SLA Industries - Flipside campain
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- Ninja Pirate
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SLA Industries - Flipside campain
So, I've been thinking, you always see the world from the view of the Company. In the last few days I have had off, I've been putting together training packages and OP rules for Darknight Agents running missions against SLA.
Anyone interested or have any suggestions?
Anyone interested or have any suggestions?
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- Throbbing Cupcake
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- Robotic Bumlord
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- Ninja Pirate
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I'm looking at DarkNight, mainly because thier equipment is on par with SLA, and they are more numerous on mort.
As for power level, you're actually looking at half the build points that SLA ops get (you are all just conscripted civilians after all, with limited training), and really having to be careful and sneaky.
Sabotage and infiltration are the orders of the day, with your equivalent 'Red' BPN's when it all goes arse up.
As for power level, you're actually looking at half the build points that SLA ops get (you are all just conscripted civilians after all, with limited training), and really having to be careful and sneaky.
Sabotage and infiltration are the orders of the day, with your equivalent 'Red' BPN's when it all goes arse up.
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- Ninja Pirate
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The thing almost like a MAL Assault cannon?buzzmong wrote:Only if it lets me take pot shots at Dirk or Grimmie (preferably with that big DN shooty cannon Grimmie was casting his eyes over during the last red BPN).
It'll be in there, but it'll cost, and all your monies will be along in Uni, as Slops generaly pay by finance card in credits. Your armour and weapons will not be the best on starting, but as you gain reknown in the peoples revolution, you will get beter stuff.
As for shooting at the main team, well, I'll ask Dogpants
Allowed races:
Humans (The most numerous resource on Mort)
Brain Wasters (those who want to stick it to the company after years of abuse)
Frothers (Shatter fuelled maniacs)
Wraith Raiders (I wanna hunt SLA Ops)
Of course, the 'Wasters have no access to DarkLament goods, so will be forced to use Glyph Cards.
I'll sit this one out, for three reasons;
1. I've been GMing SLA for 15 years and have a very particular view of the World of Progress. Playing in someone else's would be difficult.
2. I can help out TSD and provide him with bits from my WoP.
3. I want to watch, because TSD is a bastard.
The Spectre is a weapon I made up, along with a few other things. So depending on whether TSD wants to use the stuff I've written and run a shard of my WoP, you may or may not see the same gear in both campaigns. You won't be shooting at PC Ops from my campaign, I don't like P&P PvP, but a collaboration between GMs could be fun.
TSD, there're a few fan sourcebooks on playing non-Op campaigns, and there's also a bit of official stuff about it in one of the sourcebooks (Contract Circuit possible).
1. I've been GMing SLA for 15 years and have a very particular view of the World of Progress. Playing in someone else's would be difficult.
2. I can help out TSD and provide him with bits from my WoP.
3. I want to watch, because TSD is a bastard.
The Spectre is a weapon I made up, along with a few other things. So depending on whether TSD wants to use the stuff I've written and run a shard of my WoP, you may or may not see the same gear in both campaigns. You won't be shooting at PC Ops from my campaign, I don't like P&P PvP, but a collaboration between GMs could be fun.
TSD, there're a few fan sourcebooks on playing non-Op campaigns, and there's also a bit of official stuff about it in one of the sourcebooks (Contract Circuit possible).
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- Ninja Pirate
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I resemble that remark! Just 'cos I conned the entire team out of the Mama Kutch bounty, and numerous other dodgy things that shall not be mentioned until Eraser (and N-zo for that matter) is dead, doesn't make me a...Dog Pants wrote:3. I want to watch, because TSD is a bastard.
... Oh yeah, it does. Oh well.
I have the main book and Karma as pdf's, if you know where I can get the others I'd be greatful. Rules for shatter would also be grand. At the moment I've taken the view from the book that DN equip is very close to SLA Equip, just dodgy.
I'll post more now I have a guess at numbers and can write a bit more.
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- Ninja Pirate
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You can get the other books pretty cheap from RPGNow I think, as PDFs. I wouldn't advocate sweeping them even if I knew where because I want to support the game. However, I'm sure others do.The Shutting Downs wrote:I have the main book and Karma as pdf's, if you know where I can get the others I'd be greatful. Rules for shatter would also be grand. At the moment I've taken the view from the book that DN equip is very close to SLA Equip, just dodgy.
Shatter doesn't have rules officially, only vague insinuations. DarkNight kit, on the other hand, is comprehensively described in the MRB. That's all there is, and it's nowhere near the quality of SLA stuff. I've made up a bit for both.
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- Ninja Pirate
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Hunter Sheets were cheap hopefully, they're not that good but vaguely interesting. I might have posted this somewhere before, but the order of importance of the books, in my opinion, is:
Main Rulebook
Karma
Mort
Cannibal Sector 1
Contract Directory
Hunter Sheets
I have the first three in hard copy (Mort is also signed), and would recommend CS1 too. Contract Directory is a bit too specialised for Contract Killers and is only really of a lot of use in a campaign geared at them. The new stress rules are good though. There's also a published adventure called Key of Delyhdread (or something), which I don't rate.
Main Rulebook
Karma
Mort
Cannibal Sector 1
Contract Directory
Hunter Sheets
I have the first three in hard copy (Mort is also signed), and would recommend CS1 too. Contract Directory is a bit too specialised for Contract Killers and is only really of a lot of use in a campaign geared at them. The new stress rules are good though. There's also a published adventure called Key of Delyhdread (or something), which I don't rate.
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- Weighted Storage Cube
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I think I should mention that I am actually interested and my last post wasn't just in favour of shooting Grimmie.
I know nothing of the SLA rules though, but as I'm earning currently, could rustle me up a copy of the MRB fairly easily if it comes to fruition.
Thinking on it, is there an option for DN agents to be former OP's? I'm thinking back stories of becoming disillusioned with how SLA operates or having been shafted by them and wanting revenge. Could involve Cloaky fun.
I know nothing of the SLA rules though, but as I'm earning currently, could rustle me up a copy of the MRB fairly easily if it comes to fruition.
Thinking on it, is there an option for DN agents to be former OP's? I'm thinking back stories of becoming disillusioned with how SLA operates or having been shafted by them and wanting revenge. Could involve Cloaky fun.
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- Ninja Pirate
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What I'm looking at are disgruntled masses, renegade Monarch agents (low end Mort police) and basic SLA employees (SCL 11 skivvies), the rising up of the people against the company.
Renegade Slops draw too mch attention, and usualy have Hunter Sheets on them, I am looking at a subterfuge type of game, sabotage, misdirection and misinformation.
Renegade Slops draw too mch attention, and usualy have Hunter Sheets on them, I am looking at a subterfuge type of game, sabotage, misdirection and misinformation.
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- Ninja Pirate
- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
Okay Basics are up on the Wiki, go to the SLA page and click the 'Flipside' linky.
Rules are subject to change as I sort through large amounts of info.
Yes, you only get 200 points to spend instead of 300, representing that you are not as highly trained as a SLA op, but still better than a random conscript.
I won't be starting until in the new year, but the bare bones of missions 1-3 are written.
Any feedback on the rules written are also welcome.
Rules are subject to change as I sort through large amounts of info.
Yes, you only get 200 points to spend instead of 300, representing that you are not as highly trained as a SLA op, but still better than a random conscript.
I won't be starting until in the new year, but the bare bones of missions 1-3 are written.
Any feedback on the rules written are also welcome.