D&D Adventure #2: Green Shell Suit

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Grimmie
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Post by Grimmie »

Right, I was gonna make a post to explain stuff, but I had fissionchips instead.

There's no light down there at all, as far as you can see. Only darkvision works in complete darkness.
Low light vision relies on moonlight to torches to be able to see at full distance.
However, there will be a certain amount of light coming in through the door, so you're okay here I guess.

As for marching order, you might wanna work something out.

Order by AC, high to low is.
Forenrond, Glibberig, Orovan (16), Thor (15), Thoroar (8)

Order by HP, high to low is.
Orovan (10), Thor (9), Glibberig, Forenrond (7), Thoroar (5)

I'll take this opportunity to point out that your gnome druid is the hardiest person in your team.
May Garl Glittergold save you all..

I shall tell you what you find.. Shortly!
Last edited by Grimmie on October 28th, 2010, 21:03, edited 1 time in total.
shot2bits
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Post by shot2bits »

if shankley still wants to head in first im happy to go down next with a light source, i assume the light from the door is only going to help us for a short distance in

with low light vision can we see the bottom of the stairs from here?
Roman Totale
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Post by Roman Totale »

Dog Pants wrote:Well I'm going to scuttle off quietly anyway...
Should I stop playing my banjo?
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Post by Pnut »

Roman Totale wrote:
Should I stop playing with my banjo?
Fix'd
Grimmie
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Post by Grimmie »

You're only able to see all the way down once you're ten or so feet inside.

You practically silently creep down the stairs, only the friction of your feet against the dirt on the steps making a scratching noise gives you away.
As you progress down the steps the dirt walls give way to hewn stone, and the outline of two goblins standing at the bottom becomes clear.

They're facing each other and gesturing with hands. They speak in hushed tones, in a language you haven't heard for some time, but are able to translate perfectly.
Goblins hissing at each other wrote:Did you hear that?

Hear what?

That! Intruders! Intruders coming down!

There's nothing there!

Go and check!

No, YOU go and check! You heard it!
I'm taking the marching order as: Forenrond, Orovan, Thor, Glibberig, Thoroar
If anyone has any objections to this, let me know the correct order.
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Post by Dog Pants »

Knock up an arrow and wait.
Grimmie
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Post by Grimmie »

Cool, initiatives then! (d20 + Initiative modifier)

The goblins are aware of Forenrond, and he of them, so there's a surprise round between them first.

By the way, your ranger is functionally blind at the moment. Poor, poor simple human eyesight.
shot2bits
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Post by shot2bits »

Roll(1d20)+0:
18,+0
Total:18
Dog Pants
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Post by Dog Pants »

Initiative:
Roll(1d20)+4:
16,+4
Total:20
Roman Totale
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Post by Roman Totale »

9,+2 = 11
FatherJack
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Post by FatherJack »

Initiative:
Roll(1d20)+2:
9,+2
Total:11

Image

I still have my ears, though.

Listen:
Roll(1d20)+5:
11,+5
Total:16

Keep quiet if you don't want an arrow in the back of your head.
shot2bits
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Post by shot2bits »

initiative is to detirmine the order of turns in combat isnt it?

i could be wrong, my first init roll ever too
Grimmie
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Post by Grimmie »

Yep, it's to determine order. The Goblins get a roll too.

Roman, FJ, can you roll again? Not only did you get the same initiative, but you also got the same modifier. And the same dice roll.
Either that, or choose between yourselves who goes first.

As for lighting, lighting a torch is a full-round action, lighting one with a tinderstick is a move action, and striking a sunrod is a standard action.
But we'll get to that after we have everyone's initiative.
HereComesPete
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Post by HereComesPete »

Couldn't they just go at the same time?
Roman Totale
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Post by Roman Totale »

Grimmie wrote:Roman, FJ, can you roll again?
I think the WotC roller is shitting us here...

9,+2 = 11

Edit: I'll do some listening as well then:

16,+5 = 21

Good for Blackjack
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Post by Baliame »

Roll(1d20)-2:
5,-2
Total:3

Epic initiative.

(very late edit, not that it actually counts)
Last edited by Baliame on November 6th, 2010, 19:55, edited 1 time in total.
Grimmie
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Post by Grimmie »

Okay, I'll do it in marching order for you both.

Forenrond's up first, and is queuing his attack.
A goblin pokes his head around the corner, thus triggering said attack.

Roll'em, Pants!
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Post by FatherJack »

Have a
Roll(1d20)+2:
5,+2
Total:7
Dog Pants
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Post by Dog Pants »

Twang!

Roll(1d20)+4:
9,+4
Total:13

Oh.
Grimmie
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Post by Grimmie »

You miss! Sad times. Your arrow skims down the wall and clatters to the floor.

Mister Goblin makes an attack. He hisses and lobs a stick with a pointy bit on the end up at you with a growl.
It strikes your leather armour and pierces, you take.. Two damage!

Right, well that's the surprise round over. The goblin lets out an expletive in his native tongue, one even you've never heard of.
He's spotted the entire team and his eyes are as wide as saucers.
Other goblin wrote:Did you get it?
Luckily it's Forenrond's turn again now we're out of the surprise round.
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