Space Engineers

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Dr. kitteny berk
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Re: Space Engineers

Post by Dr. kitteny berk »

I'll do it! :)
Dog Pants
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Re: Space Engineers

Post by Dog Pants »

Feel free to bail out before impact.*




*If you think it'll make any difference.
Pnut
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Re: Space Engineers

Post by Pnut »

I've proven quite good a crashing into things at high speed so far.
Dr. kitteny berk
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Re: Space Engineers

Post by Dr. kitteny berk »

Just logged in with 15 minutes fuel left, so I robbed your big ship for some uranium, joose.

Have been mining and should be enough spare in the station to replace it now, but refining is slower than a slow thing on its day off.
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Re: Space Engineers

Post by Dr. kitteny berk »

Apparently, having had done some experimentation, turrets are a bit bugged, they seem to target the base for no apparent reason (looking around, it's possibly a lack of ownership flags on some items)

So yeah, big grey ship? don't turn the guns on within 1k of the base. :)
Joose
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Re: Space Engineers

Post by Joose »

Dr. kitteny berk wrote:Just logged in with 15 minutes fuel left, so I robbed your big ship for some uranium, joose.

Have been mining and should be enough spare in the station to replace it now, but refining is slower than a slow thing on its day off.
bwuh? When I left yesterday there was tonnes of uranium in the station. Where did it all go?
Dr. kitteny berk
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Re: Space Engineers

Post by Dr. kitteny berk »

fuck knows, shit's fine now though
Dr. kitteny berk
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Re: Space Engineers

Post by Dr. kitteny berk »

AHAGFAHFDAGFGDSHIFGDS

5punktanic lived up to its name, and died :(
Dog Pants
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Re: Space Engineers

Post by Dog Pants »

This could very easily be an Eve thread circa 2006.
Joose
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Re: Space Engineers

Post by Joose »

Dog Pants wrote:This could very easily be an Eve thread circa 2006.
:lol:
friznit
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Re: Space Engineers

Post by friznit »

:lol: so true. Keen to finish my mobile mining base ship assuming it survived the night without being nutted again
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Re: Space Engineers

Post by Joose »

Ive added to the number of refineries we have on the station, because good god does the Drillinator make lots of ore. One load filled the ore in container, so I built a second large container. That is also full, also from that first load. The Drillinator was not full.

:lol:
Dr. kitteny berk
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Re: Space Engineers

Post by Dr. kitteny berk »

Big purple drifty wreck? That's mine, salvage it if you like. :cry:
Dog Pants
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Re: Space Engineers

Post by Dog Pants »

We seem to have a Berkfinery, which turns ore into wreckage.
Dr. kitteny berk
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Re: Space Engineers

Post by Dr. kitteny berk »

:lol:

I'm not playing again today, not enough sleep.
fabyak
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Re: Space Engineers

Post by fabyak »

:lol:
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Re: Space Engineers

Post by Dog Pants »

Do player built ships despawn if they're wrecked? I'm assuming that the game doesn't really differentiate between them and normal ships, it just removes blocks. If they do though we could be losing a lot of valuable resources (and maybe need to build that grinding pad (and also a poop deck while we're at it)).
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Re: Space Engineers

Post by friznit »

The Frizinator now has a fully operational poop deck. Need to activate the grav gen first though
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Re: Space Engineers

Post by Dog Pants »

If they make this game (almost) infinite like Minecraft did back in Indev I could see us having a BSG style fleet, with refinery ships, cargo ships, factory ships. That would be awesome.
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Re: Space Engineers

Post by Joose »

Dog Pants wrote:Do player built ships despawn if they're wrecked?
Not exactly. If the wreck stays around, then no, it will stay there. However, wrecks have a tendency to drift, and when they get far enough out they will despawn.
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