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L4D: Crash course

Posted: September 29th, 2009, 19:03
by Dr. kitteny berk
it's out. so there.

Posted: September 30th, 2009, 23:43
by Dr. kitteny berk
And it's not very good.

Some bugs and unfinishedness, also only 2 chapters long, took 3 of us about 30 minutes.

Posted: October 1st, 2009, 8:21
by HereComesPete
I thought the map design was quite good, it has a howitzer on it and loads of points where the panic sets in well because the timing of the waves seems more accurate to catch you in places where it's very hard to cover all the angles.

The tanks spawn is some stupid and some pant shittingly close places. Saw some witches in silly places, but we shot them anyway.

Seems to be too many guns and huggable explosive friends, makes it a bit easy to deny zombie hordes.

Still, it's reignited my interest in l4d which was no doubt the intention with 2 on the way.

Posted: October 1st, 2009, 8:25
by Dr. kitteny berk
I got the impression the tanks were static spawns, as I heard them *way* earlier than you usually do in L4D.

Also, they patched it again "- Fixed weapon density in Crash Course"

so that might remove some of the huggable goodness

Posted: October 1st, 2009, 10:34
by Lee
http://www.youtube.com/watch?v=M-KbxXIw ... annel_page

Other than that, it's completely unremarkable. I deleted L4D after playing.

Posted: October 1st, 2009, 12:37
by HereComesPete
Dr. kitteny berk wrote:I got the impression the tanks were static spawns, as I heard them *way* earlier than you usually do in L4D
Yeah, but that worked quite well as we went looking for it and I opened a door into the face of one. That was a tad bum clenchy.

Posted: October 1st, 2009, 12:39
by Dr. kitteny berk
HereComesPete wrote:Yeah, but that worked quite well as we went looking for it and I opened a door into the face of one. That was a tad bum clenchy.
Yep, but if they are static, they'll be too easy to go around

Posted: October 1st, 2009, 12:55
by HereComesPete
Well yeah, except we don't was my point. More sensible types would however. :lol:

I was pissed at the utter lack of length (TWSS) because it's just getting going when you hit the finale, which I want to try again from on top of the huge truck instead of running in circles screaming.

Posted: October 1st, 2009, 14:33
by Baliame
HereComesPete wrote:Well yeah, except we don't was my point.
:?

Posted: October 2nd, 2009, 13:51
by Nickface
I think my highlight for Crash Course was "You sound fat" and all the other comments on that wall. I was disappointing to see it was only two chapters long. I was also confused to see the second pistol almost immediately. I did like what happened in the finale midway through.

I know this was supposed to show the connection between "No Mercy" and "Death Toll." I saw the connection between the former, but not the later. But hey, I'm pleased to get more official content. Some of the homemade add on content has been nothing but atrocious pokemon.