Three Styles of Gaming

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Dog Pants
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Three Styles of Gaming

Post by Dog Pants »

I'm going to recycle this thread because only MJ replied yesterday (cheers man).

Read an interesting article about gaming styles and compatibility. It's about tabletop wargaming, but I absolutely see it being relevant to our choice of gaming too. Link at the bottom, but this bit defining the three play styles sums it up nicely:
Competitive: you like to win. In fact, it’s the main reason you play. The other person is there to serve as a challenge. You may or may not enjoy the social aspect of the game, but that dopamine rush as you take the victory is why you pick up the dice. Losing is anathema to you, and while you may not despair when things go your way, losing is an uncomfortable experience emotionally. You find it hard to understand why anyone would willingly go through it.

Narrative: you want to tell a story. For you, wargaming isn’t like other games exactly because of this opportunity. Sure, you enjoy when things go your way, but even if you lose, as long as your side got to participate in some awesome events (maybe good, maybe bad, maybe funny), you’re less worried. Your ‘win’ doesn’t come at the end of the game, but much later, when you get to tell people about what happened: the dice roll that let the Genestealer kill the Dreadnought, the time the guy with the 2++ invulnerable bought the farm to a laspistol… If there’s an interesting enough anecdote, you might even forget who won. You go all-in to for the fluff, and probably have hugely detailed army backgrounds… Not to mention named characters leading. And not named characters created by GW. As a side note, this is obviously the player GW is pushing us all to be, what with their ‘Forge The Narrative’ thing.

Casual: You’re just here for a good time with friends. You’d like to win, but mostly? It’s about the chat. The game is simply a structure to hang your social engagements around; a shared interest that gives you and your buddies something to jaw about.
http://www.belloflostsouls.net/2015/04/ ... tyles.html

It's interesting because I see this in 5punkers. We're all about the casual, everyone knows that. People who come here wanting to play competitively don't enjoy the games. Dota is a great example of the opposite - we played it seriously (not srs bsns, but tried to play properly, tactically, and well) because you have to in order to enjoy it, and quite a number of us bounced off it. Even then, when someone came along and tried to get us to play hardcore we laughed and ignored them because it's just not the sort of gamers we are. Fortunately, being an online community, we're able to come together here, unlike local wargamers being stuck with whoever else is at the club. Seems obvious, but that article really explains it well.
Anery
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Re: Three Styles of Gaming

Post by Anery »

I think I fit into that somewhere, but not totally casual. I don't mind losing, but once I realise that a game is unwinnable I want to quit - not wait another 20 minutes whilst my opponent realises it, this is why I quit out HS games I know I can't win. I know this makes me come across as a sore loser sometimes but I'd rather draw a line under the whole experience and move on*. I think that is why I bounced off DOTA, being punished for 20 minutes is one thing but being punished for 45 is just misery to me. So yeah, I am a little competitive.
But, I mostly enjoy the social and the narrative bit kinda sits in with that too. Pull up a sandbag, exchange war stories...that kinda thing. As 5punkers we tend to find our own narrative in games anyway, finding daft stuff to do in games that is not necessarily anything to do with what the game is about - capture the bath tub anyone?


*I hated to use that term, it's a fucking tossbag buzz-phrase spat out by management but I couldn't think of anything better
Joose
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Re: Three Styles of Gaming

Post by Joose »

This strikes me as similar to the "Johnny/Timmy/Spike" thing in MtG, inasmuch as they are useful classifications to have in order to discuss the subject but in reality nearly everyone is a blend of all of them. We do, as a group, tend towards the "casual" side of things, but personally the highlights of gaming are when funny/interesting stories are generated. If we sit around all night gaming and nothing interesting happens...well, its fine, but it's not going to stick with me. But then, I also find gaming where there is no challenge kinda boring: for example I am always a proponent in co-op games of turning up the difficulty until there is a decent chance we will lose. I get that some other people enjoy the process of smashing up computer players in RTS's or whatever, but for me if there is no chance of it going horribly wrong it all feels a bit pointless. I actually quite like to lose in games, because it makes winning so much more sweet.

All told, im happy to play games as an excuse to socialise, which makes me "casual", and the most enjoyable moments are when there are stories, which makes me "narrative", but I winning (or more accurately, the possibility of losing) is important to me, which makes me "competitive".
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Re: Three Styles of Gaming

Post by Dog Pants »

Enjoying losing comes up in the article where the scenario is blatantly one-sided but both players know exactly what to expect. You could apply the same to Insurgency - the AI is hard as nails, unfairly accurate and prescient, but we all know that and just enjoy the spectacle of 10 5punkers under pressure. It creates those ridiculous situations we thrive on, like everyone wiping because Fab chucked a flashbang during a desperate defence and blaming it on me. Nobody cares because it's funny.
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Re: Three Styles of Gaming

Post by fabyak »

I deny everything! I wasn't even there that night
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