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		<id>https://www.5punk.co.uk/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=86.141.5.129</id>
		<title>5punk Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.5punk.co.uk/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=86.141.5.129"/>
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		<updated>2026-04-12T10:09:41Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Talk:Main_Page&amp;diff=2034</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Talk:Main_Page&amp;diff=2034"/>
				<updated>2007-04-19T16:39:12Z</updated>
		
		<summary type="html">&lt;p&gt;86.141.5.129: /* Main page disappearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Re-work===&lt;br /&gt;
&lt;br /&gt;
Hello! I&amp;#039;ll be periodically tearing bits from this page and putting them in a sensible place.  I think a category for &amp;#039;&amp;#039;&amp;#039;Personalities&amp;#039;&amp;#039;&amp;#039; would be fitting, for all the different characters we have at this place.  I also think Dejects mom should have a spot in this area.  Games we play will be put into the main games category, and untill I find out how to nicely format the main page, it will stay as this vague FAQ, which tells enough at first-glance. Ta!&lt;br /&gt;
&lt;br /&gt;
[[User:Grimmie|Grimmie]] 13:19, 7 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m moved a copy of the main page to [[FAQ]] for safe-keeping to avoid losing content already there due to screwups&lt;br /&gt;
[[User:Stapleballs|Stapleballs]] 16:04, 7 August 2006 (PDT)--&lt;br /&gt;
&lt;br /&gt;
Battlefield 2 entries could probably need updating as it&amp;#039;s not played that much anymore, or is it? --[[User:Spoodie|Spoodie]] 09:32, 18 February 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
== Main page disappearance ==&lt;br /&gt;
&lt;br /&gt;
Someone eat the main page?  It&amp;#039;s lost 90% of itself - Panic over&lt;/div&gt;</summary>
		<author><name>86.141.5.129</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Talk:Main_Page&amp;diff=2032</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Talk:Main_Page&amp;diff=2032"/>
				<updated>2007-04-19T16:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;86.141.5.129: Main page disappearance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Re-work===&lt;br /&gt;
&lt;br /&gt;
Hello! I&amp;#039;ll be periodically tearing bits from this page and putting them in a sensible place.  I think a category for &amp;#039;&amp;#039;&amp;#039;Personalities&amp;#039;&amp;#039;&amp;#039; would be fitting, for all the different characters we have at this place.  I also think Dejects mom should have a spot in this area.  Games we play will be put into the main games category, and untill I find out how to nicely format the main page, it will stay as this vague FAQ, which tells enough at first-glance. Ta!&lt;br /&gt;
&lt;br /&gt;
[[User:Grimmie|Grimmie]] 13:19, 7 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m moved a copy of the main page to [[FAQ]] for safe-keeping to avoid losing content already there due to screwups&lt;br /&gt;
[[User:Stapleballs|Stapleballs]] 16:04, 7 August 2006 (PDT)--&lt;br /&gt;
&lt;br /&gt;
Battlefield 2 entries could probably need updating as it&amp;#039;s not played that much anymore, or is it? --[[User:Spoodie|Spoodie]] 09:32, 18 February 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
== Main page disappearance ==&lt;br /&gt;
&lt;br /&gt;
Someone eat the main page?  It&amp;#039;s lost 90% of itself&lt;/div&gt;</summary>
		<author><name>86.141.5.129</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2015</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2015"/>
				<updated>2007-04-13T21:44:36Z</updated>
		
		<summary type="html">&lt;p&gt;86.141.5.129: /* Tempest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Minmatar Republic was formed over a century ago when the Minmatars threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Minmatars had the support of the Gallente Federation and to this day the two nations are close allies. Yet only a quarter of the Minmatars reside within the Republic, the rest is scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatars are independant and proud, with strong will and many tribal traditions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
([[Ship_fitting_Frontpage|Ship Fitting Frontpage]])&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
====Burst====&lt;br /&gt;
====Breacher====&lt;br /&gt;
====Probe====&lt;br /&gt;
====Rifter====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Gunslinger42&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 3x125mm named autocannons, 1 Small Nos (I&amp;#039;m considering more nos and less guns/rock launchers though)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1 MWD, 1 Web, 1 20km Scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 2xnano, 1 Overdrive Injector&lt;br /&gt;
&lt;br /&gt;
====Slasher====&lt;br /&gt;
====Vigil====&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
====Claw====&lt;br /&gt;
====Stiletto====&lt;br /&gt;
&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
====Jaguar====&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The Fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
====Wolf====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes: Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
====Cheetah====&lt;br /&gt;
====Hound====&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
====Thrasher====&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
====Sabre====&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
====Bellicose====&lt;br /&gt;
====Rupture====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
====Scythe====&lt;br /&gt;
====Stabber====&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
====Muninn====&lt;br /&gt;
====Vagabond====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
====Huginn====&lt;br /&gt;
====Rapier====&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
====Scimitar====&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
====Cyclone====&lt;br /&gt;
====Hurricane====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
====Claymore====&lt;br /&gt;
====Sleipnir====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes: Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
====Maelstrom====&lt;br /&gt;
====Tempest====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Sniper&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SETUP 2:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Close Range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;  High dps close range fleet setup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X Dual 650mm II, 2 X Hvy Diminishing Nos&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner, Web, 20Km Scram, Hvy Electromechanical Cap Injector, Sensor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1600mm RT, DCU, EANM, LAR&lt;br /&gt;
&lt;br /&gt;
====Typhoon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
====Nidhoggur====&lt;br /&gt;
====Hel====&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
====Naglfar====&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
====Ragnarok====&lt;/div&gt;</summary>
		<author><name>86.141.5.129</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2014</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2014"/>
				<updated>2007-04-13T21:44:14Z</updated>
		
		<summary type="html">&lt;p&gt;86.141.5.129: /* Tempest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Minmatar Republic was formed over a century ago when the Minmatars threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Minmatars had the support of the Gallente Federation and to this day the two nations are close allies. Yet only a quarter of the Minmatars reside within the Republic, the rest is scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatars are independant and proud, with strong will and many tribal traditions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
([[Ship_fitting_Frontpage|Ship Fitting Frontpage]])&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
====Burst====&lt;br /&gt;
====Breacher====&lt;br /&gt;
====Probe====&lt;br /&gt;
====Rifter====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Gunslinger42&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 3x125mm named autocannons, 1 Small Nos (I&amp;#039;m considering more nos and less guns/rock launchers though)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1 MWD, 1 Web, 1 20km Scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 2xnano, 1 Overdrive Injector&lt;br /&gt;
&lt;br /&gt;
====Slasher====&lt;br /&gt;
====Vigil====&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
====Claw====&lt;br /&gt;
====Stiletto====&lt;br /&gt;
&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
====Jaguar====&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The Fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
====Wolf====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes: Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
====Cheetah====&lt;br /&gt;
====Hound====&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
====Thrasher====&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
====Sabre====&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
====Bellicose====&lt;br /&gt;
====Rupture====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
====Scythe====&lt;br /&gt;
====Stabber====&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
====Muninn====&lt;br /&gt;
====Vagabond====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
====Huginn====&lt;br /&gt;
====Rapier====&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
====Scimitar====&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
====Cyclone====&lt;br /&gt;
====Hurricane====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
====Claymore====&lt;br /&gt;
====Sleipnir====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes: Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
====Maelstrom====&lt;br /&gt;
====Tempest====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Sniper&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SETUP 2:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Close Range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;  High dps close range fleet setup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X Dual 650mm II, 2 X Hvy Diminishing Nos&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner, Web, 20Km Scram, Hvy Electromechanical Cap Injector, Sensor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1600mm RT, DCU, EANM, LAR&lt;br /&gt;
&lt;br /&gt;
====Typhoon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
====Nidhoggur====&lt;br /&gt;
====Hel====&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
====Naglfar====&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
====Ragnarok====&lt;/div&gt;</summary>
		<author><name>86.141.5.129</name></author>	</entry>

	<entry>
		<id>https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2013</id>
		<title>Minmatar Ships</title>
		<link rel="alternate" type="text/html" href="https://www.5punk.co.uk/wiki/index.php?title=Minmatar_Ships&amp;diff=2013"/>
				<updated>2007-04-13T21:41:51Z</updated>
		
		<summary type="html">&lt;p&gt;86.141.5.129: /* Tempest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The Minmatar Republic was formed over a century ago when the Minmatars threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Minmatars had the support of the Gallente Federation and to this day the two nations are close allies. Yet only a quarter of the Minmatars reside within the Republic, the rest is scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatars are independant and proud, with strong will and many tribal traditions.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
([[Ship_fitting_Frontpage|Ship Fitting Frontpage]])&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
====Burst====&lt;br /&gt;
====Breacher====&lt;br /&gt;
====Probe====&lt;br /&gt;
====Rifter====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Traveyb&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 2x small nos, 2x rocket launcers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1x1mn mwd, 1x20k wd, 1x10k webber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 1x overdrive injector, 2x nanofiber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Gunslinger42&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;: Tackler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039;: 3x125mm named autocannons, 1 Small Nos (I&amp;#039;m considering more nos and less guns/rock launchers though)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039;: 1 MWD, 1 Web, 1 20km Scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039;: 2xnano, 1 Overdrive Injector&lt;br /&gt;
&lt;br /&gt;
====Slasher====&lt;br /&gt;
====Vigil====&lt;br /&gt;
&lt;br /&gt;
==Interceptor==&lt;br /&gt;
====Claw====&lt;br /&gt;
====Stiletto====&lt;br /&gt;
&lt;br /&gt;
==Assault Ships==&lt;br /&gt;
====Jaguar====&lt;br /&gt;
Author; Hehulk &lt;br /&gt;
&lt;br /&gt;
Use; Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.&lt;br /&gt;
&lt;br /&gt;
The Fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 150mm Autocannon II, 1 X Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Auxilary Thrusters I&lt;br /&gt;
&lt;br /&gt;
====Wolf====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Small Gang Combat&lt;br /&gt;
&lt;br /&gt;
Notes: Designed as a means of keeping enemy tacklers off your fleet, I&amp;#039;ve had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs&amp;#039;&amp;#039;&amp;#039; 4 X 200mm Autocannon II with Barrage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids&amp;#039;&amp;#039;&amp;#039; 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 2 X Tracking Enhancer II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs&amp;#039;&amp;#039;&amp;#039; 2 X Projectile Ambit Extension I&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
====Cheetah====&lt;br /&gt;
====Hound====&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
====Thrasher====&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
====Sabre====&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
====Bellicose====&lt;br /&gt;
====Rupture====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Lv1-3 Missions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Needs careful cap management, and the odd lv3 will force a warp-out (Downing the slavers 2/2 for example), but it&amp;#039;s a fun ship to fly. Swap the hardeners out depending upon what your fighting, and if your tight on grid, swap a hardener for an RCU. If your fitting T2 guns, you will have to swap a hardener for an RCU, or put a powergrid rig on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 3 X 720mm Howitzler Artillery I, 3 X Assault Missile Launcher I (Not heavy assault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 2 X Cap Recharger I, 1 X Stasis Webifier I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Armor Repairer II, 1 X 400mm Reinforced Rolled Tungsten Plate, 3 X Armor Hardeners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 3 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
====Scythe====&lt;br /&gt;
====Stabber====&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
====Muninn====&lt;br /&gt;
====Vagabond====&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
====Huginn====&lt;br /&gt;
====Rapier====&lt;br /&gt;
&lt;br /&gt;
==Logistics==&lt;br /&gt;
====Scimitar====&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
====Cyclone====&lt;br /&gt;
====Hurricane====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I believe the profesional term is &amp;#039;&amp;#039;ow, ow ow, oooh, that&amp;#039;s gona smart&amp;#039;&amp;#039; for what this monster of a BC can do. Get close, load hail (or EMP) and giggle as you land top of the killmail in a BC. Tank fittings depend on skills. If you can fit T2 EAMNs and have armour comp skills at lv4 or better, do that, if not fit active hardeners. Load the cap injector with 400s and your good to go. (I&amp;#039;ve run that tank with only 400s while being nos&amp;#039;d by 2 Nos domis. It injects just enough to keep the rep and web/scram running while letting the enemy drain very little from you.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set-up:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 425mm Autocannon (Preferably t2, so you can load Hail), 2 X Heavy Assault Missile Launcher (Preferably T2 so you can load rage HAMs)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 10mn Afterburner II, Warp Disruptor (T2 is ace, but expensive), Fleeting webifier, Electrochemical Capacitor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Medium Armor Repairer II, 800mm Reinforced Rolled Tungsten Plate, &amp;#039;&amp;#039;3 X Energized Adaptive Nano Membrane II &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 1 X Explosive Armor Hardener I, 1 X Kinetic Armor Hardener I, 1 X Thermic Armor Hardener I&amp;#039;&amp;#039;, Damage control&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Hobgoblin II, 1 X Small Armor Maintance Bot&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Auxilary Nano Pumps&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
====Claymore====&lt;br /&gt;
====Sleipnir====&lt;br /&gt;
Author: Hehulk &lt;br /&gt;
&lt;br /&gt;
Use: Lv4 Missions &lt;br /&gt;
&lt;br /&gt;
Notes: Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fit:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
====Maelstrom====&lt;br /&gt;
====Tempest====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Sniper&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;  Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; 2 X Tracking Enhancer II, 1 X Reactor Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Friznit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Fleet Combat, Close Range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039;  High dps close range fleet setup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 6 X Dual 650mm II, 2 X Hvy Diminishing Nos&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner, Web, 20Km Scram, Hvy Electromechanical Cap Injector, Sensor Booster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Gyrostabilizer II, 1600mm RT, DCU, EANM, LAR&lt;br /&gt;
&lt;br /&gt;
====Typhoon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Hehulk &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Small/Medium Gang work &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs &amp;#039;&amp;#039;&amp;#039;have to&amp;#039;&amp;#039;&amp;#039; be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it&amp;#039;s not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5 X Wasp EC-900, 5 X Medium Drones&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 3 X Ancillery Current Router I&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
====Nidhoggur====&lt;br /&gt;
====Hel====&lt;br /&gt;
&lt;br /&gt;
==Dreadnought==&lt;br /&gt;
====Naglfar====&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
====Ragnarok====&lt;/div&gt;</summary>
		<author><name>86.141.5.129</name></author>	</entry>

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