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Fear 2 Demo
Posted: January 25th, 2009, 20:11
by TheJockGit
This has now come available for download, just played it and I like what I saw, I am a big fan of the original FEAR series, a number of times playing that game nearly gave me a Cardiac, very creepy and atmospheric... this one is worse with Poltergeist Activity, freaky glimpses of Alma all over the place and loads of carnage and Gore..
Worth having a look at if you have never played FEAR before.

Posted: January 25th, 2009, 20:29
by deject
Was it jerky and jumpy for anyone else? It seemed to pause constantly on me.
Posted: January 25th, 2009, 22:29
by buzzmong
Pfft, lazy mods:
http://www.5punk.co.uk/phpbb/viewtopic.php?t=32671
And no Deej, at least, not when it wasn't action heavy, but I was pushing it up to 1280x1024 when the game recommended 1024x768.
Curse my low spec lcd and pc, but by christ it looked pretty on medium graphics. And fun.
I'll be buying it provided it doesn't get hammered in the reviews.
Posted: January 25th, 2009, 23:07
by Shada
deject wrote:Was it jerky and jumpy for anyone else? It seemed to pause constantly on me.
Yep. What resolution and settings are you at? I was on max with 1920x1200 and it stuttered and froze every minute or so. Kinda made it hard to play.
As for the gameplay, they got the atmosphere spot on and the weapons are great - but the interface is HORRIBLE. What are those fucking HUD lines doing all over the place? Why does everything have to be indicated to me with a massive box? Why are there hit notifications for a single player game? :(
Posted: January 25th, 2009, 23:11
by deject
It defaulted to 1024x768, 4xAA, Max details. I turned off AA and went to 1280x1024.
Posted: January 25th, 2009, 23:27
by buzzmong
From memory I ran mine at 1280x1024, 2x AA, 2x Anistropic Filtering and I think I turned shadows down to medium from full. Everything else was a mix of medium and high or similar, basically, whatever it set it at, although I do remember it defaulted to 4x ani and 4x aa.
I just had old school slowdown on some of the outside city fighting, noticably just on from leaving the subway, but either it went away or I just didn't notice it when I got into the powered armour.
Posted: January 25th, 2009, 23:53
by spoodie
If you're expecting us to merge threads I don't think we can. Correct me if I'm wrong.
Posted: January 25th, 2009, 23:54
by Dr. kitteny berk
we can't in this version of phpbb.
Posted: January 26th, 2009, 1:46
by buzzmong
I wasn't expecting a merge ackshully, I'm just used to threads that get a few replies on being shunted off to the relevent section of the boards.
But I've linked, so it's all gravy.
Posted: January 26th, 2009, 1:47
by Dr. kitteny berk
buzzmong wrote:I wasn't expecting a merge ackshully, I'm just used to threads that get a few replies on being shunted off to the relevent section of the boards.
But I've linked, so it's all gravy.
http://www.5punk.co.uk/phpbb/viewforum.php?f=20
Posted: January 26th, 2009, 2:06
by buzzmong
bwuh? Whatchoo on aboot eh?
Posted: January 26th, 2009, 10:19
by spoodie
buzzmong wrote:I wasn't expecting a merge ackshully, I'm just used to threads that get a few replies on being shunted off to the relevent section of the boards.
But I've linked, so it's all gravy.
It was shunted, a day or two before this one was created. Anyway the other one is locked, continue in here.
Posted: January 27th, 2009, 4:10
by tehspork
sound didn't work on the demo for me for some reason. made it less scary and more annoying. i'll pick this game up on the bargain bin.
Posted: January 27th, 2009, 10:33
by FatherJack
I liked the scary bits, although I seem to have missed a lot of story by not completing the first one, but the fighting lots of enemies bits still causes slowdown, though not as bad as the first game. It makes them rather a chore.
Posted: February 5th, 2009, 16:45
by Dr. kitteny berk
I finally got around to trying this.
Just struck me as more of the same, but very pretty.
Didn't help that all the spooky bits I saw didn't hurt me at all, so I just walked through them and carried on, and the surprising scripted scenes (like the bus) were so fucking obvious that it seemed to lessen the immersion in the game.
Really just didn't work for me.
Stalker did creepy with combat much better IMO.
Posted: February 5th, 2009, 17:27
by Grimmie
Ran smoothly for me, very pretty. Would've enjoyed it more if not for the monged up default key settings and the inability to see my Mouse 4 and Mouse 5 buttons, could've really done with having melee on the side and zoom back to it's correct place (right click) instead of shift.
Enjoyed it otherwise. Nearly shat myself when a "There's gonna be nobody behind me when I turn round" sound cue played, and when I turned round some fucking weird shit happened and I handspazzed across my desk.
Shame that the crosshairs are as big as people.
Posted: February 5th, 2009, 17:27
by deject
Dr. kitteny berk wrote:Stalker did creepy with combat much better IMO.

very much this
Posted: February 5th, 2009, 18:44
by HereComesPete

That.
the amount of time I touched cloth whilst wandering around in dark sewers and such waiting for some shit to jump out at me. you never got used to it and it never got less fucked up.
Posted: February 5th, 2009, 19:32
by Dog Pants
HereComesPete wrote:the amount of time I touched cloth whilst wandering around in dark sewers and such waiting for some shit to jump out at me.
One way or another, it's inevitable.
Posted: February 5th, 2009, 19:35
by HereComesPete