour rep amount rigs and bs lvl 4 you have the equivalent of 4 large armour reps. The DPS isnt as good as the neutronthron but you&amp;#039;re still putting out a nice 6-700dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 8x Ion blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, 2x med cap boosters with 800s&lt;br /&gt;
&lt;br /&gt;
Low: 2x Large armor rep IIs, damage control II, 2x energized adaptive nano membrane IIs, mag stab&lt;br /&gt;
&lt;br /&gt;
Dronebay: 7x hammerheads, 6x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump&lt;br /&gt;
&lt;br /&gt;
====Megathron====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet long range damage dealer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; The focus here is on range and DPS. For fleet sniping you&amp;#039;ll need a range of at least 150km. No tank as you should be aligned and up to speed while engaging, ready to warp out the minute you see red flashies. This is another fit from BD, but this time modified to help warp out. This is an expensive fit, espectally if you go with best named or T2 guns. Make sure you have 100m spare to cover the loss when that happens&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 7 x 425mm rails (T2 if you can fit them, best named you can afford if you can&amp;#039;t), Neutralizer - This will flatten any tacklers that venture near&lt;br /&gt;
&lt;br /&gt;
Mid: 3 x Sensor Booster II, 1 x Tracking Computer II &lt;br /&gt;
&lt;br /&gt;
Low: 2 x Tracking Enhancer II, 3 x Magnetic Field Stabaliser II, 2 x i-stab&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dronebay:&amp;#039;&amp;#039;&amp;#039; 5 x warrior IIs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This is the ultimate neutronthron setup. The plates mean that you dont need to rep as much and so dont go through as many cap boosters, they do reduce your speed a bit but its nothing huge, a good point is that you&amp;#039;re less succeptible to webbers on the last 10km of your path to your target. It does over 1000dps with T2 blasters, enough to kill most battleships before they even get you to armour :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 7x Neutron blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s &lt;br /&gt;
&lt;br /&gt;
Low: Large armour rep II, damage control II, energized adaptive nano membrane II, 2x 1600mm rolled tungsten plates, 2x mag stabs&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: anti-explosive pump, 2x trimark armour pumps (you&amp;#039;ll end up with 24k hp with the plates + rigs)&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Nyx====&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Moros====&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Erebus====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2004</id>
		<title>Caldari Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=2004"/>
				<updated>2007-04-13T17:58:44Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Caldari State is ruled by several mega-corporations, there is no central government to speak off, all territories within the state are owned and ruled by a corporation. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyality to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
By far the most popular race but for a long time they were limited to missile spamming only due to the lack of a railgun capable battleship.  Enter the Rokh, the sniper ship of choice and rapidly becoming &amp;#039;&amp;#039;the&amp;#039;&amp;#039; fleet combat bs in Eve.  What is it with the birds?&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Bantam====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Condor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Griffin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Heron====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Kestrel====&lt;br /&gt;
&lt;br /&gt;
A great fun and easy to fit frigate that can punch above its weight in gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic Kessy: 4 Std Msl, shield booster, EW/Tgt Painter/Webbers, 2 nanos&lt;br /&gt;
Kessy Inty Pwner: 4 Rkts, 2 web, 1 scram, 1 MAPC, 1 400mm plate&lt;br /&gt;
&lt;br /&gt;
====Merlin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP solo / small gang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; 3x Standard Missile Launcher II &amp;#039;&amp;#039;(Optional 125/150 rail)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 20k Scram, 1MN Micro Warp Drive II, Cap recharge mod&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Micro Auxillery Powercore, Cap recharge mod, Inertial stabiliser&lt;br /&gt;
&lt;br /&gt;
Admittedly I (Fear) have very little experience using this ship in anger, however the secret is to stay outside of web range (10-12km usually), orbit at 15km with the MWD on all the time and watch your cap.  If you can orbit them at 4,500km/s very little will hit you.  Faction / Officer scramblers are preferred because they use significantly less cap. Best named Inertial Stabiliser makes loads of difference also.  If you can stretch to it a Gitsi A-type MWD and a True Sancha Scrambler.&lt;br /&gt;
&lt;br /&gt;
Do not engage drone boats or where T2 drones are used. Do not engage destroyers or dictors.&lt;br /&gt;
&lt;br /&gt;
====Raptor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Harpy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Hawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Buzzard====&lt;br /&gt;
&lt;br /&gt;
Covops cloak, recon launcher, nanos in the lows and whatever you can fit in the mids (ship scanner, cargo scanner, roid scanner are all ideas)&lt;br /&gt;
&lt;br /&gt;
====Manticore====&lt;br /&gt;
&lt;br /&gt;
Stealth bombers are the submarines of Eve.  Creeping around cloaked and popping up unexpectedly to launch cruise missile death on unsuspecting foes.  Like subs tho, they tend to crumple as soon as someone looks at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H: Improved Cloaking Device T2, 3 Cruise Launcher T2 M: 2 Sensor Booster T2, 2 Remote Sensor Damp T2 L: Nanos&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Cormorant====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Flycatcher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Blackbird====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fit Type;&amp;#039;&amp;#039;&amp;#039; Small Gang Work&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; If your cap and EW skills arn&amp;#039;t up to scratch, yuor going to strugle for cap with racial jammers, and multi specs eat your cap alive. With EW 4 though, and the cap skills at 4 should be ok. Named jammers help alot, as they eat less cap. t2 isn&amp;#039;t worth it as it has the same jamming strenght as best named for alot more cap and more CPU.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X Heavy Missile Launcher I, 1 X Medium Noseratu I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X Sensor Booster I, 5 X Racial ECM Jammers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Signal Distortion Amplifier &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 2 X Cap Power Relays &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 1 X Signal Distortion Amplifier and 1X Cap Power Relay&lt;br /&gt;
&lt;br /&gt;
====Caracal====&lt;br /&gt;
&lt;br /&gt;
Everyone&amp;#039;s favourite budget PvP ship.  Easy to fit, very versatile and cheap as chips.  You can experiment with Assaults, Hvy Assault or Heavies in the highs, tank, tackle or EW in the mids and still leave room in the lows for whatever you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caracal Anti Frig: Std Asslt Launchers, Med Nos, 10MN Ab, web, scram, cap recharger/second web, BCU, 800mm plate&lt;br /&gt;
Caracal Fleet: Hvy Msls, 10MN Ab, EW, Sensor booster, 2 BCUs&lt;br /&gt;
&lt;br /&gt;
====Moa====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Osprey====&lt;br /&gt;
&lt;br /&gt;
This ship specialises in remote shield transfer.  It comes into its own once a POS has left reinforced mode and needs a very fast shield boost.  Very rarely seen outside of this role.&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Cerberus====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Eagle====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Falcon====&lt;br /&gt;
&lt;br /&gt;
A glorified covops frig with plenty of room for toys but does no damage.  None at all.  Primary weapon is the ECM and stealth.  Use best name ECM rather than T2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  Covops Cloak T2, Probe Launcher, 2 HAM T2 or Cyno Gen  M: 4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L: Co-Proc, Sig Distortion Amp T2, Nano&lt;br /&gt;
&lt;br /&gt;
====Rook====&lt;br /&gt;
&lt;br /&gt;
Can you say Primary? Since the ECM nerf in Revelations, this combat recon has come into its own as the strongest EW ship.  At the price you&amp;#039;re better off using a Blackbird or Scorpion for fleetwork but it&amp;#039;s still good for small gangs.  Some people like to stick a cloak on but since it can&amp;#039;t do covops I don&amp;#039;t see the point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  5 Heavy or Hvy Asslt Missile T2, 1 Nos if you can fit it  M:  4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L:  2 BCU T2 &lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Basilisk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Drake====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2); 10mn AB&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This is very much like the Ferox, only better.  More missile hard points, missile bonuses and more fitting slots.  The extra mid slot allows an AB which can make PvE so much more pleasant.  The one remaining high slot can be used for tractor beam / salvager / med nos.&lt;br /&gt;
&lt;br /&gt;
====Ferox====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This will happily do Lvl 3 missions.  The secret is to keep it out of range as best as you can and the shield tank is something like 12k which takes a lot of fire to eat through.&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Nighthawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vulture====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Raven====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Rokh====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Scorpion====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Chimera====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Wyvern====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
===Leviathan===&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2003</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2003"/>
				<updated>2007-04-13T17:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert-Ops Frigates==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pure Gankageddon for gang use&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meds(3):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Mwd II (named is fine for fit)&lt;br /&gt;
&lt;br /&gt;
2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap)&lt;br /&gt;
OR &lt;br /&gt;
1x Sensor booster II&lt;br /&gt;
1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Lar II (or MAR II for fit)&lt;br /&gt;
3x HS II (essential, faction if you&amp;#039;ve got dosh to burn)&lt;br /&gt;
2x CPR&lt;br /&gt;
2x Tracking Enhancers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever. &lt;br /&gt;
- buzzmong&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Avatar====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=2002</id>
		<title>Gallente Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=2002"/>
				<updated>2007-04-13T17:54:22Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Avec le gaarleek et du van, les fransaize will ruuule ze yuniverse!&lt;br /&gt;
&lt;br /&gt;
Vive la difference!&lt;br /&gt;
&lt;br /&gt;
Seriously, though, we French are zee nutz. Heavy on drones and hybrid guns (Rails ans blasters) and light on missiles and known to be tough to fit without the requisite skills, the Gallente often consider themselves to be playing EVE on &amp;quot;hard&amp;quot; compared to Minnie and (especially) Caldari (missile spamming couch taters) but put the effort in and these most beautifully crafted ships will serve you well.&lt;br /&gt;
&lt;br /&gt;
Return to the [[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]] to browse some of the lesser races ships!&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Atron====&lt;br /&gt;
&lt;br /&gt;
====Imicus====&lt;br /&gt;
&lt;br /&gt;
====Incursus====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Long Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x 125mm small railguns&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1x Named MWD, 1x Best Named Web possible (or cap charger if you&amp;#039;ve got others webbing or a hug in the mix so you don&amp;#039;t have to go into nosf range), 1x 20km scram (t2 is better or faction for the added range)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep/overdrive/nanofiber/istab/cap thingie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Short Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x Named small Ion cannons with AM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1xMWD, 1xWeb, 1x7.5km scram (20km if it&amp;#039;ll fit nicely and you won&amp;#039;t be dropped on the target everytime)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep&lt;br /&gt;
&lt;br /&gt;
====Maulus====&lt;br /&gt;
&lt;br /&gt;
====Navitas====&lt;br /&gt;
&lt;br /&gt;
====Tristan====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Ares====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Taranis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup seems like one of the best around for the taranis, does around 170dps and the neutrons plus null ammo give you decent enough range for fighting other inties when your range varies alot. The damage control makes full use of your large structure hp effectively doubling it. You can swap the dc for a mag stab if you really want to but it only adds about 15dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 3x Light neutron IIs with null ammo&lt;br /&gt;
&lt;br /&gt;
Mid: 1mn MWD, Stasis Web, 7.5km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Small rep II, damage control, micro aux power core&lt;br /&gt;
&lt;br /&gt;
Dronebay: 2x hobgoblin II&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Enyo====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Small gang PvP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I have not yet tested this in PvP, but it pisses all over L2 missions (as it should) and hits consistently well from 2k up to 45k once you have the requisite ammo loaded. Missile launcher is there for want of something better, tbh, especially as my missile skills are teh lose. I think if you train the missile range skills up enough, you could get a T2 Rocket launcher hitting at 10k, which would complement the 125s nicely. The fit calls out an AB, but MWD should fit. That said, I haven&amp;#039;t tested the effect on cap but I expect it would not be good&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
His: 4x 125mm rails 1x missile launcher&lt;br /&gt;
&lt;br /&gt;
Mids: ABII 20k scram&lt;br /&gt;
&lt;br /&gt;
Lows: dmg ctrl, energ expl, Cap charger, SARII&lt;br /&gt;
&lt;br /&gt;
====Ishkur====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Helios====&lt;br /&gt;
&lt;br /&gt;
====Nemesis====&lt;br /&gt;
&lt;br /&gt;
==Destoyers==&lt;br /&gt;
&lt;br /&gt;
====Catalyst====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Eris====&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Celestis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet support &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Celestis gets a bonus to sensor dampening, so that&amp;#039;s what this fit is for. It is a fleet role with a heavy passive tank. This will give you an extra cycle on the dampeners when you get called primary, but whatever tank you fit; once you get called primary, you &amp;#039;&amp;#039;are&amp;#039;&amp;#039; leaving in a pod so concentrate on staying in the fight and dealing damage or denial as long as you can. I was using a fit with MAR and 800mm plate instead but found that I couldn&amp;#039;t run the MAR long enough to make a difference once I started taking damage anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
HIS; 3x light neut blasters, Heavy launcher&lt;br /&gt;
&lt;br /&gt;
MIDS; web/scram and 3 x Sensor Dampeners. Swap web or scramfor Sens boost if you want&lt;br /&gt;
&lt;br /&gt;
LOWS; dmg ctrl, Cap relay, 1600mm plate&lt;br /&gt;
&lt;br /&gt;
====Exequror====&lt;br /&gt;
&lt;br /&gt;
====Guardian-Vexor====&lt;br /&gt;
&lt;br /&gt;
====Thorax====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber (although credit to BD, it&amp;#039;s his fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; I am teh shit at PvP so don&amp;#039;t come crying to me when you get blown up, mkay?. This fit, however, comes from the self declared legend Butter Dog and while his ego may be bigger than the Titan he aspires to, he does seem to know a thing or 2 about ship fitting. The one downer about this fit is it is pricey (about 11M loss after insurance, depending on the dmg ctrl and EANM you choose) so don&amp;#039;t fly it unless you can afford to lose it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5 Light Neutron Blaster II&amp;#039;s with Void ammo &lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: 1600mm Tungsten Plate, Armor Exp Hard, EANM, Dmg Cntrl, MAR &lt;br /&gt;
&lt;br /&gt;
Dronebay: 5 Valkerie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I think its sacrilege fitting light neutrons on a thorax, waste of a bonus :P I prefer this, I fought a thorax with a similar setup to bombers once in it and almost had him until his friend in a jaguar warped in and jammed me pre-revelations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5x Elecron blaster IIs with antimatter&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Med rep II, damage control, energized adaptive nano membrane, 800mm plate, mag stab.&lt;br /&gt;
&lt;br /&gt;
Dronebay: 5x hammerheads&lt;br /&gt;
&lt;br /&gt;
====Vexor====&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Deimos====&lt;br /&gt;
&lt;br /&gt;
====Ishtar====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Arazu====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;: Can lock frigs before they warp, scramble from 43km away with Recons 4 and can make any ship not see past their own nose  It needs Recons 4 to fit because of the CPU usage of the cloak, but you should have Recons 4 before using an Arazu anyway, otherwise you&amp;#039;ve got a gimped fitting and can&amp;#039;t scramble as far as you should.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 3x 200mm II Rails, 1x Cov Ops Cloak &lt;br /&gt;
&lt;br /&gt;
Mid: 1x Sensor Booster II, 2x Warp Disruptor II, 3x Remote Sensor Dampener II &lt;br /&gt;
&lt;br /&gt;
Low: 1x Medium Armour Reparier II, 1x Explosive Hardener II, 1x Damage Control II, 1x Best Named Capacitor Power Relay&lt;br /&gt;
&lt;br /&gt;
Rig: Sensor Resolution&lt;br /&gt;
&lt;br /&gt;
====Lachesis====&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
&lt;br /&gt;
====Oneiros====&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser==&lt;br /&gt;
&lt;br /&gt;
====Brutix====&lt;br /&gt;
&lt;br /&gt;
====Myrmidon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup covers almost every base although the dps isn&amp;#039;t amazing when you&amp;#039;re used to flying blaster ships. It does 360dps, has a great tank, heavy drones for big targets, light for small and it has nos to help kill their tank.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 4x Electron blaster IIs with antimatter, 2x heavy nos&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s, sensor booster&lt;br /&gt;
&lt;br /&gt;
Low: 2x Medium armor rep II, damage control, exp, kin, therm active hardeners&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump (these make your armour reppers work as well as a T2 large repper if you can afford them/when they get cheap)&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Astarte====&lt;br /&gt;
&lt;br /&gt;
====Eos====&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Dominix====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Ratting 0.0 &lt;br /&gt;
&lt;br /&gt;
Notes; This will tank pretty much any belt spawn so long as you have good cap skills and named cap chargers in the mids. I ran with 3x FB-10 and 2x Eutectics. I rekon you could drop one for an AB or drone mod if you use (ie can afford) T2 cap chargers. Carry a range of ammo for the guns to suit range (Lead will give you about 30km opt) but the majority of your damage output will come from your drones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HIS;&amp;#039;&amp;#039;&amp;#039; 4x 250mm dual rails, 1xTractor beam, 1x Salvager &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIDS;&amp;#039;&amp;#039;&amp;#039; 5x Cap charger mods &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LOWS;&amp;#039;&amp;#039;&amp;#039; 1x LARII, 6x hardeners matched to the damage type you&amp;#039;re ratting. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; T2 Meds matched to the damage type you&amp;#039;re ratting, T2 heavies if you have the skills &lt;br /&gt;
&lt;br /&gt;
====Hyperion====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The megathron works best in gank mode, the hyperion on the other hand works best in tank mode. With armour rep amount rigs and bs lvl 4 you have the equivalent of 4 large armour reps. The DPS isnt as good as the neutronthron but you&amp;#039;re still putting out a nice 6-700dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 8x Ion blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, 2x med cap boosters with 800s&lt;br /&gt;
&lt;br /&gt;
Low: 2x Large armor rep IIs, damage control II, 2x energized adaptive nano membrane IIs, mag stab&lt;br /&gt;
&lt;br /&gt;
Dronebay: 7x hammerheads, 6x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump&lt;br /&gt;
&lt;br /&gt;
====Megathron====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet long range damage dealer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; The focus here is on range and DPS. For fleet sniping you&amp;#039;ll need a range of at least 150km. No tank as you should be aligned and up to speed while engaging, ready to warp out the minute you see red flashies. This is another fit from BD, but this time modified to help warp out. This is an expensive fit, espectally if you go with best named or T2 guns. Make sure you have 100m spare to cover the loss when that happens&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 7 x 425mm rails (T2 if you can fit them, best named you can afford if you can&amp;#039;t), Neutralizer - This will flatten any tacklers that venture near&lt;br /&gt;
&lt;br /&gt;
Mid: 3 x Sensor Booster II, 1 x Tracking Computer II &lt;br /&gt;
&lt;br /&gt;
Low: 2 x Tracking Enhancer II, 3 x Magnetic Field Stabaliser II, 2 x i-stab&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dronebay:&amp;#039;&amp;#039;&amp;#039; 5 x warrior IIs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This is the ultimate neutronthron setup. The plates mean that you dont need to rep as much and so dont go through as many cap boosters, they do reduce your speed a bit but its nothing huge, a good point is that you&amp;#039;re less succeptible to webbers on the last 10km of your path to your target. It does over 1000dps with T2 blasters, enough to kill most battleships before they even get you to armour :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 7x Neutron blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s &lt;br /&gt;
&lt;br /&gt;
Low: Large armour rep II, damage control II, energized adaptive nano membrane II, 2x 1600mm rolled tungsten plates, 2x mag stabs&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: anti-explosive pump, 2x trimark armour pumps (you&amp;#039;ll end up with 24k hp with the plates + rigs)&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Nyx====&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Moros====&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=2001</id>
		<title>Gallente Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=2001"/>
				<updated>2007-04-13T17:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Avec le gaarleek et du van, les fransaize will ruuule ze yuniverse!&lt;br /&gt;
&lt;br /&gt;
Vive la difference!&lt;br /&gt;
&lt;br /&gt;
Seriously, though, we French are zee nutz. Heavy on drones and hybrid guns (Rails ans blasters) and light on missiles and known to be tough to fit without the requisite skills, the Gallente often consider themselves to be playing EVE on &amp;quot;hard&amp;quot; compared to Minnie and (especially) Caldari (missile spamming couch taters) but put the effort in and these most beautifully crafted ships will serve you well.&lt;br /&gt;
&lt;br /&gt;
Return to the [[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]] to browse some of the lesser races ships!&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
===Atron===&lt;br /&gt;
&lt;br /&gt;
===Imicus===&lt;br /&gt;
&lt;br /&gt;
===Incursus===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Long Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x 125mm small railguns&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1x Named MWD, 1x Best Named Web possible (or cap charger if you&amp;#039;ve got others webbing or a hug in the mix so you don&amp;#039;t have to go into nosf range), 1x 20km scram (t2 is better or faction for the added range)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep/overdrive/nanofiber/istab/cap thingie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Short Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x Named small Ion cannons with AM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1xMWD, 1xWeb, 1x7.5km scram (20km if it&amp;#039;ll fit nicely and you won&amp;#039;t be dropped on the target everytime)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep&lt;br /&gt;
&lt;br /&gt;
===Maulus===&lt;br /&gt;
&lt;br /&gt;
===Navitas===&lt;br /&gt;
&lt;br /&gt;
===Tristan===&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Ares====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Taranis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup seems like one of the best around for the taranis, does around 170dps and the neutrons plus null ammo give you decent enough range for fighting other inties when your range varies alot. The damage control makes full use of your large structure hp effectively doubling it. You can swap the dc for a mag stab if you really want to but it only adds about 15dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 3x Light neutron IIs with null ammo&lt;br /&gt;
&lt;br /&gt;
Mid: 1mn MWD, Stasis Web, 7.5km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Small rep II, damage control, micro aux power core&lt;br /&gt;
&lt;br /&gt;
Dronebay: 2x hobgoblin II&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Enyo====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Small gang PvP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I have not yet tested this in PvP, but it pisses all over L2 missions (as it should) and hits consistently well from 2k up to 45k once you have the requisite ammo loaded. Missile launcher is there for want of something better, tbh, especially as my missile skills are teh lose. I think if you train the missile range skills up enough, you could get a T2 Rocket launcher hitting at 10k, which would complement the 125s nicely. The fit calls out an AB, but MWD should fit. That said, I haven&amp;#039;t tested the effect on cap but I expect it would not be good&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
His: 4x 125mm rails 1x missile launcher&lt;br /&gt;
&lt;br /&gt;
Mids: ABII 20k scram&lt;br /&gt;
&lt;br /&gt;
Lows: dmg ctrl, energ expl, Cap charger, SARII&lt;br /&gt;
&lt;br /&gt;
===Ishkur===&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
===Helios===&lt;br /&gt;
&lt;br /&gt;
===Nemesis===&lt;br /&gt;
&lt;br /&gt;
==Destoyers==&lt;br /&gt;
&lt;br /&gt;
===Catalyst===&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
===Eris===&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Celestis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet support &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Celestis gets a bonus to sensor dampening, so that&amp;#039;s what this fit is for. It is a fleet role with a heavy passive tank. This will give you an extra cycle on the dampeners when you get called primary, but whatever tank you fit; once you get called primary, you &amp;#039;&amp;#039;are&amp;#039;&amp;#039; leaving in a pod so concentrate on staying in the fight and dealing damage or denial as long as you can. I was using a fit with MAR and 800mm plate instead but found that I couldn&amp;#039;t run the MAR long enough to make a difference once I started taking damage anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
HIS; 3x light neut blasters, Heavy launcher&lt;br /&gt;
&lt;br /&gt;
MIDS; web/scram and 3 x Sensor Dampeners. Swap web or scramfor Sens boost if you want&lt;br /&gt;
&lt;br /&gt;
LOWS; dmg ctrl, Cap relay, 1600mm plate&lt;br /&gt;
&lt;br /&gt;
===Exequror===&lt;br /&gt;
&lt;br /&gt;
===Guardian-Vexor===&lt;br /&gt;
&lt;br /&gt;
===Thorax=== &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber (although credit to BD, it&amp;#039;s his fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; I am teh shit at PvP so don&amp;#039;t come crying to me when you get blown up, mkay?. This fit, however, comes from the self declared legend Butter Dog and while his ego may be bigger than the Titan he aspires to, he does seem to know a thing or 2 about ship fitting. The one downer about this fit is it is pricey (about 11M loss after insurance, depending on the dmg ctrl and EANM you choose) so don&amp;#039;t fly it unless you can afford to lose it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5 Light Neutron Blaster II&amp;#039;s with Void ammo &lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: 1600mm Tungsten Plate, Armor Exp Hard, EANM, Dmg Cntrl, MAR &lt;br /&gt;
&lt;br /&gt;
Dronebay: 5 Valkerie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I think its sacrilege fitting light neutrons on a thorax, waste of a bonus :P I prefer this, I fought a thorax with a similar setup to bombers once in it and almost had him until his friend in a jaguar warped in and jammed me pre-revelations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5x Elecron blaster IIs with antimatter&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Med rep II, damage control, energized adaptive nano membrane, 800mm plate, mag stab.&lt;br /&gt;
&lt;br /&gt;
Dronebay: 5x hammerheads&lt;br /&gt;
&lt;br /&gt;
===Vexor===&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
===Deimos===&lt;br /&gt;
&lt;br /&gt;
===Ishtar===&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
===Arazu===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;: Can lock frigs before they warp, scramble from 43km away with Recons 4 and can make any ship not see past their own nose  It needs Recons 4 to fit because of the CPU usage of the cloak, but you should have Recons 4 before using an Arazu anyway, otherwise you&amp;#039;ve got a gimped fitting and can&amp;#039;t scramble as far as you should.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 3x 200mm II Rails, 1x Cov Ops Cloak &lt;br /&gt;
&lt;br /&gt;
Mid: 1x Sensor Booster II, 2x Warp Disruptor II, 3x Remote Sensor Dampener II &lt;br /&gt;
&lt;br /&gt;
Low: 1x Medium Armour Reparier II, 1x Explosive Hardener II, 1x Damage Control II, 1x Best Named Capacitor Power Relay&lt;br /&gt;
&lt;br /&gt;
Rig: Sensor Resolution&lt;br /&gt;
&lt;br /&gt;
===Lachesis===&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
&lt;br /&gt;
===Oneiros===&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser==&lt;br /&gt;
&lt;br /&gt;
===Brutix===&lt;br /&gt;
&lt;br /&gt;
===Myrmidon===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup covers almost every base although the dps isn&amp;#039;t amazing when you&amp;#039;re used to flying blaster ships. It does 360dps, has a great tank, heavy drones for big targets, light for small and it has nos to help kill their tank.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 4x Electron blaster IIs with antimatter, 2x heavy nos&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s, sensor booster&lt;br /&gt;
&lt;br /&gt;
Low: 2x Medium armor rep II, damage control, exp, kin, therm active hardeners&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump (these make your armour reppers work as well as a T2 large repper if you can afford them/when they get cheap)&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
===Astarte===&lt;br /&gt;
&lt;br /&gt;
===Eos===&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Dominix====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Ratting 0.0 &lt;br /&gt;
&lt;br /&gt;
Notes; This will tank pretty much any belt spawn so long as you have good cap skills and named cap chargers in the mids. I ran with 3x FB-10 and 2x Eutectics. I rekon you could drop one for an AB or drone mod if you use (ie can afford) T2 cap chargers. Carry a range of ammo for the guns to suit range (Lead will give you about 30km opt) but the majority of your damage output will come from your drones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HIS;&amp;#039;&amp;#039;&amp;#039; 4x 250mm dual rails, 1xTractor beam, 1x Salvager &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIDS;&amp;#039;&amp;#039;&amp;#039; 5x Cap charger mods &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LOWS;&amp;#039;&amp;#039;&amp;#039; 1x LARII, 6x hardeners matched to the damage type you&amp;#039;re ratting. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; T2 Meds matched to the damage type you&amp;#039;re ratting, T2 heavies if you have the skills &lt;br /&gt;
&lt;br /&gt;
====Hyperion====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The megathron works best in gank mode, the hyperion on the other hand works best in tank mode. With armour rep amount rigs and bs lvl 4 you have the equivalent of 4 large armour reps. The DPS isnt as good as the neutronthron but you&amp;#039;re still putting out a nice 6-700dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 8x Ion blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, 2x med cap boosters with 800s&lt;br /&gt;
&lt;br /&gt;
Low: 2x Large armor rep IIs, damage control II, 2x energized adaptive nano membrane IIs, mag stab&lt;br /&gt;
&lt;br /&gt;
Dronebay: 7x hammerheads, 6x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump&lt;br /&gt;
&lt;br /&gt;
====Megathron====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet long range damage dealer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; The focus here is on range and DPS. For fleet sniping you&amp;#039;ll need a range of at least 150km. No tank as you should be aligned and up to speed while engaging, ready to warp out the minute you see red flashies. This is another fit from BD, but this time modified to help warp out. This is an expensive fit, espectally if you go with best named or T2 guns. Make sure you have 100m spare to cover the loss when that happens&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 7 x 425mm rails (T2 if you can fit them, best named you can afford if you can&amp;#039;t), Neutralizer - This will flatten any tacklers that venture near&lt;br /&gt;
&lt;br /&gt;
Mid: 3 x Sensor Booster II, 1 x Tracking Computer II &lt;br /&gt;
&lt;br /&gt;
Low: 2 x Tracking Enhancer II, 3 x Magnetic Field Stabaliser II, 2 x i-stab&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dronebay:&amp;#039;&amp;#039;&amp;#039; 5 x warrior IIs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This is the ultimate neutronthron setup. The plates mean that you dont need to rep as much and so dont go through as many cap boosters, they do reduce your speed a bit but its nothing huge, a good point is that you&amp;#039;re less succeptible to webbers on the last 10km of your path to your target. It does over 1000dps with T2 blasters, enough to kill most battleships before they even get you to armour :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 7x Neutron blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s &lt;br /&gt;
&lt;br /&gt;
Low: Large armour rep II, damage control II, energized adaptive nano membrane II, 2x 1600mm rolled tungsten plates, 2x mag stabs&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: anti-explosive pump, 2x trimark armour pumps (you&amp;#039;ll end up with 24k hp with the plates + rigs)&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
===Nyx===&lt;br /&gt;
&lt;br /&gt;
===Thanatos===&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
===Moros===&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=2000</id>
		<title>Gallente Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=2000"/>
				<updated>2007-04-13T17:41:17Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Avec le gaarleek et du van, les fransaize will ruuule ze yuniverse!&lt;br /&gt;
&lt;br /&gt;
Vive la difference!&lt;br /&gt;
&lt;br /&gt;
Seriously, though, we French are zee nutz. Heavy on drones and hybrid guns (Rails ans blasters) and light on missiles and known to be tough to fit without the requisite skills, the Gallente often consider themselves to be playing EVE on &amp;quot;hard&amp;quot; compared to Minnie and (especially) Caldari (missile spamming couch taters) but put the effort in and these most beautifully crafted ships will serve you well.&lt;br /&gt;
&lt;br /&gt;
Return to the [[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]] to browse some of the lesser races ships!&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
===Atron===&lt;br /&gt;
&lt;br /&gt;
===Imicus===&lt;br /&gt;
&lt;br /&gt;
===Incursus===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Long Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x 125mm small railguns&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1x Named MWD, 1x Best Named Web possible (or cap charger if you&amp;#039;ve got others webbing or a hug in the mix so you don&amp;#039;t have to go into nosf range), 1x 20km scram (t2 is better or faction for the added range)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep/overdrive/nanofiber/istab/cap thingie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Short Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x Named small Ion cannons with AM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1xMWD, 1xWeb, 1x7.5km scram (20km if it&amp;#039;ll fit nicely and you won&amp;#039;t be dropped on the target everytime)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep&lt;br /&gt;
&lt;br /&gt;
===Maulus===&lt;br /&gt;
&lt;br /&gt;
===Navitas===&lt;br /&gt;
&lt;br /&gt;
===Tristan===&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Ares====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Taranis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup seems like one of the best around for the taranis, does around 170dps and the neutrons plus null ammo give you decent enough range for fighting other inties when your range varies alot. The damage control makes full use of your large structure hp effectively doubling it. You can swap the dc for a mag stab if you really want to but it only adds about 15dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 3x Light neutron IIs with null ammo&lt;br /&gt;
&lt;br /&gt;
Mid: 1mn MWD, Stasis Web, 7.5km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Small rep II, damage control, micro aux power core&lt;br /&gt;
&lt;br /&gt;
Dronebay: 2x hobgoblin II&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Enyo====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Small gang PvP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I have not yet tested this in PvP, but it pisses all over L2 missions (as it should) and hits consistently well from 2k up to 45k once you have the requisite ammo loaded. Missile launcher is there for want of something better, tbh, especially as my missile skills are teh lose. I think if you train the missile range skills up enough, you could get a T2 Rocket launcher hitting at 10k, which would complement the 125s nicely. The fit calls out an AB, but MWD should fit. That said, I haven&amp;#039;t tested the effect on cap but I expect it would not be good&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
His: 4x 125mm rails 1x missile launcher&lt;br /&gt;
&lt;br /&gt;
Mids: ABII 20k scram&lt;br /&gt;
&lt;br /&gt;
Lows: dmg ctrl, energ expl, Cap charger, SARII&lt;br /&gt;
&lt;br /&gt;
===Ishkur===&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
===Helios===&lt;br /&gt;
&lt;br /&gt;
===Nemesis===&lt;br /&gt;
&lt;br /&gt;
==Destoyers==&lt;br /&gt;
&lt;br /&gt;
===Catalyst===&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
===Eris===&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Celestis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet support &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Celestis gets a bonus to sensor dampening, so that&amp;#039;s what this fit is for. It is a fleet role with a heavy passive tank. This will give you an extra cycle on the dampeners when you get called primary, but whatever tank you fit; once you get called primary, you &amp;#039;&amp;#039;are&amp;#039;&amp;#039; leaving in a pod so concentrate on staying in the fight and dealing damage or denial as long as you can. I was using a fit with MAR and 800mm plate instead but found that I couldn&amp;#039;t run the MAR long enough to make a difference once I started taking damage anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
HIS; 3x light neut blasters, Heavy launcher&lt;br /&gt;
&lt;br /&gt;
MIDS; web/scram and 3 x Sensor Dampeners. Swap web or scramfor Sens boost if you want&lt;br /&gt;
&lt;br /&gt;
LOWS; dmg ctrl, Cap relay, 1600mm plate&lt;br /&gt;
&lt;br /&gt;
===Exequror===&lt;br /&gt;
&lt;br /&gt;
===Guardian-Vexor===&lt;br /&gt;
&lt;br /&gt;
===Thorax=== &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber (although credit to BD, it&amp;#039;s his fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; I am teh shit at PvP so don&amp;#039;t come crying to me when you get blown up, mkay?. This fit, however, comes from the self declared legend Butter Dog and while his ego may be bigger than the Titan he aspires to, he does seem to know a thing or 2 about ship fitting. The one downer about this fit is it is pricey (about 11M loss after insurance, depending on the dmg ctrl and EANM you choose) so don&amp;#039;t fly it unless you can afford to lose it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5 Light Neutron Blaster II&amp;#039;s with Void ammo &lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: 1600mm Tungsten Plate, Armor Exp Hard, EANM, Dmg Cntrl, MAR &lt;br /&gt;
&lt;br /&gt;
Dronebay: 5 Valkerie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I think its sacrilege fitting light neutrons on a thorax, waste of a bonus :P I prefer this, I fought a thorax with a similar setup to bombers once in it and almost had him until his friend in a jaguar warped in and jammed me pre-revelations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5x Elecron blaster IIs with antimatter&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Med rep II, damage control, energized adaptive nano membrane, 800mm plate, mag stab.&lt;br /&gt;
&lt;br /&gt;
Dronebay: 5x hammerheads&lt;br /&gt;
&lt;br /&gt;
===Vexor===&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
===Deimos===&lt;br /&gt;
&lt;br /&gt;
===Ishtar===&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
===Arazu===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;: Can lock frigs before they warp, scramble from 43km away with Recons 4 and can make any ship not see past their own nose  It needs Recons 4 to fit because of the CPU usage of the cloak, but you should have Recons 4 before using an Arazu anyway, otherwise you&amp;#039;ve got a gimped fitting and can&amp;#039;t scramble as far as you should.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 3x 200mm II Rails, 1x Cov Ops Cloak &lt;br /&gt;
&lt;br /&gt;
Mid: 1x Sensor Booster II, 2x Warp Disruptor II, 3x Remote Sensor Dampener II &lt;br /&gt;
&lt;br /&gt;
Low: 1x Medium Armour Reparier II, 1x Explosive Hardener II, 1x Damage Control II, 1x Best Named Capacitor Power Relay&lt;br /&gt;
&lt;br /&gt;
Rig: Sensor Resolution&lt;br /&gt;
&lt;br /&gt;
===Lachesis===&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
&lt;br /&gt;
===Oneiros===&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser==&lt;br /&gt;
&lt;br /&gt;
===Brutix===&lt;br /&gt;
&lt;br /&gt;
===Myrmidon===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup covers almost every base although the dps isn&amp;#039;t amazing when you&amp;#039;re used to flying blaster ships. It does 360dps, has a great tank, heavy drones for big targets, light for small and it has nos to help kill their tank.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 4x Electron blaster IIs with antimatter, 2x heavy nos&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s, sensor booster&lt;br /&gt;
&lt;br /&gt;
Low: 2x Medium armor rep II, damage control, exp, kin, therm active hardeners&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump (these make your armour reppers work as well as a T2 large repper if you can afford them/when they get cheap)&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
===Astarte===&lt;br /&gt;
&lt;br /&gt;
===Eos===&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Dominix====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Ratting 0.0 &lt;br /&gt;
&lt;br /&gt;
Notes; This will tank pretty much any belt spawn so long as you have good cap skills and named cap chargers in the mids. I ran with 3x FB-10 and 2x Eutectics. I rekon you could drop one for an AB or drone mod if you use (ie can afford) T2 cap chargers. Carry a range of ammo for the guns to suit range (Lead will give you about 30km opt) but the majority of your damage output will come from your drones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HIS;&amp;#039;&amp;#039;&amp;#039; 4x 250mm dual rails, 1xTractor beam, 1x Salvager &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIDS;&amp;#039;&amp;#039;&amp;#039; 5x Cap charger mods &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LOWS;&amp;#039;&amp;#039;&amp;#039; 1x LARII, 6x hardeners matched to the damage type you&amp;#039;re ratting. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; T2 Meds matched to the damage type you&amp;#039;re ratting, T2 heavies if you have the skills &lt;br /&gt;
&lt;br /&gt;
====Hyperion====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The megathron works best in gank mode, the hyperion on the other hand works best in tank mode. With armour rep amount rigs and bs lvl 4 you have the equivalent of 4 large armour reps. The DPS isnt as good as the neutronthron but you&amp;#039;re still putting out a nice 6-700dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 8x Ion blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, 2x med cap boosters with 800s&lt;br /&gt;
&lt;br /&gt;
Low: 2x Large armor rep IIs, damage control II, 2x energized adaptive nano membrane IIs, mag stab&lt;br /&gt;
&lt;br /&gt;
Dronebay: 7x hammerheads, 6x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump&lt;br /&gt;
&lt;br /&gt;
====Megathron====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet long range damage dealer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; The focus here is on range and DPS. For fleet sniping you&amp;#039;ll need a range of at least 150km. No tank as you should be aligned and up to speed while engaging, ready to warp out the minute you see red flashies. This is another fit from BD, but this time modified to help warp out. This is an expensive fit, espectally if you go with best named or T2 guns. Make sure you have 100m spare to cover the loss when that happens&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 7 x 425mm rails (T2 if you can fit them, best named you can afford if you can&amp;#039;t), Neutralizer - This will flatten any tacklers that venture near&lt;br /&gt;
&lt;br /&gt;
Mid: 3 x Sensor Booster II, 1 x Tracking Computer II &lt;br /&gt;
&lt;br /&gt;
Low: 2 x Tracking Enhancer II, 3 x Magnetic Field Stabaliser II, 2 x i-stab&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dronebay:&amp;#039;&amp;#039;&amp;#039; 5 x warrior IIs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This is the ultimate neutronthron setup. The plates mean that you dont need to rep as much and so dont go through as many cap boosters, they do reduce your speed a bit but its nothing huge, a good point is that you&amp;#039;re less succeptible to webbers on the last 10km of your path to your target. It does over 1000dps with T2 blasters, enough to kill most battleships before they even get you to armour :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 7x Neutron blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s &lt;br /&gt;
&lt;br /&gt;
Low: Large armour rep II, damage control II, energized adaptive nano membrane II, 2x 1600mm rolled tungsten plates, 2x mag stabs&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: anti-explosive pump, 2x trimark armour pumps (you&amp;#039;ll end up with 24k hp with the plates + rigs)&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=1999</id>
		<title>Caldari Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=1999"/>
				<updated>2007-04-13T17:32:06Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Caldari State is ruled by several mega-corporations, there is no central government to speak off, all territories within the state are owned and ruled by a corporation. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyality to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
By far the most popular race but for a long time they were limited to missile spamming only due to the lack of a railgun capable battleship.  Enter the Rokh, the sniper ship of choice and rapidly becoming &amp;#039;&amp;#039;the&amp;#039;&amp;#039; fleet combat bs in Eve.  What is it with the birds?&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Bantam====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Condor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Griffin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Heron====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Kestrel====&lt;br /&gt;
&lt;br /&gt;
A great fun and easy to fit frigate that can punch above its weight in gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic Kessy: 4 Std Msl, shield booster, EW/Tgt Painter/Webbers, 2 nanos&lt;br /&gt;
Kessy Inty Pwner: 4 Rkts, 2 web, 1 scram, 1 MAPC, 1 400mm plate&lt;br /&gt;
&lt;br /&gt;
====Merlin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP solo / small gang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; 3x Standard Missile Launcher II &amp;#039;&amp;#039;(Optional 125/150 rail)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 20k Scram, 1MN Micro Warp Drive II, Cap recharge mod&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Micro Auxillery Powercore, Cap recharge mod, Inertial stabiliser&lt;br /&gt;
&lt;br /&gt;
Admittedly I (Fear) have very little experience using this ship in anger, however the secret is to stay outside of web range (10-12km usually), orbit at 15km with the MWD on all the time and watch your cap.  If you can orbit them at 4,500km/s very little will hit you.  Faction / Officer scramblers are preferred because they use significantly less cap. Best named Inertial Stabiliser makes loads of difference also.  If you can stretch to it a Gitsi A-type MWD and a True Sancha Scrambler.&lt;br /&gt;
&lt;br /&gt;
Do not engage drone boats or where T2 drones are used. Do not engage destroyers or dictors.&lt;br /&gt;
&lt;br /&gt;
====Raptor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Harpy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Hawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Buzzard====&lt;br /&gt;
&lt;br /&gt;
Covops cloak, recon launcher, nanos in the lows and whatever you can fit in the mids (ship scanner, cargo scanner, roid scanner are all ideas)&lt;br /&gt;
&lt;br /&gt;
====Manticore====&lt;br /&gt;
&lt;br /&gt;
Stealth bombers are the submarines of Eve.  Creeping around cloaked and popping up unexpectedly to launch cruise missile death on unsuspecting foes.  Like subs tho, they tend to crumple as soon as someone looks at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H: Improved Cloaking Device T2, 3 Cruise Launcher T2 M: 2 Sensor Booster T2, 2 Remote Sensor Damp T2 L: Nanos&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Cormorant====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Flycatcher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Blackbird====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fit Type;&amp;#039;&amp;#039;&amp;#039; Small Gang Work&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; If your cap and EW skills arn&amp;#039;t up to scratch, yuor going to strugle for cap with racial jammers, and multi specs eat your cap alive. With EW 4 though, and the cap skills at 4 should be ok. Named jammers help alot, as they eat less cap. t2 isn&amp;#039;t worth it as it has the same jamming strenght as best named for alot more cap and more CPU.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X Heavy Missile Launcher I, 1 X Medium Noseratu I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X Sensor Booster I, 5 X Racial ECM Jammers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Signal Distortion Amplifier &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 2 X Cap Power Relays &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 1 X Signal Distortion Amplifier and 1X Cap Power Relay&lt;br /&gt;
&lt;br /&gt;
====Caracal====&lt;br /&gt;
&lt;br /&gt;
Everyone&amp;#039;s favourite budget PvP ship.  Easy to fit, very versatile and cheap as chips.  You can experiment with Assaults, Hvy Assault or Heavies in the highs, tank, tackle or EW in the mids and still leave room in the lows for whatever you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caracal Anti Frig: Std Asslt Launchers, Med Nos, 10MN Ab, web, scram, cap recharger/second web, BCU, 800mm plate&lt;br /&gt;
Caracal Fleet: Hvy Msls, 10MN Ab, EW, Sensor booster, 2 BCUs&lt;br /&gt;
&lt;br /&gt;
====Moa====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Osprey====&lt;br /&gt;
&lt;br /&gt;
This ship specialises in remote shield transfer.  It comes into its own once a POS has left reinforced mode and needs a very fast shield boost.  Very rarely seen outside of this role.&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Cerberus====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Eagle====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Falcon====&lt;br /&gt;
&lt;br /&gt;
A glorified covops frig with plenty of room for toys but does no damage.  None at all.  Primary weapon is the ECM and stealth.  Use best name ECM rather than T2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  Covops Cloak T2, Probe Launcher, 2 HAM T2 or Cyno Gen  M: 4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L: Co-Proc, Sig Distortion Amp T2, Nano&lt;br /&gt;
&lt;br /&gt;
====Rook====&lt;br /&gt;
&lt;br /&gt;
Can you say Primary? Since the ECM nerf in Revelations, this combat recon has come into its own as the strongest EW ship.  At the price you&amp;#039;re better off using a Blackbird or Scorpion for fleetwork but it&amp;#039;s still good for small gangs.  Some people like to stick a cloak on but since it can&amp;#039;t do covops I don&amp;#039;t see the point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  5 Heavy or Hvy Asslt Missile T2, 1 Nos if you can fit it  M:  4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L:  2 BCU T2 &lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Basilisk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Drake====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2); 10mn AB&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This is very much like the Ferox, only better.  More missile hard points, missile bonuses and more fitting slots.  The extra mid slot allows an AB which can make PvE so much more pleasant.  The one remaining high slot can be used for tractor beam / salvager / med nos.&lt;br /&gt;
&lt;br /&gt;
====Ferox====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This will happily do Lvl 3 missions.  The secret is to keep it out of range as best as you can and the shield tank is something like 12k which takes a lot of fire to eat through.&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Nighthawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vulture====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Raven====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Rokh====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Scorpion====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Chimera====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Wyvern====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=1998</id>
		<title>Gallente Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=1998"/>
				<updated>2007-04-13T17:27:36Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Avec le gaarleek et du van, les fransaize will ruuule ze yuniverse!&lt;br /&gt;
&lt;br /&gt;
Vive la difference!&lt;br /&gt;
&lt;br /&gt;
Seriously, though, we French are zee nutz. Heavy on drones and hybrid guns (Rails ans blasters) and light on missiles and known to be tough to fit without the requisite skills, the Gallente often consider themselves to be playing EVE on &amp;quot;hard&amp;quot; compared to Minnie and (especially) Caldari (missile spamming couch taters) but put the effort in and these most beautifully crafted ships will serve you well.&lt;br /&gt;
&lt;br /&gt;
Return to the [[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]] to browse some of the lesser races ships!&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
===Atron===&lt;br /&gt;
&lt;br /&gt;
===Imicus===&lt;br /&gt;
&lt;br /&gt;
===Incursus===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Long Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x 125mm small railguns&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1x Named MWD, 1x Best Named Web possible (or cap charger if you&amp;#039;ve got others webbing or a hug in the mix so you don&amp;#039;t have to go into nosf range), 1x 20km scram (t2 is better or faction for the added range)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep/overdrive/nanofiber/istab/cap thingie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Short Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x Named small Ion cannons with AM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1xMWD, 1xWeb, 1x7.5km scram (20km if it&amp;#039;ll fit nicely and you won&amp;#039;t be dropped on the target everytime)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep&lt;br /&gt;
&lt;br /&gt;
===Maulus===&lt;br /&gt;
&lt;br /&gt;
===Navitas===&lt;br /&gt;
&lt;br /&gt;
===Tristan===&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Ares====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Taranis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup seems like one of the best around for the taranis, does around 170dps and the neutrons plus null ammo give you decent enough range for fighting other inties when your range varies alot. The damage control makes full use of your large structure hp effectively doubling it. You can swap the dc for a mag stab if you really want to but it only adds about 15dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 3x Light neutron IIs with null ammo&lt;br /&gt;
&lt;br /&gt;
Mid: 1mn MWD, Stasis Web, 7.5km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Small rep II, damage control, micro aux power core&lt;br /&gt;
&lt;br /&gt;
Dronebay: 2x hobgoblin II&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Enyo====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Small gang PvP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I have not yet tested this in PvP, but it pisses all over L2 missions (as it should) and hits consistently well from 2k up to 45k once you have the requisite ammo loaded. Missile launcher is there for want of something better, tbh, especially as my missile skills are teh lose. I think if you train the missile range skills up enough, you could get a T2 Rocket launcher hitting at 10k, which would complement the 125s nicely. The fit calls out an AB, but MWD should fit. That said, I haven&amp;#039;t tested the effect on cap but I expect it would not be good&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
His: 4x 125mm rails 1x missile launcher&lt;br /&gt;
&lt;br /&gt;
Mids: ABII 20k scram&lt;br /&gt;
&lt;br /&gt;
Lows: dmg ctrl, energ expl, Cap charger, SARII&lt;br /&gt;
&lt;br /&gt;
====Ishkur====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Destoyers==&lt;br /&gt;
&lt;br /&gt;
====Catalyst====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Celestis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet support &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Celestis gets a bonus to sensor dampening, so that&amp;#039;s what this fit is for. It is a fleet role with a heavy passive tank. This will give you an extra cycle on the dampeners when you get called primary, but whatever tank you fit; once you get called primary, you &amp;#039;&amp;#039;are&amp;#039;&amp;#039; leaving in a pod so concentrate on staying in the fight and dealing damage or denial as long as you can. I was using a fit with MAR and 800mm plate instead but found that I couldn&amp;#039;t run the MAR long enough to make a difference once I started taking damage anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
HIS; 3x light neut blasters, Heavy launcher&lt;br /&gt;
&lt;br /&gt;
MIDS; web/scram and 3 x Sensor Dampeners. Swap web or scramfor Sens boost if you want&lt;br /&gt;
&lt;br /&gt;
LOWS; dmg ctrl, Cap relay, 1600mm plate&lt;br /&gt;
&lt;br /&gt;
===Exequror===&lt;br /&gt;
&lt;br /&gt;
===Guardian-Vexor===&lt;br /&gt;
&lt;br /&gt;
===Thorax=== &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber (although credit to BD, it&amp;#039;s his fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; I am teh shit at PvP so don&amp;#039;t come crying to me when you get blown up, mkay?. This fit, however, comes from the self declared legend Butter Dog and while his ego may be bigger than the Titan he aspires to, he does seem to know a thing or 2 about ship fitting. The one downer about this fit is it is pricey (about 11M loss after insurance, depending on the dmg ctrl and EANM you choose) so don&amp;#039;t fly it unless you can afford to lose it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5 Light Neutron Blaster II&amp;#039;s with Void ammo &lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: 1600mm Tungsten Plate, Armor Exp Hard, EANM, Dmg Cntrl, MAR &lt;br /&gt;
&lt;br /&gt;
Dronebay: 5 Valkerie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I think its sacrilege fitting light neutrons on a thorax, waste of a bonus :P I prefer this, I fought a thorax with a similar setup to bombers once in it and almost had him until his friend in a jaguar warped in and jammed me pre-revelations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5x Elecron blaster IIs with antimatter&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Med rep II, damage control, energized adaptive nano membrane, 800mm plate, mag stab.&lt;br /&gt;
&lt;br /&gt;
Dronebay: 5x hammerheads&lt;br /&gt;
&lt;br /&gt;
===Vexor===&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
===Arazu===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;: Can lock frigs before they warp, scramble from 43km away with Recons 4 and can make any ship not see past their own nose  It needs Recons 4 to fit because of the CPU usage of the cloak, but you should have Recons 4 before using an Arazu anyway, otherwise you&amp;#039;ve got a gimped fitting and can&amp;#039;t scramble as far as you should.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 3x 200mm II Rails, 1x Cov Ops Cloak &lt;br /&gt;
&lt;br /&gt;
Mid: 1x Sensor Booster II, 2x Warp Disruptor II, 3x Remote Sensor Dampener II &lt;br /&gt;
&lt;br /&gt;
Low: 1x Medium Armour Reparier II, 1x Explosive Hardener II, 1x Damage Control II, 1x Best Named Capacitor Power Relay&lt;br /&gt;
&lt;br /&gt;
Rig: Sensor Resolution&lt;br /&gt;
&lt;br /&gt;
===Lachesis===&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser==&lt;br /&gt;
&lt;br /&gt;
===Brutix===&lt;br /&gt;
&lt;br /&gt;
===Myrmidon===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup covers almost every base although the dps isn&amp;#039;t amazing when you&amp;#039;re used to flying blaster ships. It does 360dps, has a great tank, heavy drones for big targets, light for small and it has nos to help kill their tank.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 4x Electron blaster IIs with antimatter, 2x heavy nos&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s, sensor booster&lt;br /&gt;
&lt;br /&gt;
Low: 2x Medium armor rep II, damage control, exp, kin, therm active hardeners&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump (these make your armour reppers work as well as a T2 large repper if you can afford them/when they get cheap)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Dominix====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Ratting 0.0 &lt;br /&gt;
&lt;br /&gt;
Notes; This will tank pretty much any belt spawn so long as you have good cap skills and named cap chargers in the mids. I ran with 3x FB-10 and 2x Eutectics. I rekon you could drop one for an AB or drone mod if you use (ie can afford) T2 cap chargers. Carry a range of ammo for the guns to suit range (Lead will give you about 30km opt) but the majority of your damage output will come from your drones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HIS;&amp;#039;&amp;#039;&amp;#039; 4x 250mm dual rails, 1xTractor beam, 1x Salvager &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIDS;&amp;#039;&amp;#039;&amp;#039; 5x Cap charger mods &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LOWS;&amp;#039;&amp;#039;&amp;#039; 1x LARII, 6x hardeners matched to the damage type you&amp;#039;re ratting. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; T2 Meds matched to the damage type you&amp;#039;re ratting, T2 heavies if you have the skills &lt;br /&gt;
&lt;br /&gt;
====Hyperion====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The megathron works best in gank mode, the hyperion on the other hand works best in tank mode. With armour rep amount rigs and bs lvl 4 you have the equivalent of 4 large armour reps. The DPS isnt as good as the neutronthron but you&amp;#039;re still putting out a nice 6-700dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 8x Ion blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, 2x med cap boosters with 800s&lt;br /&gt;
&lt;br /&gt;
Low: 2x Large armor rep IIs, damage control II, 2x energized adaptive nano membrane IIs, mag stab&lt;br /&gt;
&lt;br /&gt;
Dronebay: 7x hammerheads, 6x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump&lt;br /&gt;
&lt;br /&gt;
====Megathron====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet long range damage dealer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; The focus here is on range and DPS. For fleet sniping you&amp;#039;ll need a range of at least 150km. No tank as you should be aligned and up to speed while engaging, ready to warp out the minute you see red flashies. This is another fit from BD, but this time modified to help warp out. This is an expensive fit, espectally if you go with best named or T2 guns. Make sure you have 100m spare to cover the loss when that happens&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 7 x 425mm rails (T2 if you can fit them, best named you can afford if you can&amp;#039;t), Neutralizer - This will flatten any tacklers that venture near&lt;br /&gt;
&lt;br /&gt;
Mid: 3 x Sensor Booster II, 1 x Tracking Computer II &lt;br /&gt;
&lt;br /&gt;
Low: 2 x Tracking Enhancer II, 3 x Magnetic Field Stabaliser II, 2 x i-stab&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dronebay:&amp;#039;&amp;#039;&amp;#039; 5 x warrior IIs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This is the ultimate neutronthron setup. The plates mean that you dont need to rep as much and so dont go through as many cap boosters, they do reduce your speed a bit but its nothing huge, a good point is that you&amp;#039;re less succeptible to webbers on the last 10km of your path to your target. It does over 1000dps with T2 blasters, enough to kill most battleships before they even get you to armour :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 7x Neutron blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s &lt;br /&gt;
&lt;br /&gt;
Low: Large armour rep II, damage control II, energized adaptive nano membrane II, 2x 1600mm rolled tungsten plates, 2x mag stabs&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: anti-explosive pump, 2x trimark armour pumps (you&amp;#039;ll end up with 24k hp with the plates + rigs)&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1997</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1997"/>
				<updated>2007-04-13T17:05:38Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Rifter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Minmatar Republic was formed over a century ago when the Minmatars threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Minmatars had the support of the Gallente Federation and to this day the two nations are close allies. Yet only a quarter of the Minmatars reside within the Republic, the rest is scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatars are independant and proud, with strong will and many tribal traditions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
([[Ship_fitting_Frontpage|Ship Fitting Frontpage]])&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
===Burst===&lt;br /&gt;
===Breacher===&lt;br /&gt;
===Probe===&lt;br /&gt;
===Rifter===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Gunslinger42&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 3x125mm named autocannons, 1 Small Nos (I&amp;#039;m considering more nos and less guns/rock launchers though)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1 MWD, 1 Web, 1 20km Scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 2xnano, 1 Overdrive Injector&lt;br /&gt;
&lt;br /&gt;
===Slasher===&lt;br /&gt;
===Vigil===&lt;br /&gt;
==Destroyers==&lt;br /&gt;
===Thrasher===&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
===Jaguar===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
===Wolf===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
===Claw===&lt;br /&gt;
===Stiletto===&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
===Cheetah===&lt;br /&gt;
===Hound===&lt;br /&gt;
==Interdictors==&lt;br /&gt;
===Sabre===&lt;br /&gt;
==Cruisers==&lt;br /&gt;
===Bellicose===&lt;br /&gt;
===Rupture===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
===Stabber===&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
===Cyclone===&lt;br /&gt;
===Hurricane===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
===Muninn===&lt;br /&gt;
===Vagabond===&lt;br /&gt;
==Logistics==&lt;br /&gt;
===Scimitar===&lt;br /&gt;
==Force Recons==&lt;br /&gt;
===Huginn===&lt;br /&gt;
===Rapier===&lt;br /&gt;
==Command Ships==&lt;br /&gt;
===Claymore===&lt;br /&gt;
===Sleipnir===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes; Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
===Maelstrom===&lt;br /&gt;
===Tempest===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet Combat&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
&lt;br /&gt;
===Typhoon===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs;&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
===Naglfar===&lt;br /&gt;
==Carrier==&lt;br /&gt;
===Nidhoggur===&lt;br /&gt;
===Hel===&lt;br /&gt;
==Titan==&lt;br /&gt;
===Ragnarok===&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=1996</id>
		<title>Gallente Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=1996"/>
				<updated>2007-04-13T17:02:26Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Incursus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Avec le gaarleek et du van, les fransaize will ruuule ze yuniverse!&lt;br /&gt;
&lt;br /&gt;
Vive la difference!&lt;br /&gt;
&lt;br /&gt;
Seriously, though, we French are zee nutz. Heavy on drones and hybrid guns (Rails ans blasters) and light on missiles and known to be tough to fit without the requisite skills, the Gallente often consider themselves to be playing EVE on &amp;quot;hard&amp;quot; compared to Minnie and (especially) Caldari (missile spamming couch taters) but put the effort in and these most beautifully crafted ships will serve you well.&lt;br /&gt;
&lt;br /&gt;
Return to the [[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]] to browse some of the lesser races ships!&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Incursus====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Long Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x 125mm small railguns&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1x Named MWD, 1x Best Named Web possible (or cap charger if you&amp;#039;ve got others webbing or a hug in the mix so you don&amp;#039;t have to go into nosf range), 1x 20km scram (t2 is better or faction for the added range)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep/overdrive/nanofiber/istab/cap thingie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong/eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Short Range Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3x Named small Ion cannons with AM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1xMWD, 1xWeb, 1x7.5km scram (20km if it&amp;#039;ll fit nicely and you won&amp;#039;t be dropped on the target everytime)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1xMAPC, 1xSmall Rep&lt;br /&gt;
&lt;br /&gt;
====Tristan====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Ares====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Taranis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup seems like one of the best around for the taranis, does around 170dps and the neutrons plus null ammo give you decent enough range for fighting other inties when your range varies alot. The damage control makes full use of your large structure hp effectively doubling it. You can swap the dc for a mag stab if you really want to but it only adds about 15dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 3x Light neutron IIs with null ammo&lt;br /&gt;
&lt;br /&gt;
Mid: 1mn MWD, Stasis Web, 7.5km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Small rep II, damage control, micro aux power core&lt;br /&gt;
&lt;br /&gt;
Dronebay: 2x hobgoblin II&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Enyo====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Small gang PvP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I have not yet tested this in PvP, but it pisses all over L2 missions (as it should) and hits consistently well from 2k up to 45k once you have the requisite ammo loaded. Missile launcher is there for want of something better, tbh, especially as my missile skills are teh lose. I think if you train the missile range skills up enough, you could get a T2 Rocket launcher hitting at 10k, which would complement the 125s nicely. The fit calls out an AB, but MWD should fit. That said, I haven&amp;#039;t tested the effect on cap but I expect it would not be good&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
His: 4x 125mm rails 1x missile launcher&lt;br /&gt;
&lt;br /&gt;
Mids: ABII 20k scram&lt;br /&gt;
&lt;br /&gt;
Lows: dmg ctrl, energ expl, Cap charger, SARII&lt;br /&gt;
&lt;br /&gt;
====Ishkur====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Destoyers==&lt;br /&gt;
&lt;br /&gt;
====Catalyst====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Celestis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet support &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Celestis gets a bonus to sensor dampening, so that&amp;#039;s what this fit is for. It is a fleet role with a heavy passive tank. This will give you an extra cycle on the dampeners when you get called primary, but whatever tank you fit; once you get called primary, you &amp;#039;&amp;#039;are&amp;#039;&amp;#039; leaving in a pod so concentrate on staying in the fight and dealing damage or denial as long as you can. I was using a fit with MAR and 800mm plate instead but found that I couldn&amp;#039;t run the MAR long enough to make a difference once I started taking damage anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
HIS; 3x light neut blasters, Heavy launcher&lt;br /&gt;
&lt;br /&gt;
MIDS; web/scram and 3 x Sensor Dampeners. Swap web or scramfor Sens boost if you want&lt;br /&gt;
&lt;br /&gt;
LOWS; dmg ctrl, Cap relay, 1600mm plate&lt;br /&gt;
&lt;br /&gt;
====Thorax==== &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber (although credit to BD, it&amp;#039;s his fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; I am teh shit at PvP so don&amp;#039;t come crying to me when you get blown up, mkay?. This fit, however, comes from the self declared legend Butter Dog and while his ego may be bigger than the Titan he aspires to, he does seem to know a thing or 2 about ship fitting. The one downer about this fit is it is pricey (about 11M loss after insurance, depending on the dmg ctrl and EANM you choose) so don&amp;#039;t fly it unless you can afford to lose it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5 Light Neutron Blaster II&amp;#039;s with Void ammo &lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: 1600mm Tungsten Plate, Armor Exp Hard, EANM, Dmg Cntrl, MAR &lt;br /&gt;
&lt;br /&gt;
Dronebay: 5 Valkerie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I think its sacrilege fitting light neutrons on a thorax, waste of a bonus :P I prefer this, I fought a thorax with a similar setup to bombers once in it and almost had him until his friend in a jaguar warped in and jammed me pre-revelations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5x Elecron blaster IIs with antimatter&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Med rep II, damage control, energized adaptive nano membrane, 800mm plate, mag stab.&lt;br /&gt;
&lt;br /&gt;
Dronebay: 5x hammerheads&lt;br /&gt;
&lt;br /&gt;
====Vexor====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
===Arazu===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;: Can lock frigs before they warp, scramble from 43km away with Recons 4 and can make any ship not see past their own nose  It needs Recons 4 to fit because of the CPU usage of the cloak, but you should have Recons 4 before using an Arazu anyway, otherwise you&amp;#039;ve got a gimped fitting and can&amp;#039;t scramble as far as you should.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 3x 200mm II Rails, 1x Cov Ops Cloak &lt;br /&gt;
&lt;br /&gt;
Mid: 1x Sensor Booster II, 2x Warp Disruptor II, 3x Remote Sensor Dampener II &lt;br /&gt;
&lt;br /&gt;
Low: 1x Medium Armour Reparier II, 1x Explosive Hardener II, 1x Damage Control II, 1x Best Named Capacitor Power Relay&lt;br /&gt;
&lt;br /&gt;
Rig: Sensor Resolution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser==&lt;br /&gt;
&lt;br /&gt;
===Brutix===&lt;br /&gt;
&lt;br /&gt;
===Myrmidon===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup covers almost every base although the dps isn&amp;#039;t amazing when you&amp;#039;re used to flying blaster ships. It does 360dps, has a great tank, heavy drones for big targets, light for small and it has nos to help kill their tank.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 4x Electron blaster IIs with antimatter, 2x heavy nos&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s, sensor booster&lt;br /&gt;
&lt;br /&gt;
Low: 2x Medium armor rep II, damage control, exp, kin, therm active hardeners&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump (these make your armour reppers work as well as a T2 large repper if you can afford them/when they get cheap)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Dominix====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Ratting 0.0 &lt;br /&gt;
&lt;br /&gt;
Notes; This will tank pretty much any belt spawn so long as you have good cap skills and named cap chargers in the mids. I ran with 3x FB-10 and 2x Eutectics. I rekon you could drop one for an AB or drone mod if you use (ie can afford) T2 cap chargers. Carry a range of ammo for the guns to suit range (Lead will give you about 30km opt) but the majority of your damage output will come from your drones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HIS;&amp;#039;&amp;#039;&amp;#039; 4x 250mm dual rails, 1xTractor beam, 1x Salvager &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIDS;&amp;#039;&amp;#039;&amp;#039; 5x Cap charger mods &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LOWS;&amp;#039;&amp;#039;&amp;#039; 1x LARII, 6x hardeners matched to the damage type you&amp;#039;re ratting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; T2 Meds matched to the damage type you&amp;#039;re ratting, T2 heavies if you have the skills &lt;br /&gt;
&lt;br /&gt;
====Megathron====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet long range damage dealer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; The focus here is on range and DPS. For fleet sniping you&amp;#039;ll need a range of at least 150km. No tank as you should be aligned and up to speed while engaging, ready to warp out the minute you see red flashies. This is another fit from BD, but this time modified to help warp out. This is an expensive fit, espectally if you go with best named or T2 guns. Make sure you have 100m spare to cover the loss when that happens&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 7 x 425mm rails (T2 if you can fit them, best named you can afford if you can&amp;#039;t), Neutralizer - This will flatten any tacklers that venture near&lt;br /&gt;
&lt;br /&gt;
Mid: 3 x Sensor Booster II, 1 x Tracking Computer II &lt;br /&gt;
&lt;br /&gt;
Low: 2 x Tracking Enhancer II, 3 x Magnetic Field Stabaliser II, 2 x i-stab&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dronebay:&amp;#039;&amp;#039;&amp;#039; 5 x warrior IIs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This is the ultimate neutronthron setup. The plates mean that you dont need to rep as much and so dont go through as many cap boosters, they do reduce your speed a bit but its nothing huge, a good point is that you&amp;#039;re less succeptible to webbers on the last 10km of your path to your target. It does over 1000dps with T2 blasters, enough to kill most battleships before they even get you to armour :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 7x Neutron blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s &lt;br /&gt;
&lt;br /&gt;
Low: Large armour rep II, damage control II, energized adaptive nano membrane II, 2x 1600mm rolled tungsten plates, 2x mag stabs&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: anti-explosive pump, 2x trimark armour pumps (you&amp;#039;ll end up with 24k hp with the plates + rigs)&lt;br /&gt;
&lt;br /&gt;
====Hyperion====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The megathron works best in gank mode, the hyperion on the other hand works best in tank mode. With armour rep amount rigs and bs lvl 4 you have the equivalent of 4 large armour reps. The DPS isnt as good as the neutronthron but you&amp;#039;re still putting out a nice 6-700dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 8x Ion blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, 2x med cap boosters with 800s&lt;br /&gt;
&lt;br /&gt;
Low: 2x Large armor rep IIs, damage control II, 2x energized adaptive nano membrane IIs, mag stab&lt;br /&gt;
&lt;br /&gt;
Dronebay: 7x hammerheads, 6x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=1995</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=1995"/>
				<updated>2007-04-13T16:51:30Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: /* Punisher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert-Ops Frigates==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pure Gankageddon for gang use&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meds(3):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Mwd II (named is fine for fit)&lt;br /&gt;
&lt;br /&gt;
2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap)&lt;br /&gt;
OR &lt;br /&gt;
1x Sensor booster II&lt;br /&gt;
1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Lar II (or MAR II for fit)&lt;br /&gt;
3x HS II (essential, faction if you&amp;#039;ve got dosh to burn)&lt;br /&gt;
2x CPR&lt;br /&gt;
2x Tracking Enhancers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever. &lt;br /&gt;
- buzzmong&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=1994</id>
		<title>Gallente Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=1994"/>
				<updated>2007-04-13T15:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Avec le gaarleek et du van, les fransaize will ruuule ze yuniverse!&lt;br /&gt;
&lt;br /&gt;
Vive la difference!&lt;br /&gt;
&lt;br /&gt;
Seriously, though, we French are zee nutz. Heavy on drones and hybrid guns (Rails ans blasters) and light on missiles and known to be tough to fit without the requisite skills, the Gallente often consider themselves to be playing EVE on &amp;quot;hard&amp;quot; compared to Minnie and (especially) Caldari (missile spamming couch taters) but put the effort in and these most beautifully crafted ships will serve you well.&lt;br /&gt;
&lt;br /&gt;
Return to the [[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]] to browse some of the lesser races ships!&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Incursus====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Tristan====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Ares====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Taranis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup seems like one of the best around for the taranis, does around 170dps and the neutrons plus null ammo give you decent enough range for fighting other inties when your range varies alot. The damage control makes full use of your large structure hp effectively doubling it. You can swap the dc for a mag stab if you really want to but it only adds about 15dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 3x Light neutron IIs with null ammo&lt;br /&gt;
&lt;br /&gt;
Mid: 1mn MWD, Stasis Web, 7.5km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Small rep II, damage control, micro aux power core&lt;br /&gt;
&lt;br /&gt;
Dronebay: 2x hobgoblin II&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Enyo====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Small gang PvP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I have not yet tested this in PvP, but it pisses all over L2 missions (as it should) and hits consistently well from 2k up to 45k once you have the requisite ammo loaded. Missile launcher is there for want of something better, tbh, especially as my missile skills are teh lose. I think if you train the missile range skills up enough, you could get a T2 Rocket launcher hitting at 10k, which would complement the 125s nicely. The fit calls out an AB, but MWD should fit. That said, I haven&amp;#039;t tested the effect on cap but I expect it would not be good&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
His: 4x 125mm rails 1x missile launcher&lt;br /&gt;
&lt;br /&gt;
Mids: ABII 20k scram&lt;br /&gt;
&lt;br /&gt;
Lows: dmg ctrl, energ expl, Cap charger, SARII&lt;br /&gt;
&lt;br /&gt;
====Ishkur====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Destoyers==&lt;br /&gt;
&lt;br /&gt;
====Catalyst====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Celestis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet support &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Celestis gets a bonus to sensor dampening, so that&amp;#039;s what this fit is for. It is a fleet role with a heavy passive tank. This will give you an extra cycle on the dampeners when you get called primary, but whatever tank you fit; once you get called primary, you &amp;#039;&amp;#039;are&amp;#039;&amp;#039; leaving in a pod so concentrate on staying in the fight and dealing damage or denial as long as you can. I was using a fit with MAR and 800mm plate instead but found that I couldn&amp;#039;t run the MAR long enough to make a difference once I started taking damage anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
HIS; 3x light neut blasters, Heavy launcher&lt;br /&gt;
&lt;br /&gt;
MIDS; web/scram and 3 x Sensor Dampeners. Swap web or scramfor Sens boost if you want&lt;br /&gt;
&lt;br /&gt;
LOWS; dmg ctrl, Cap relay, 1600mm plate&lt;br /&gt;
&lt;br /&gt;
====Thorax==== &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber (although credit to BD, it&amp;#039;s his fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; I am teh shit at PvP so don&amp;#039;t come crying to me when you get blown up, mkay?. This fit, however, comes from the self declared legend Butter Dog and while his ego may be bigger than the Titan he aspires to, he does seem to know a thing or 2 about ship fitting. The one downer about this fit is it is pricey (about 11M loss after insurance, depending on the dmg ctrl and EANM you choose) so don&amp;#039;t fly it unless you can afford to lose it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5 Light Neutron Blaster II&amp;#039;s with Void ammo &lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: 1600mm Tungsten Plate, Armor Exp Hard, EANM, Dmg Cntrl, MAR &lt;br /&gt;
&lt;br /&gt;
Dronebay: 5 Valkerie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I think its sacrilege fitting light neutrons on a thorax, waste of a bonus :P I prefer this, I fought a thorax with a similar setup to bombers once in it and almost had him until his friend in a jaguar warped in and jammed me pre-revelations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5x Elecron blaster IIs with antimatter&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Med rep II, damage control, energized adaptive nano membrane, 800mm plate, mag stab.&lt;br /&gt;
&lt;br /&gt;
Dronebay: 5x hammerheads&lt;br /&gt;
&lt;br /&gt;
====Vexor====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
===Arazu===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: eRabbit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;: Can lock frigs before they warp, scramble from 43km away with Recons 4 and can make any ship not see past their own nose  It needs Recons 4 to fit because of the CPU usage of the cloak, but you should have Recons 4 before using an Arazu anyway, otherwise you&amp;#039;ve got a gimped fitting and can&amp;#039;t scramble as far as you should.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 3x 200mm II Rails, 1x Cov Ops Cloak &lt;br /&gt;
&lt;br /&gt;
Mid: 1x Sensor Booster II, 2x Warp Disruptor II, 3x Remote Sensor Dampener II &lt;br /&gt;
&lt;br /&gt;
Low: 1x Medium Armour Reparier II, 1x Explosive Hardener II, 1x Damage Control II, 1x Best Named Capacitor Power Relay&lt;br /&gt;
&lt;br /&gt;
Rig: Sensor Resolution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser==&lt;br /&gt;
&lt;br /&gt;
===Brutix===&lt;br /&gt;
&lt;br /&gt;
===Myrmidon===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup covers almost every base although the dps isn&amp;#039;t amazing when you&amp;#039;re used to flying blaster ships. It does 360dps, has a great tank, heavy drones for big targets, light for small and it has nos to help kill their tank.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 4x Electron blaster IIs with antimatter, 2x heavy nos&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s, sensor booster&lt;br /&gt;
&lt;br /&gt;
Low: 2x Medium armor rep II, damage control, exp, kin, therm active hardeners&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump (these make your armour reppers work as well as a T2 large repper if you can afford them/when they get cheap)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Dominix====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Ratting 0.0 &lt;br /&gt;
&lt;br /&gt;
Notes; This will tank pretty much any belt spawn so long as you have good cap skills and named cap chargers in the mids. I ran with 3x FB-10 and 2x Eutectics. I rekon you could drop one for an AB or drone mod if you use (ie can afford) T2 cap chargers. Carry a range of ammo for the guns to suit range (Lead will give you about 30km opt) but the majority of your damage output will come from your drones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HIS;&amp;#039;&amp;#039;&amp;#039; 4x 250mm dual rails, 1xTractor beam, 1x Salvager &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIDS;&amp;#039;&amp;#039;&amp;#039; 5x Cap charger mods &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LOWS;&amp;#039;&amp;#039;&amp;#039; 1x LARII, 6x hardeners matched to the damage type you&amp;#039;re ratting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; T2 Meds matched to the damage type you&amp;#039;re ratting, T2 heavies if you have the skills &lt;br /&gt;
&lt;br /&gt;
====Megathron====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet long range damage dealer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; The focus here is on range and DPS. For fleet sniping you&amp;#039;ll need a range of at least 150km. No tank as you should be aligned and up to speed while engaging, ready to warp out the minute you see red flashies. This is another fit from BD, but this time modified to help warp out. This is an expensive fit, espectally if you go with best named or T2 guns. Make sure you have 100m spare to cover the loss when that happens&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 7 x 425mm rails (T2 if you can fit them, best named you can afford if you can&amp;#039;t), Neutralizer - This will flatten any tacklers that venture near&lt;br /&gt;
&lt;br /&gt;
Mid: 3 x Sensor Booster II, 1 x Tracking Computer II &lt;br /&gt;
&lt;br /&gt;
Low: 2 x Tracking Enhancer II, 3 x Magnetic Field Stabaliser II, 2 x i-stab&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dronebay:&amp;#039;&amp;#039;&amp;#039; 5 x warrior IIs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This is the ultimate neutronthron setup. The plates mean that you dont need to rep as much and so dont go through as many cap boosters, they do reduce your speed a bit but its nothing huge, a good point is that you&amp;#039;re less succeptible to webbers on the last 10km of your path to your target. It does over 1000dps with T2 blasters, enough to kill most battleships before they even get you to armour :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 7x Neutron blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s &lt;br /&gt;
&lt;br /&gt;
Low: Large armour rep II, damage control II, energized adaptive nano membrane II, 2x 1600mm rolled tungsten plates, 2x mag stabs&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: anti-explosive pump, 2x trimark armour pumps (you&amp;#039;ll end up with 24k hp with the plates + rigs)&lt;br /&gt;
&lt;br /&gt;
====Hyperion====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The megathron works best in gank mode, the hyperion on the other hand works best in tank mode. With armour rep amount rigs and bs lvl 4 you have the equivalent of 4 large armour reps. The DPS isnt as good as the neutronthron but you&amp;#039;re still putting out a nice 6-700dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 8x Ion blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, 2x med cap boosters with 800s&lt;br /&gt;
&lt;br /&gt;
Low: 2x Large armor rep IIs, damage control II, 2x energized adaptive nano membrane IIs, mag stab&lt;br /&gt;
&lt;br /&gt;
Dronebay: 7x hammerheads, 6x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=1993</id>
		<title>Caldari Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=1993"/>
				<updated>2007-04-13T15:38:29Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Caldari State is ruled by several mega-corporations, there is no central government to speak off, all territories within the state are owned and ruled by a corporation. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyality to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
By far the most popular race but for a long time they were limited to missile spamming only due to the lack of a railgun capable battleship.  Enter the Rokh, the sniper ship of choice and rapidly becoming &amp;#039;&amp;#039;the&amp;#039;&amp;#039; fleet combat bs in Eve.  What is it with the birds?&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Bantam====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Condor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Griffin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Heron====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Kestrel====&lt;br /&gt;
&lt;br /&gt;
A great fun and easy to fit frigate that can punch above its weight in gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic Kessy: 4 Std Msl, shield booster, EW/Tgt Painter/Webbers, 2 nanos&lt;br /&gt;
Kessy Inty Pwner: 4 Rkts, 2 web, 1 scram, 1 MAPC, 1 400mm plate&lt;br /&gt;
&lt;br /&gt;
====Merlin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP solo / small gang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; 3x Standard Missile Launcher II &amp;#039;&amp;#039;(Optional 125/150 rail)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 20k Scram, 1MN Micro Warp Drive II, Cap recharge mod&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Micro Auxillery Powercore, Cap recharge mod, Inertial stabiliser&lt;br /&gt;
&lt;br /&gt;
Admittedly I (Fear) have very little experience using this ship in anger, however the secret is to stay outside of web range (10-12km usually), orbit at 15km with the MWD on all the time and watch your cap.  If you can orbit them at 4,500km/s very little will hit you.  Faction / Officer scramblers are preferred because they use significantly less cap. Best named Inertial Stabiliser makes loads of difference also.  If you can stretch to it a Gitsi A-type MWD and a True Sancha Scrambler.&lt;br /&gt;
&lt;br /&gt;
Do not engage drone boats or where T2 drones are used. Do not engage destroyers or dictors.&lt;br /&gt;
&lt;br /&gt;
====Raptor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Harpy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Hawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Covert-Ops Frigates==&lt;br /&gt;
&lt;br /&gt;
====Buzzard====&lt;br /&gt;
&lt;br /&gt;
Covops cloak, recon launcher, nanos in the lows and whatever you can fit in the mids (ship scanner, cargo scanner, roid scanner are all ideas)&lt;br /&gt;
&lt;br /&gt;
====Manticore====&lt;br /&gt;
&lt;br /&gt;
Stealth bombers are the submarines of Eve.  Creeping around cloaked and popping up unexpectedly to launch cruise missile death on unsuspecting foes.  Like subs tho, they tend to crumple as soon as someone looks at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H: Improved Cloaking Device T2, 3 Cruise Launcher T2 M: 2 Sensor Booster T2, 2 Remote Sensor Damp T2 L: Nanos&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Cormorant====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Flycatcher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Blackbird====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fit Type;&amp;#039;&amp;#039;&amp;#039; Small Gang Work&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; If your cap and EW skills arn&amp;#039;t up to scratch, yuor going to strugle for cap with racial jammers, and multi specs eat your cap alive. With EW 4 though, and the cap skills at 4 should be ok. Named jammers help alot, as they eat less cap. t2 isn&amp;#039;t worth it as it has the same jamming strenght as best named for alot more cap and more CPU.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X Heavy Missile Launcher I, 1 X Medium Noseratu I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X Sensor Booster I, 5 X Racial ECM Jammers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Signal Distortion Amplifier &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 2 X Cap Power Relays &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 1 X Signal Distortion Amplifier and 1X Cap Power Relay&lt;br /&gt;
&lt;br /&gt;
====Caracal====&lt;br /&gt;
&lt;br /&gt;
Everyone&amp;#039;s favourite budget PvP ship.  Easy to fit, very versatile and cheap as chips.  You can experiment with Assaults, Hvy Assault or Heavies in the highs, tank, tackle or EW in the mids and still leave room in the lows for whatever you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caracal Anti Frig: Std Asslt Launchers, Med Nos, 10MN Ab, web, scram, cap recharger/second web, BCU, 800mm plate&lt;br /&gt;
Caracal Fleet: Hvy Msls, 10MN Ab, EW, Sensor booster, 2 BCUs&lt;br /&gt;
&lt;br /&gt;
====Moa====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Osprey====&lt;br /&gt;
&lt;br /&gt;
This ship specialises in remote shield transfer.  It comes into its own once a POS has left reinforced mode and needs a very fast shield boost.  Very rarely seen outside of this role.&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Cerberus====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Eagle====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Falcon====&lt;br /&gt;
&lt;br /&gt;
A glorified covops frig with plenty of room for toys but does no damage.  None at all.  Primary weapon is the ECM and stealth.  Use best name ECM rather than T2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  Covops Cloak T2, Probe Launcher, 2 HAM T2 or Cyno Gen  M: 4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L: Co-Proc, Sig Distortion Amp T2, Nano&lt;br /&gt;
&lt;br /&gt;
====Rook====&lt;br /&gt;
&lt;br /&gt;
Can you say Primary? Since the ECM nerf in Revelations, this combat recon has come into its own as the strongest EW ship.  At the price you&amp;#039;re better off using a Blackbird or Scorpion for fleetwork but it&amp;#039;s still good for small gangs.  Some people like to stick a cloak on but since it can&amp;#039;t do covops I don&amp;#039;t see the point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  5 Heavy or Hvy Asslt Missile T2, 1 Nos if you can fit it  M:  4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L:  2 BCU T2 &lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Basilisk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Drake====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2); 10mn AB&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This is very much like the Ferox, only better.  More missile hard points, missile bonuses and more fitting slots.  The extra mid slot allows an AB which can make PvE so much more pleasant.  The one remaining high slot can be used for tractor beam / salvager / med nos.&lt;br /&gt;
&lt;br /&gt;
====Ferox====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This will happily do Lvl 3 missions.  The secret is to keep it out of range as best as you can and the shield tank is something like 12k which takes a lot of fire to eat through.&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Nighthawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vulture====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Raven====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Rokh====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Scorpion====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Chimera====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Wyvern====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=1992</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=1992"/>
				<updated>2007-04-13T15:38:12Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert-Ops Frigates==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pure Gankageddon for gang use&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meds(3):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Mwd II (named is fine for fit)&lt;br /&gt;
&lt;br /&gt;
2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap)&lt;br /&gt;
OR &lt;br /&gt;
1x Sensor booster II&lt;br /&gt;
1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Lar II (or MAR II for fit)&lt;br /&gt;
3x HS II (essential, faction if you&amp;#039;ve got dosh to burn)&lt;br /&gt;
2x CPR&lt;br /&gt;
2x Tracking Enhancers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever. &lt;br /&gt;
- buzzmong&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1991</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1991"/>
				<updated>2007-04-13T15:37:55Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Minmatar Republic was formed over a century ago when the Minmatars threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Minmatars had the support of the Gallente Federation and to this day the two nations are close allies. Yet only a quarter of the Minmatars reside within the Republic, the rest is scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatars are independant and proud, with strong will and many tribal traditions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
([[Ship_fitting_Frontpage|Ship Fitting Frontpage]])&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
===Burst===&lt;br /&gt;
===Breacher===&lt;br /&gt;
===Probe===&lt;br /&gt;
===Rifter===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
===Slasher===&lt;br /&gt;
===Vigil===&lt;br /&gt;
==Destroyers==&lt;br /&gt;
===Thrasher===&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
===Jaguar===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
===Wolf===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
===Claw===&lt;br /&gt;
===Stiletto===&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
===Cheetah===&lt;br /&gt;
===Hound===&lt;br /&gt;
==Interdictors==&lt;br /&gt;
===Sabre===&lt;br /&gt;
==Cruisers==&lt;br /&gt;
===Bellicose===&lt;br /&gt;
===Rupture===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
===Stabber===&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
===Cyclone===&lt;br /&gt;
===Hurricane===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
===Muninn===&lt;br /&gt;
===Vagabond===&lt;br /&gt;
==Logistics==&lt;br /&gt;
===Scimitar===&lt;br /&gt;
==Force Recons==&lt;br /&gt;
===Huginn===&lt;br /&gt;
===Rapier===&lt;br /&gt;
==Command Ships==&lt;br /&gt;
===Claymore===&lt;br /&gt;
===Sleipnir===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes; Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
===Maelstrom===&lt;br /&gt;
===Tempest===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet Combat&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
&lt;br /&gt;
===Typhoon===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs;&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
===Naglfar===&lt;br /&gt;
==Carrier==&lt;br /&gt;
===Nidhoggur===&lt;br /&gt;
===Hel===&lt;br /&gt;
==Titan==&lt;br /&gt;
===Ragnarok===&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1990</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1990"/>
				<updated>2007-04-13T15:37:40Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Minmatar Republic was formed over a century ago when the Minmatars threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Minmatars had the support of the Gallente Federation and to this day the two nations are close allies. Yet only a quarter of the Minmatars reside within the Republic, the rest is scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatars are independant and proud, with strong will and many tribal traditions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
([[Ship_fitting_Frontpage|Ship Fitting Frontpage]].)&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
===Burst===&lt;br /&gt;
===Breacher===&lt;br /&gt;
===Probe===&lt;br /&gt;
===Rifter===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
===Slasher===&lt;br /&gt;
===Vigil===&lt;br /&gt;
==Destroyers==&lt;br /&gt;
===Thrasher===&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
===Jaguar===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
===Wolf===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
===Claw===&lt;br /&gt;
===Stiletto===&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
===Cheetah===&lt;br /&gt;
===Hound===&lt;br /&gt;
==Interdictors==&lt;br /&gt;
===Sabre===&lt;br /&gt;
==Cruisers==&lt;br /&gt;
===Bellicose===&lt;br /&gt;
===Rupture===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
===Stabber===&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
===Cyclone===&lt;br /&gt;
===Hurricane===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
===Muninn===&lt;br /&gt;
===Vagabond===&lt;br /&gt;
==Logistics==&lt;br /&gt;
===Scimitar===&lt;br /&gt;
==Force Recons==&lt;br /&gt;
===Huginn===&lt;br /&gt;
===Rapier===&lt;br /&gt;
==Command Ships==&lt;br /&gt;
===Claymore===&lt;br /&gt;
===Sleipnir===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes; Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
===Maelstrom===&lt;br /&gt;
===Tempest===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet Combat&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
&lt;br /&gt;
===Typhoon===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs;&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
===Naglfar===&lt;br /&gt;
==Carrier==&lt;br /&gt;
===Nidhoggur===&lt;br /&gt;
===Hel===&lt;br /&gt;
==Titan==&lt;br /&gt;
===Ragnarok===&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=1989</id>
		<title>Caldari Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=1989"/>
				<updated>2007-04-13T15:37:16Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Caldari State is ruled by several mega-corporations, there is no central government to speak off, all territories within the state are owned and ruled by a corporation. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyality to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
By far the most popular race but for a long time they were limited to missile spamming only due to the lack of a railgun capable battleship.  Enter the Rokh, the sniper ship of choice and rapidly becoming &amp;#039;&amp;#039;the&amp;#039;&amp;#039; fleet combat bs in Eve.  What is it with the birds?&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]].&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Bantam====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Condor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Griffin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Heron====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Kestrel====&lt;br /&gt;
&lt;br /&gt;
A great fun and easy to fit frigate that can punch above its weight in gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic Kessy: 4 Std Msl, shield booster, EW/Tgt Painter/Webbers, 2 nanos&lt;br /&gt;
Kessy Inty Pwner: 4 Rkts, 2 web, 1 scram, 1 MAPC, 1 400mm plate&lt;br /&gt;
&lt;br /&gt;
====Merlin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP solo / small gang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; 3x Standard Missile Launcher II &amp;#039;&amp;#039;(Optional 125/150 rail)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 20k Scram, 1MN Micro Warp Drive II, Cap recharge mod&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Micro Auxillery Powercore, Cap recharge mod, Inertial stabiliser&lt;br /&gt;
&lt;br /&gt;
Admittedly I (Fear) have very little experience using this ship in anger, however the secret is to stay outside of web range (10-12km usually), orbit at 15km with the MWD on all the time and watch your cap.  If you can orbit them at 4,500km/s very little will hit you.  Faction / Officer scramblers are preferred because they use significantly less cap. Best named Inertial Stabiliser makes loads of difference also.  If you can stretch to it a Gitsi A-type MWD and a True Sancha Scrambler.&lt;br /&gt;
&lt;br /&gt;
Do not engage drone boats or where T2 drones are used. Do not engage destroyers or dictors.&lt;br /&gt;
&lt;br /&gt;
====Raptor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Harpy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Hawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Covert-Ops Frigates==&lt;br /&gt;
&lt;br /&gt;
====Buzzard====&lt;br /&gt;
&lt;br /&gt;
Covops cloak, recon launcher, nanos in the lows and whatever you can fit in the mids (ship scanner, cargo scanner, roid scanner are all ideas)&lt;br /&gt;
&lt;br /&gt;
====Manticore====&lt;br /&gt;
&lt;br /&gt;
Stealth bombers are the submarines of Eve.  Creeping around cloaked and popping up unexpectedly to launch cruise missile death on unsuspecting foes.  Like subs tho, they tend to crumple as soon as someone looks at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H: Improved Cloaking Device T2, 3 Cruise Launcher T2 M: 2 Sensor Booster T2, 2 Remote Sensor Damp T2 L: Nanos&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Cormorant====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Flycatcher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Blackbird====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fit Type;&amp;#039;&amp;#039;&amp;#039; Small Gang Work&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; If your cap and EW skills arn&amp;#039;t up to scratch, yuor going to strugle for cap with racial jammers, and multi specs eat your cap alive. With EW 4 though, and the cap skills at 4 should be ok. Named jammers help alot, as they eat less cap. t2 isn&amp;#039;t worth it as it has the same jamming strenght as best named for alot more cap and more CPU.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X Heavy Missile Launcher I, 1 X Medium Noseratu I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X Sensor Booster I, 5 X Racial ECM Jammers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Signal Distortion Amplifier &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 2 X Cap Power Relays &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 1 X Signal Distortion Amplifier and 1X Cap Power Relay&lt;br /&gt;
&lt;br /&gt;
====Caracal====&lt;br /&gt;
&lt;br /&gt;
Everyone&amp;#039;s favourite budget PvP ship.  Easy to fit, very versatile and cheap as chips.  You can experiment with Assaults, Hvy Assault or Heavies in the highs, tank, tackle or EW in the mids and still leave room in the lows for whatever you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caracal Anti Frig: Std Asslt Launchers, Med Nos, 10MN Ab, web, scram, cap recharger/second web, BCU, 800mm plate&lt;br /&gt;
Caracal Fleet: Hvy Msls, 10MN Ab, EW, Sensor booster, 2 BCUs&lt;br /&gt;
&lt;br /&gt;
====Moa====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Osprey====&lt;br /&gt;
&lt;br /&gt;
This ship specialises in remote shield transfer.  It comes into its own once a POS has left reinforced mode and needs a very fast shield boost.  Very rarely seen outside of this role.&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Cerberus====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Eagle====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Falcon====&lt;br /&gt;
&lt;br /&gt;
A glorified covops frig with plenty of room for toys but does no damage.  None at all.  Primary weapon is the ECM and stealth.  Use best name ECM rather than T2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  Covops Cloak T2, Probe Launcher, 2 HAM T2 or Cyno Gen  M: 4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L: Co-Proc, Sig Distortion Amp T2, Nano&lt;br /&gt;
&lt;br /&gt;
====Rook====&lt;br /&gt;
&lt;br /&gt;
Can you say Primary? Since the ECM nerf in Revelations, this combat recon has come into its own as the strongest EW ship.  At the price you&amp;#039;re better off using a Blackbird or Scorpion for fleetwork but it&amp;#039;s still good for small gangs.  Some people like to stick a cloak on but since it can&amp;#039;t do covops I don&amp;#039;t see the point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  5 Heavy or Hvy Asslt Missile T2, 1 Nos if you can fit it  M:  4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L:  2 BCU T2 &lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Basilisk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Drake====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2); 10mn AB&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This is very much like the Ferox, only better.  More missile hard points, missile bonuses and more fitting slots.  The extra mid slot allows an AB which can make PvE so much more pleasant.  The one remaining high slot can be used for tractor beam / salvager / med nos.&lt;br /&gt;
&lt;br /&gt;
====Ferox====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This will happily do Lvl 3 missions.  The secret is to keep it out of range as best as you can and the shield tank is something like 12k which takes a lot of fire to eat through.&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Nighthawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vulture====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Raven====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Rokh====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Scorpion====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Chimera====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Wyvern====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=1988</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=1988"/>
				<updated>2007-04-13T15:36:53Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]].&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert-Ops Frigates==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pure Gankageddon for gang use&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meds(3):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Mwd II (named is fine for fit)&lt;br /&gt;
&lt;br /&gt;
2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap)&lt;br /&gt;
OR &lt;br /&gt;
1x Sensor booster II&lt;br /&gt;
1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Lar II (or MAR II for fit)&lt;br /&gt;
3x HS II (essential, faction if you&amp;#039;ve got dosh to burn)&lt;br /&gt;
2x CPR&lt;br /&gt;
2x Tracking Enhancers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever. &lt;br /&gt;
- buzzmong&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=1987</id>
		<title>Gallente Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=1987"/>
				<updated>2007-04-13T15:36:29Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Avec le gaarleek et du van, les fransaize will ruuule ze yuniverse!&lt;br /&gt;
&lt;br /&gt;
Vive la difference!&lt;br /&gt;
&lt;br /&gt;
Seriously, though, we French are zee nutz. Heavy on drones and hybrid guns (Rails ans blasters) and light on missiles and known to be tough to fit without the requisite skills, the Gallente often consider themselves to be playing EVE on &amp;quot;hard&amp;quot; compared to Minnie and (especially) Caldari (missile spamming couch taters) but put the effort in and these most beautifully crafted ships will serve you well.&lt;br /&gt;
&lt;br /&gt;
Return to the [[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]] to browse some of the lesser races ships!&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Incursus====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Tristan====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Ares====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Taranis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup seems like one of the best around for the taranis, does around 170dps and the neutrons plus null ammo give you decent enough range for fighting other inties when your range varies alot. The damage control makes full use of your large structure hp effectively doubling it. You can swap the dc for a mag stab if you really want to but it only adds about 15dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 3x Light neutron IIs with null ammo&lt;br /&gt;
&lt;br /&gt;
Mid: 1mn MWD, Stasis Web, 7.5km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Small rep II, damage control, micro aux power core&lt;br /&gt;
&lt;br /&gt;
Dronebay: 2x hobgoblin II&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Enyo====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Small gang PvP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I have not yet tested this in PvP, but it pisses all over L2 missions (as it should) and hits consistently well from 2k up to 45k once you have the requisite ammo loaded. Missile launcher is there for want of something better, tbh, especially as my missile skills are teh lose. I think if you train the missile range skills up enough, you could get a T2 Rocket launcher hitting at 10k, which would complement the 125s nicely. The fit calls out an AB, but MWD should fit. That said, I haven&amp;#039;t tested the effect on cap but I expect it would not be good&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
His: 4x 125mm rails 1x missile launcher&lt;br /&gt;
&lt;br /&gt;
Mids: ABII 20k scram&lt;br /&gt;
&lt;br /&gt;
Lows: dmg ctrl, energ expl, Cap charger, SARII&lt;br /&gt;
&lt;br /&gt;
====Ishkur====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Destoyers==&lt;br /&gt;
&lt;br /&gt;
====Catalyst====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Celestis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet support &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Celestis gets a bonus to sensor dampening, so that&amp;#039;s what this fit is for. It is a fleet role with a heavy passive tank. This will give you an extra cycle on the dampeners when you get called primary, but whatever tank you fit; once you get called primary, you &amp;#039;&amp;#039;are&amp;#039;&amp;#039; leaving in a pod so concentrate on staying in the fight and dealing damage or denial as long as you can. I was using a fit with MAR and 800mm plate instead but found that I couldn&amp;#039;t run the MAR long enough to make a difference once I started taking damage anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
HIS; 3x light neut blasters, Heavy launcher&lt;br /&gt;
&lt;br /&gt;
MIDS; web/scram and 3 x Sensor Dampeners. Swap web or scramfor Sens boost if you want&lt;br /&gt;
&lt;br /&gt;
LOWS; dmg ctrl, Cap relay, 1600mm plate&lt;br /&gt;
&lt;br /&gt;
====Thorax==== &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber (although credit to BD, it&amp;#039;s his fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; I am teh shit at PvP so don&amp;#039;t come crying to me when you get blown up, mkay?. This fit, however, comes from the self declared legend Butter Dog and while his ego may be bigger than the Titan he aspires to, he does seem to know a thing or 2 about ship fitting. The one downer about this fit is it is pricey (about 11M loss after insurance, depending on the dmg ctrl and EANM you choose) so don&amp;#039;t fly it unless you can afford to lose it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5 Light Neutron Blaster II&amp;#039;s with Void ammo &lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: 1600mm Tungsten Plate, Armor Exp Hard, EANM, Dmg Cntrl, MAR &lt;br /&gt;
&lt;br /&gt;
Dronebay: 5 Valkerie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I think its sacrilege fitting light neutrons on a thorax, waste of a bonus :P I prefer this, I fought a thorax with a similar setup to bombers once in it and almost had him until his friend in a jaguar warped in and jammed me pre-revelations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5x Elecron blaster IIs with antimatter&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Med rep II, damage control, energized adaptive nano membrane, 800mm plate, mag stab.&lt;br /&gt;
&lt;br /&gt;
Dronebay: 5x hammerheads&lt;br /&gt;
&lt;br /&gt;
====Vexor====&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser==&lt;br /&gt;
&lt;br /&gt;
===Brutix===&lt;br /&gt;
&lt;br /&gt;
===Myrmidon===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup covers almost every base although the dps isn&amp;#039;t amazing when you&amp;#039;re used to flying blaster ships. It does 360dps, has a great tank, heavy drones for big targets, light for small and it has nos to help kill their tank.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 4x Electron blaster IIs with antimatter, 2x heavy nos&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s, sensor booster&lt;br /&gt;
&lt;br /&gt;
Low: 2x Medium armor rep II, damage control, exp, kin, therm active hardeners&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump (these make your armour reppers work as well as a T2 large repper if you can afford them/when they get cheap)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Dominix====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Ratting 0.0 &lt;br /&gt;
&lt;br /&gt;
Notes; This will tank pretty much any belt spawn so long as you have good cap skills and named cap chargers in the mids. I ran with 3x FB-10 and 2x Eutectics. I rekon you could drop one for an AB or drone mod if you use (ie can afford) T2 cap chargers. Carry a range of ammo for the guns to suit range (Lead will give you about 30km opt) but the majority of your damage output will come from your drones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HIS;&amp;#039;&amp;#039;&amp;#039; 4x 250mm dual rails, 1xTractor beam, 1x Salvager &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIDS;&amp;#039;&amp;#039;&amp;#039; 5x Cap charger mods &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LOWS;&amp;#039;&amp;#039;&amp;#039; 1x LARII, 6x hardeners matched to the damage type you&amp;#039;re ratting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; T2 Meds matched to the damage type you&amp;#039;re ratting, T2 heavies if you have the skills &lt;br /&gt;
&lt;br /&gt;
====Megathron====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet long range damage dealer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; The focus here is on range and DPS. For fleet sniping you&amp;#039;ll need a range of at least 150km. No tank as you should be aligned and up to speed while engaging, ready to warp out the minute you see red flashies. This is another fit from BD, but this time modified to help warp out. This is an expensive fit, espectally if you go with best named or T2 guns. Make sure you have 100m spare to cover the loss when that happens&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 7 x 425mm rails (T2 if you can fit them, best named you can afford if you can&amp;#039;t), Neutralizer - This will flatten any tacklers that venture near&lt;br /&gt;
&lt;br /&gt;
Mid: 3 x Sensor Booster II, 1 x Tracking Computer II &lt;br /&gt;
&lt;br /&gt;
Low: 2 x Tracking Enhancer II, 3 x Magnetic Field Stabaliser II, 2 x i-stab&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dronebay:&amp;#039;&amp;#039;&amp;#039; 5 x warrior IIs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This is the ultimate neutronthron setup. The plates mean that you dont need to rep as much and so dont go through as many cap boosters, they do reduce your speed a bit but its nothing huge, a good point is that you&amp;#039;re less succeptible to webbers on the last 10km of your path to your target. It does over 1000dps with T2 blasters, enough to kill most battleships before they even get you to armour :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 7x Neutron blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s &lt;br /&gt;
&lt;br /&gt;
Low: Large armour rep II, damage control II, energized adaptive nano membrane II, 2x 1600mm rolled tungsten plates, 2x mag stabs&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: anti-explosive pump, 2x trimark armour pumps (you&amp;#039;ll end up with 24k hp with the plates + rigs)&lt;br /&gt;
&lt;br /&gt;
====Hyperion====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The megathron works best in gank mode, the hyperion on the other hand works best in tank mode. With armour rep amount rigs and bs lvl 4 you have the equivalent of 4 large armour reps. The DPS isnt as good as the neutronthron but you&amp;#039;re still putting out a nice 6-700dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 8x Ion blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, 2x med cap boosters with 800s&lt;br /&gt;
&lt;br /&gt;
Low: 2x Large armor rep IIs, damage control II, 2x energized adaptive nano membrane IIs, mag stab&lt;br /&gt;
&lt;br /&gt;
Dronebay: 7x hammerheads, 6x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=1986</id>
		<title>Gallente Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Gallente_Ships&amp;diff=1986"/>
				<updated>2007-04-13T15:29:04Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights. &lt;br /&gt;
&lt;br /&gt;
Avec le gaarleek et du van, les fransaize will ruuule ze yuniverse!&lt;br /&gt;
&lt;br /&gt;
Vive la difference!&lt;br /&gt;
&lt;br /&gt;
Seriously, though, we French are zee nutz. Heavy on drones and hybrid guns (Rails ans blasters) and light on missiles and known to be tough to fit without the requisite skills, the Gallente often consider themselves to be playing EVE on &amp;quot;hard&amp;quot; compared to Minnie and (especially) Caldari (missile spamming couch taters) but put the effort in and these most beautifully crafted ships will serve you well.&lt;br /&gt;
&lt;br /&gt;
Return to the [[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]] to browse some of the lesser races ships!&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Incursus====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Tristan====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Ares====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
====Taranis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup seems like one of the best around for the taranis, does around 170dps and the neutrons plus null ammo give you decent enough range for fighting other inties when your range varies alot. The damage control makes full use of your large structure hp effectively doubling it. You can swap the dc for a mag stab if you really want to but it only adds about 15dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 3x Light neutron IIs with null ammo&lt;br /&gt;
&lt;br /&gt;
Mid: 1mn MWD, Stasis Web, 7.5km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Small rep II, damage control, micro aux power core&lt;br /&gt;
&lt;br /&gt;
Dronebay: 2x hobgoblin II&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Enyo====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Small gang PvP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I have not yet tested this in PvP, but it pisses all over L2 missions (as it should) and hits consistently well from 2k up to 45k once you have the requisite ammo loaded. Missile launcher is there for want of something better, tbh, especially as my missile skills are teh lose. I think if you train the missile range skills up enough, you could get a T2 Rocket launcher hitting at 10k, which would complement the 125s nicely. The fit calls out an AB, but MWD should fit. That said, I haven&amp;#039;t tested the effect on cap but I expect it would not be good&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
His: 4x 125mm rails 1x missile launcher&lt;br /&gt;
&lt;br /&gt;
Mids: ABII 20k scram&lt;br /&gt;
&lt;br /&gt;
Lows: dmg ctrl, energ expl, Cap charger, SARII&lt;br /&gt;
&lt;br /&gt;
====Ishkur====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Destoyers==&lt;br /&gt;
&lt;br /&gt;
====Catalyst====&lt;br /&gt;
&lt;br /&gt;
poot zomesing eer&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Celestis====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet support &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Celestis gets a bonus to sensor dampening, so that&amp;#039;s what this fit is for. It is a fleet role with a heavy passive tank. This will give you an extra cycle on the dampeners when you get called primary, but whatever tank you fit; once you get called primary, you &amp;#039;&amp;#039;are&amp;#039;&amp;#039; leaving in a pod so concentrate on staying in the fight and dealing damage or denial as long as you can. I was using a fit with MAR and 800mm plate instead but found that I couldn&amp;#039;t run the MAR long enough to make a difference once I started taking damage anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
HIS; 3x light neut blasters, Heavy launcher&lt;br /&gt;
&lt;br /&gt;
MIDS; web/scram and 3 x Sensor Dampeners. Swap web or scramfor Sens boost if you want&lt;br /&gt;
&lt;br /&gt;
LOWS; dmg ctrl, Cap relay, 1600mm plate&lt;br /&gt;
&lt;br /&gt;
====Thorax==== &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber (although credit to BD, it&amp;#039;s his fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; I am teh shit at PvP so don&amp;#039;t come crying to me when you get blown up, mkay?. This fit, however, comes from the self declared legend Butter Dog and while his ego may be bigger than the Titan he aspires to, he does seem to know a thing or 2 about ship fitting. The one downer about this fit is it is pricey (about 11M loss after insurance, depending on the dmg ctrl and EANM you choose) so don&amp;#039;t fly it unless you can afford to lose it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5 Light Neutron Blaster II&amp;#039;s with Void ammo &lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: 1600mm Tungsten Plate, Armor Exp Hard, EANM, Dmg Cntrl, MAR &lt;br /&gt;
&lt;br /&gt;
Dronebay: 5 Valkerie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I think its sacrilege fitting light neutrons on a thorax, waste of a bonus :P I prefer this, I fought a thorax with a similar setup to bombers once in it and almost had him until his friend in a jaguar warped in and jammed me pre-revelations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 5x Elecron blaster IIs with antimatter&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler &lt;br /&gt;
&lt;br /&gt;
Low: Med rep II, damage control, energized adaptive nano membrane, 800mm plate, mag stab.&lt;br /&gt;
&lt;br /&gt;
Dronebay: 5x hammerheads&lt;br /&gt;
&lt;br /&gt;
====Vexor====&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser==&lt;br /&gt;
&lt;br /&gt;
===Brutix===&lt;br /&gt;
&lt;br /&gt;
===Myrmidon===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This setup covers almost every base although the dps isn&amp;#039;t amazing when you&amp;#039;re used to flying blaster ships. It does 360dps, has a great tank, heavy drones for big targets, light for small and it has nos to help kill their tank.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 4x Electron blaster IIs with antimatter, 2x heavy nos&lt;br /&gt;
&lt;br /&gt;
Mid: 10mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s, sensor booster&lt;br /&gt;
&lt;br /&gt;
Low: 2x Medium armor rep II, damage control, exp, kin, therm active hardeners&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump (these make your armour reppers work as well as a T2 large repper if you can afford them/when they get cheap)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Dominix====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Ratting 0.0 &lt;br /&gt;
&lt;br /&gt;
Notes; This will tank pretty much any belt spawn so long as you have good cap skills and named cap chargers in the mids. I ran with 3x FB-10 and 2x Eutectics. I rekon you could drop one for an AB or drone mod if you use (ie can afford) T2 cap chargers. Carry a range of ammo for the guns to suit range (Lead will give you about 30km opt) but the majority of your damage output will come from your drones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HIS;&amp;#039;&amp;#039;&amp;#039; 4x 250mm dual rails, 1xTractor beam, 1x Salvager &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIDS;&amp;#039;&amp;#039;&amp;#039; 5x Cap charger mods &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LOWS;&amp;#039;&amp;#039;&amp;#039; 1x LARII, 6x hardeners matched to the damage type you&amp;#039;re ratting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; T2 Meds matched to the damage type you&amp;#039;re ratting, T2 heavies if you have the skills &lt;br /&gt;
&lt;br /&gt;
====Megathron====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Bomber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet long range damage dealer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; The focus here is on range and DPS. For fleet sniping you&amp;#039;ll need a range of at least 150km. No tank as you should be aligned and up to speed while engaging, ready to warp out the minute you see red flashies. This is another fit from BD, but this time modified to help warp out. This is an expensive fit, espectally if you go with best named or T2 guns. Make sure you have 100m spare to cover the loss when that happens&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
High: 7 x 425mm rails (T2 if you can fit them, best named you can afford if you can&amp;#039;t), Neutralizer - This will flatten any tacklers that venture near&lt;br /&gt;
&lt;br /&gt;
Mid: 3 x Sensor Booster II, 1 x Tracking Computer II &lt;br /&gt;
&lt;br /&gt;
Low: 2 x Tracking Enhancer II, 3 x Magnetic Field Stabaliser II, 2 x i-stab&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dronebay:&amp;#039;&amp;#039;&amp;#039; 5 x warrior IIs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; This is the ultimate neutronthron setup. The plates mean that you dont need to rep as much and so dont go through as many cap boosters, they do reduce your speed a bit but its nothing huge, a good point is that you&amp;#039;re less succeptible to webbers on the last 10km of your path to your target. It does over 1000dps with T2 blasters, enough to kill most battleships before they even get you to armour :D&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 7x Neutron blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, med cap booster with 800s &lt;br /&gt;
&lt;br /&gt;
Low: Large armour rep II, damage control II, energized adaptive nano membrane II, 2x 1600mm rolled tungsten plates, 2x mag stabs&lt;br /&gt;
&lt;br /&gt;
Dronebay: 4x ogres, 5x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: anti-explosive pump, 2x trimark armour pumps (you&amp;#039;ll end up with 24k hp with the plates + rigs)&lt;br /&gt;
&lt;br /&gt;
====Hyperion====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Lee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small gang / Solo PvP &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The megathron works best in gank mode, the hyperion on the other hand works best in tank mode. With armour rep amount rigs and bs lvl 4 you have the equivalent of 4 large armour reps. The DPS isnt as good as the neutronthron but you&amp;#039;re still putting out a nice 6-700dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
High: 8x Ion blaster cannon IIs with null/void&lt;br /&gt;
&lt;br /&gt;
Mid: 100mn MWD, Stasis Web, 20km Warp Scrambler, 2x med cap boosters with 800s&lt;br /&gt;
&lt;br /&gt;
Low: 2x Large armor rep IIs, damage control II, 2x energized adaptive nano membrane IIs, mag stab&lt;br /&gt;
&lt;br /&gt;
Dronebay: 7x hammerheads, 6x hobgoblins&lt;br /&gt;
&lt;br /&gt;
Rigs: 3x auxiliary nano pump&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=1985</id>
		<title>Caldari Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Caldari_Ships&amp;diff=1985"/>
				<updated>2007-04-13T15:26:29Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Caldari State is ruled by several mega-corporations, there is no central government to speak off, all territories within the state are owned and ruled by a corporation. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyality to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.&lt;br /&gt;
&lt;br /&gt;
By far the most popular race but for a long time they were limited to missile spamming only due to the lack of a railgun capable battleship.  Enter the Rokh, the sniper ship of choice and rapidly becoming &amp;#039;&amp;#039;the&amp;#039;&amp;#039; fleet combat bs in Eve.  What is it with the birds?&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]].&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Bantam====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Condor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Griffin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Heron====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Kestrel====&lt;br /&gt;
&lt;br /&gt;
A great fun and easy to fit frigate that can punch above its weight in gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic Kessy: 4 Std Msl, shield booster, EW/Tgt Painter/Webbers, 2 nanos&lt;br /&gt;
Kessy Inty Pwner: 4 Rkts, 2 web, 1 scram, 1 MAPC, 1 400mm plate&lt;br /&gt;
&lt;br /&gt;
====Merlin====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP solo / small gang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; 3x Standard Missile Launcher II &amp;#039;&amp;#039;(Optional 125/150 rail)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 20k Scram, 1MN Micro Warp Drive II, Cap recharge mod&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Micro Auxillery Powercore, Cap recharge mod, Inertial stabiliser&lt;br /&gt;
&lt;br /&gt;
Admittedly I (Fear) have very little experience using this ship in anger, however the secret is to stay outside of web range (10-12km usually), orbit at 15km with the MWD on all the time and watch your cap.  If you can orbit them at 4,500km/s very little will hit you.  Faction / Officer scramblers are preferred because they use significantly less cap. Best named Inertial Stabiliser makes loads of difference also.  If you can stretch to it a Gitsi A-type MWD and a True Sancha Scrambler.&lt;br /&gt;
&lt;br /&gt;
Do not engage drone boats or where T2 drones are used. Do not engage destroyers or dictors.&lt;br /&gt;
&lt;br /&gt;
====Raptor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Harpy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Hawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Covert-Ops Frigates==&lt;br /&gt;
&lt;br /&gt;
====Buzzard====&lt;br /&gt;
&lt;br /&gt;
Covops cloak, recon launcher, nanos in the lows and whatever you can fit in the mids (ship scanner, cargo scanner, roid scanner are all ideas)&lt;br /&gt;
&lt;br /&gt;
====Manticore====&lt;br /&gt;
&lt;br /&gt;
Stealth bombers are the submarines of Eve.  Creeping around cloaked and popping up unexpectedly to launch cruise missile death on unsuspecting foes.  Like subs tho, they tend to crumple as soon as someone looks at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H: Improved Cloaking Device T2, 3 Cruise Launcher T2 M: 2 Sensor Booster T2, 2 Remote Sensor Damp T2 L: Nanos&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Cormorant====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Flycatcher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Blackbird====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fit Type;&amp;#039;&amp;#039;&amp;#039; Small Gang Work&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; If your cap and EW skills arn&amp;#039;t up to scratch, yuor going to strugle for cap with racial jammers, and multi specs eat your cap alive. With EW 4 though, and the cap skills at 4 should be ok. Named jammers help alot, as they eat less cap. t2 isn&amp;#039;t worth it as it has the same jamming strenght as best named for alot more cap and more CPU.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X Heavy Missile Launcher I, 1 X Medium Noseratu I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X Sensor Booster I, 5 X Racial ECM Jammers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Signal Distortion Amplifier &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 2 X Cap Power Relays &amp;#039;&amp;#039;&amp;#039;Or&amp;#039;&amp;#039;&amp;#039; 1 X Signal Distortion Amplifier and 1X Cap Power Relay&lt;br /&gt;
&lt;br /&gt;
====Caracal====&lt;br /&gt;
&lt;br /&gt;
Everyone&amp;#039;s favourite budget PvP ship.  Easy to fit, very versatile and cheap as chips.  You can experiment with Assaults, Hvy Assault or Heavies in the highs, tank, tackle or EW in the mids and still leave room in the lows for whatever you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caracal Anti Frig: Std Asslt Launchers, Med Nos, 10MN Ab, web, scram, cap recharger/second web, BCU, 800mm plate&lt;br /&gt;
Caracal Fleet: Hvy Msls, 10MN Ab, EW, Sensor booster, 2 BCUs&lt;br /&gt;
&lt;br /&gt;
====Moa====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Osprey====&lt;br /&gt;
&lt;br /&gt;
This ship specialises in remote shield transfer.  It comes into its own once a POS has left reinforced mode and needs a very fast shield boost.  Very rarely seen outside of this role.&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Cerberus====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Eagle====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Falcon====&lt;br /&gt;
&lt;br /&gt;
A glorified covops frig with plenty of room for toys but does no damage.  None at all.  Primary weapon is the ECM and stealth.  Use best name ECM rather than T2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  Covops Cloak T2, Probe Launcher, 2 HAM T2 or Cyno Gen  M: 4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L: Co-Proc, Sig Distortion Amp T2, Nano&lt;br /&gt;
&lt;br /&gt;
====Rook====&lt;br /&gt;
&lt;br /&gt;
Can you say Primary? Since the ECM nerf in Revelations, this combat recon has come into its own as the strongest EW ship.  At the price you&amp;#039;re better off using a Blackbird or Scorpion for fleetwork but it&amp;#039;s still good for small gangs.  Some people like to stick a cloak on but since it can&amp;#039;t do covops I don&amp;#039;t see the point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H:  5 Heavy or Hvy Asslt Missile T2, 1 Nos if you can fit it  M:  4 Racial and 1 Multi ECM, Sensor Booster T2, Gravimetric ECCM T2  L:  2 BCU T2 &lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Basilisk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Drake====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2); 10mn AB&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This is very much like the Ferox, only better.  More missile hard points, missile bonuses and more fitting slots.  The extra mid slot allows an AB which can make PvE so much more pleasant.  The one remaining high slot can be used for tractor beam / salvager / med nos.&lt;br /&gt;
&lt;br /&gt;
====Ferox====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE missile spammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H:&amp;#039;&amp;#039;&amp;#039; Heavy missiles / Assualt missiles for pesky frigs sometimes&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M:&amp;#039;&amp;#039;&amp;#039; 3x Large Shield Extender II; 2x Specific Hardeners (T2)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L:&amp;#039;&amp;#039;&amp;#039; Shield rechargers and BCUs&lt;br /&gt;
&lt;br /&gt;
This will happily do Lvl 3 missions.  The secret is to keep it out of range as best as you can and the shield tank is something like 12k which takes a lot of fire to eat through.&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Nighthawk====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vulture====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Raven====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Rokh====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Scorpion====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Chimera====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Wyvern====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=1984</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=1984"/>
				<updated>2007-04-13T15:23:32Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]].&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert-Ops Frigates==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pure Gankageddon for gang use&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meds(3):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Mwd II (named is fine for fit)&lt;br /&gt;
&lt;br /&gt;
2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap)&lt;br /&gt;
OR &lt;br /&gt;
1x Sensor booster II&lt;br /&gt;
1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1x Lar II (or MAR II for fit)&lt;br /&gt;
3x HS II (essential, faction if you&amp;#039;ve got dosh to burn)&lt;br /&gt;
2x CPR&lt;br /&gt;
2x Tracking Enhancers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever. &lt;br /&gt;
- buzzmong&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1983</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1983"/>
				<updated>2007-04-13T15:20:51Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Minmatar Republic was formed over a century ago when the Minmatars threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Minmatars had the support of the Gallente Federation and to this day the two nations are close allies. Yet only a quarter of the Minmatars reside within the Republic, the rest is scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatars are independant and proud, with strong will and many tribal traditions.&lt;br /&gt;
&lt;br /&gt;
([[Ship_fitting_Frontpage|Ship Fitting Frontpage]].)&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
===Burst===&lt;br /&gt;
===Breacher===&lt;br /&gt;
===Probe===&lt;br /&gt;
===Rifter===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
===Slasher===&lt;br /&gt;
===Vigil===&lt;br /&gt;
==Destroyers==&lt;br /&gt;
===Thrasher===&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
===Jaguar===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
===Wolf===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
===Claw===&lt;br /&gt;
===Stiletto===&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
===Cheetah===&lt;br /&gt;
===Hound===&lt;br /&gt;
==Interdictors==&lt;br /&gt;
===Sabre===&lt;br /&gt;
==Cruisers==&lt;br /&gt;
===Bellicose===&lt;br /&gt;
===Rupture===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
===Stabber===&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
===Cyclone===&lt;br /&gt;
===Hurricane===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
===Muninn===&lt;br /&gt;
===Vagabond===&lt;br /&gt;
==Logistics==&lt;br /&gt;
===Scimitar===&lt;br /&gt;
==Force Recons==&lt;br /&gt;
===Huginn===&lt;br /&gt;
===Rapier===&lt;br /&gt;
==Command Ships==&lt;br /&gt;
===Claymore===&lt;br /&gt;
===Sleipnir===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes; Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
===Maelstrom===&lt;br /&gt;
===Tempest===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet Combat&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
&lt;br /&gt;
===Typhoon===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs;&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
===Naglfar===&lt;br /&gt;
==Carrier==&lt;br /&gt;
===Nidhoggur===&lt;br /&gt;
===Hel===&lt;br /&gt;
==Titan==&lt;br /&gt;
===Ragnarok===&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1982</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1982"/>
				<updated>2007-04-13T15:08:43Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [[Ship_fitting_Frontpage|Ship Fitting Frontpage]].)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
===Burst===&lt;br /&gt;
===Breacher===&lt;br /&gt;
===Probe===&lt;br /&gt;
===Rifter===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
===Slasher===&lt;br /&gt;
===Vigil===&lt;br /&gt;
==Destroyers==&lt;br /&gt;
===Thrasher===&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
===Jaguar===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
===Wolf===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
===Claw===&lt;br /&gt;
===Stiletto===&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
===Cheetah===&lt;br /&gt;
===Hound===&lt;br /&gt;
==Interdictors==&lt;br /&gt;
===Sabre===&lt;br /&gt;
==Cruisers==&lt;br /&gt;
===Bellicose===&lt;br /&gt;
===Rupture===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
===Stabber===&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
===Cyclone===&lt;br /&gt;
===Hurricane===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
===Muninn===&lt;br /&gt;
===Vagabond===&lt;br /&gt;
==Logistics==&lt;br /&gt;
===Scimitar===&lt;br /&gt;
==Force Recons==&lt;br /&gt;
===Huginn===&lt;br /&gt;
===Rapier===&lt;br /&gt;
==Command Ships==&lt;br /&gt;
===Claymore===&lt;br /&gt;
===Sleipnir===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes; Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
===Maelstrom===&lt;br /&gt;
===Tempest===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet Combat&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
&lt;br /&gt;
===Typhoon===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs;&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
===Naglfar===&lt;br /&gt;
==Carrier==&lt;br /&gt;
===Nidhoggur===&lt;br /&gt;
===Hel===&lt;br /&gt;
==Titan==&lt;br /&gt;
===Ragnarok===&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1981</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1981"/>
				<updated>2007-04-13T15:07:06Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [[Ship_fitting_Frontpage|Ship Fitting Frontpage]].)&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
===Burst===&lt;br /&gt;
===Breacher===&lt;br /&gt;
===Probe===&lt;br /&gt;
===Rifter===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
===Slasher===&lt;br /&gt;
===Vigil===&lt;br /&gt;
==Destroyers==&lt;br /&gt;
===Thrasher===&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
===Jaguar===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
===Wolf===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
===Claw===&lt;br /&gt;
===Stiletto===&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
===Cheetah===&lt;br /&gt;
===Hound===&lt;br /&gt;
==Interdictors==&lt;br /&gt;
===Sabre===&lt;br /&gt;
==Cruisers==&lt;br /&gt;
===Bellicose===&lt;br /&gt;
===Rupture===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
===Stabber===&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
===Cyclone===&lt;br /&gt;
===Hurricane===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
===Muninn===&lt;br /&gt;
===Vagabond===&lt;br /&gt;
==Logistics==&lt;br /&gt;
===Scimitar===&lt;br /&gt;
==Force Recons==&lt;br /&gt;
===Huginn===&lt;br /&gt;
===Rapier===&lt;br /&gt;
==Command Ships==&lt;br /&gt;
===Claymore===&lt;br /&gt;
===Sleipnir===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes; Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
===Maelstrom===&lt;br /&gt;
===Tempest===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet Combat&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
&lt;br /&gt;
===Typhoon===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs;&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
===Naglfar===&lt;br /&gt;
==Carrier==&lt;br /&gt;
===Nidhoggur===&lt;br /&gt;
===Hel===&lt;br /&gt;
==Titan==&lt;br /&gt;
===Ragnarok===&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1980</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=1980"/>
				<updated>2007-04-13T15:06:27Z</updated>
		
		<summary type="html">&lt;p&gt;MORDETH LESTOK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Return to the [[Ship_fitting_Frontpage|ship fitting front page]].)&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
===Burst===&lt;br /&gt;
===Breacher===&lt;br /&gt;
===Probe===&lt;br /&gt;
===Rifter===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
===Slasher===&lt;br /&gt;
===Vigil===&lt;br /&gt;
==Destroyers==&lt;br /&gt;
===Thrasher===&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
===Jaguar===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
===Wolf===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
===Claw===&lt;br /&gt;
===Stiletto===&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
===Cheetah===&lt;br /&gt;
===Hound===&lt;br /&gt;
==Interdictors==&lt;br /&gt;
===Sabre===&lt;br /&gt;
==Cruisers==&lt;br /&gt;
===Bellicose===&lt;br /&gt;
===Rupture===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
===Stabber===&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
===Cyclone===&lt;br /&gt;
===Hurricane===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
===Muninn===&lt;br /&gt;
===Vagabond===&lt;br /&gt;
==Logistics==&lt;br /&gt;
===Scimitar===&lt;br /&gt;
==Force Recons==&lt;br /&gt;
===Huginn===&lt;br /&gt;
===Rapier===&lt;br /&gt;
==Command Ships==&lt;br /&gt;
===Claymore===&lt;br /&gt;
===Sleipnir===&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes; Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
===Maelstrom===&lt;br /&gt;
===Tempest===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Fleet Combat&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The fit;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
&lt;br /&gt;
===Typhoon===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author;&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use;&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes;&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs;&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids;&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows;&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones;&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs;&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
===Naglfar===&lt;br /&gt;
==Carrier==&lt;br /&gt;
===Nidhoggur===&lt;br /&gt;
===Hel===&lt;br /&gt;
==Titan==&lt;br /&gt;
===Ragnarok===&lt;/div&gt;</summary>
		<author><name>MORDETH LESTOK</name></author>	</entry>

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