D&D Adventure #2: Green Shell Suit
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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D&D Adventure #2: Green Shell Suit
It has been three days since the exciting events of the spider-infested chapel near Wildemill. Billet Anson and Bartholomew have already set off with a group of craftsmen to undo the damage to the stonework and roof, and a couple of priests to clean the bad air of Pholtus out from the place (and probably do a little dusting and blessing, too).
Pants, During your rounds around Orhedge Forenrond gets to hear the word on the street.
The local dairy farmers complain that the caravan that usually comes to buy the spare milk they have each week hasn't visited in a fortnight now, and they're having to leave countless churns outside, which are quick becoming steaming columns of stinky cheese.
The town guard comment on the increasing numbers of Goblins crowding around the gate after dark. It's not so unusual to see one or two passing by in the evening, and they're usually driven away with a shake of a longsword, but recently they've been growing more cocky and every now and then sling stones at the men on watch.
Lastly, you manage to strike up conversation a local woodsman with a long, drawn face nursing a foaming tankard of ale. Turns out that somebody has been chopping his trees down in the woods you travelled through the other day, blocking paths. Some of the older trees have been reduced to firewood with the haphazard foresting.
Sitting behind the woodsman is a half-elf at a table. He's draped in a colourful robe, reading a well worn leather-bound book whilst supping at a cup of mead. He looks classy, you can tell by the monocle he keeps adjusting on his eye. He seems to have overheard your conversation and looks up with a quizzical raise of an eyebrow – monocle popping loose.
<b>Edit:</b> Today's Adventure name bought to you by <a href="http://open.spotify.com/track/6x7BOUUNg ... aN">Hybrid - Green Shell Suit</a>
Pants, During your rounds around Orhedge Forenrond gets to hear the word on the street.
The local dairy farmers complain that the caravan that usually comes to buy the spare milk they have each week hasn't visited in a fortnight now, and they're having to leave countless churns outside, which are quick becoming steaming columns of stinky cheese.
The town guard comment on the increasing numbers of Goblins crowding around the gate after dark. It's not so unusual to see one or two passing by in the evening, and they're usually driven away with a shake of a longsword, but recently they've been growing more cocky and every now and then sling stones at the men on watch.
Lastly, you manage to strike up conversation a local woodsman with a long, drawn face nursing a foaming tankard of ale. Turns out that somebody has been chopping his trees down in the woods you travelled through the other day, blocking paths. Some of the older trees have been reduced to firewood with the haphazard foresting.
Sitting behind the woodsman is a half-elf at a table. He's draped in a colourful robe, reading a well worn leather-bound book whilst supping at a cup of mead. He looks classy, you can tell by the monocle he keeps adjusting on his eye. He seems to have overheard your conversation and looks up with a quizzical raise of an eyebrow – monocle popping loose.
<b>Edit:</b> Today's Adventure name bought to you by <a href="http://open.spotify.com/track/6x7BOUUNg ... aN">Hybrid - Green Shell Suit</a>
Last edited by Grimmie on October 25th, 2010, 8:11, edited 2 times in total.
Hmm, goblins in the forest. A bit out of my area of comfort, I'm more of an urban chap, but nobody else seems to be seeing the trend here. Oh, the shackles of being of Good alignment. For now I'll investigate the bloke in the dress. Looks like a wiggly-fingers, and we needed one of those.
Shankley wrote:Mind if I sit down? I thought I was the only person in this town with heritage, interesting to find another.
Shankley wrote:Seems like there might be. The goblins around here are usually pretty quiet, but they've been getting agitated recently. Reports of roads blocked, missing caravans, and felled trees make me think they're building up to something. Not that it's necessarily my problem, or yours for that matter, but look around you - there's not really anyone equipped to deal with them. Actually, it might be your problem if you're traveling in this area, so it's fair to warn you. I'm considering having a scout around to see if I can find out what they're up to. Keep that quiet though, you'll spoil my reputation.
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- Master of Soviet Propaganda
- Posts: 7672
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I still need to spec Orhedge out so you have an idea of what it's like. Rest assured there's probably a shop for most things, and that silk rope might be available at a mark-up due to passing trade caravans. But seeing as you're both pretty much ready, I'll kick things off.
As always, you pass through the town gate and the guards let you through. It's already afternoon by the time you've finished your snooping around town and set off towards the forest.
About an hour into your walk you come across one of many road-side shrines of Fharlanghn, the god of roads. Normally they're nothing to shout about, just a little column of stone with a inset wooden symbol, sometimes a trough for water to collect in for thirsty travellers. However, sitting propped up against the side more in the shade is a very beat-up looking Gnome.
His clothes are torn around the leg, and his right knee and both hands are glossy red, there are a few scratches on his face to boot.
As always, you pass through the town gate and the guards let you through. It's already afternoon by the time you've finished your snooping around town and set off towards the forest.
About an hour into your walk you come across one of many road-side shrines of Fharlanghn, the god of roads. Normally they're nothing to shout about, just a little column of stone with a inset wooden symbol, sometimes a trough for water to collect in for thirsty travellers. However, sitting propped up against the side more in the shade is a very beat-up looking Gnome.
His clothes are torn around the leg, and his right knee and both hands are glossy red, there are a few scratches on his face to boot.
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- Robotic Bumlord
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Shankley casts a glance at Thoroar with a raised eyebrow.
Heal:
Roll(1d20)+2:
14,+2
Total:16
I've not even put points into the skill but I feel like the party healer.
I'll try to assess his injuries.Shankley wrote:Orcs? Seem to be getting more common around here. You must be a fierce warrior to kill ten orcs on your own.
Heal:
Roll(1d20)+2:
14,+2
Total:16
I've not even put points into the skill but I feel like the party healer.