D&D Adventure #2: Green Shell Suit

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Dog Pants
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Post by Dog Pants »

My options are:

Shoot at him again
Run over and stab him
Get out of the way so someone else can stab him


How far away is he and is there enough room for someone (S2B) to get past?

EDIT: And are any of these actually possible to do in the next round?
Grimmie
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Post by Grimmie »

Yep, you can do all of those. The staircase is only wide enough for one person to walk down, but if someone wants to scoot past to attack they can do a balance roll to skip past each person in front of them in the marching order.

He's probably about 20ft away from you, give or take.
Close enough to run and stab, and close enough to shoot without a penalty.
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Post by Dog Pants »

In which case I'll let off another shot and hope S2B pushes past me on his initiative to clobber him if I miss...

Roll(1d20)+4:
19,+4
Total:23

Thunk! That's more like it. If I'd stabbed him that would have been a critical.

Damage:
Roll(1d6)+0:
3,+0
Total:3

Do I get my +4 attack modifier on my damage too? Or is that just strength based modifiers?
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Post by Grimmie »

You get to add your strength modifier to melee attack damage, and attack damage made with thrown weapons like axes and spears.
I think you also get to apply it to attacks made with a composite bow.
I'd get up and find the player's guide, but I'm at Jockbash and someone will steal my comfy seat.

Yeah, your arrow shoots straight down the line and makes a hole in his chest, he screams bloody murder and rears back in pain,
Other Goblin wrote:What are you doing?! What are you doing? What's there?
He pokes his head around the corner and stares up in fright, waggling a morning-star around.

Oh yeah, Orovan's up.
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Post by Dog Pants »

I don't have a strength modifier, but I do have a +4 modifier to ranged weapons for my DEX. I'm assuming I don't get that. It's been a while since I played D&D (and it was a different version).
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Post by Grimmie »

Nah, you just put the +4 on your attack, not the damage. The idea is you can put your strength behind a melee atack, and even more behind a two-handed-weapon attack. You can't put your fiddly fingers behind the damage of a ranged attack.
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Post by shot2bits »

is a balance check to move around Forenrond and minor or standard action? and will i be able to prepare and get off an attack after? or perhaps cast some magiks? or would that be two rounds worth of actions?
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Post by Grimmie »

Okay, attempting to post from my kindle again.

You can move and act in he same round. Your first ation could be to move past Forenrond and skip down the stairs like a jolly little Gnome. To make sure you don't fall on your ass during the attempt you need to make a balance check. That check doesn't count against the actions you're making this round, it's technically part of your move.

Then you can make a standard action like an attack or spell.

The move and standard action can both be made in your round.
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Post by shot2bits »

in that case i will be giving Forenrond the crotch as i attempt to edge around him

Roll(1d20)+0:
15,+0
Total:15

if i didnt fall on my face i shall get my sheild in one hand and lob a short spear at the goblin Forenrond hit

Roll(1d20)+0:
16,+0
Total:16

(im assuming its the dex modifier for thrown attacks)

if that hits then

Roll(1d4)+2:
4,+2
Total:6
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Post by Grimmie »

Well done, that's all correct. You skip past and drop a few steps before hurling your shortspear at the goblin, it whistles through the air and plants itself beside the arrow Forenrond launched. He wails and goes down kicking, rolling to the last step.
Other Goblin wrote:Aaargh! What the fuck?!
He freaks the fuck out and darts out of sight for a moment, then there's the slam of a door and the fumblings of a key rattling in a lock. Combat's over!
Last edited by Grimmie on October 31st, 2010, 16:42, edited 1 time in total.
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Post by Dog Pants »

Shankley wrote:Damn. We might have a lot of goblins showing up soon.
How sturdy is the door?
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Post by Grimmie »

Sturdier than the door that was flapping around outside.

Ther's a small 10x15 foot room at the base of the stairs with burnt out torches, a couple of rickety patched together chairs, and a damp, dirty rug. Those with low-light vision can barely see by now, the moonlight from the surface is extremely weak down here. Thor can't see a thing and will struggle not to stumble over the Gnomes he's being flanked by.

The locked door in front of you (let's call it north, in orientation for this dungeon) has a small sliver of faint light underneath however. To the east there's an open archway that leads to a smaller room with rusted weapons hanging from mostly unused racks. There's even a small heap of rotting hide armour, it stinks to high heaven.

Feel free to smash the door down (with an attack), lockpick (open lock), or shoulderbarge it the fuck open with a strength check.

There's a faint voice hissing in whisper behind the closed door, Forenrond alone can understand the Goblin language he's using.
Goblin wrote:Go away! Go away! Leave us alone!
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Post by Dog Pants »

Hmm...
Shankley, in goblin wrote:You in there! We'll leave you alone, but tell us about the orcs. Have they been giving you trouble? Making you do things?
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Post by Grimmie »

The goblin raps his mace against the door and hisses some more.
Goblin wrote:Leave alone! Go away! We don't need you!
Make a diplomacy check, Pants. Remember you get a +2 for being a half-elf.
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Post by FatherJack »

If nobody has any objections, or a better idea, I'm lighting a torch.
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Post by Grimmie »

:lol: Good plan. Now you can see!
You narrowly avoid tripping over a Goblin with a splintered arrow and a shortspear sticking out of his chest.
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Post by FatherJack »

Assuming the goblin's dead, I'll pull out the spear and give it back to its owner.
Thor wrote:Here, I think you dropped this in a goblin.
If it's still alive I'll just grab the end and give it a twist, in case Forenrond wants to try some diplomacy on it.
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Post by Dog Pants »

Ha, the +2 for being a helf cancels out the -2 for my inherent unikeableness (or low charisma).

Roll(1d20)+2:
13,+2
Total:15
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Post by Grimmie »

The goblin pauses for a moment, and bangs his mace against the door again.
Goblin wrote:Go fuck a Kobold, I'm not telling you anything!
You hear the flap-flap of poorly clad feet fading away.
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Post by Roman Totale »

Hmm, I wonder if trickery will work?
Glibberig whispering to the others wrote:Can you all scream and bang your weapons together like there's a fight? Then go very, very quiet.
Assuming that everyone, or at least one or two of you, joins in, then I shall attempt to impersonate an Orc.
Glibberig in Orcish wrote:Rargh! Die puny humans! That will teach you to kill my goblin friends.

Argh, goblin - open up in there. I need a drink.
Bluff:

16,+5 = 21
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