In theory, there is the capability to produce enormous buildings to quite a high detail level. I would probably say that 10 storeys is probably getting to be too much on a realistic level (if you go for all the trimmings).Joose wrote:When will it start to spack?
HL2/CS:S prefab mapping project
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- Unicorn
- Posts: 300
- Joined: November 21st, 2004, 13:52
- Location: Aberystwyth or Shropshire
ahh
now this idea i like!
I'm doing a windows re-instally at the weekend, but i shall get hammer some time next week and get cracking then, although i will probably have to learn it a bit
I'm doing a windows re-instally at the weekend, but i shall get hammer some time next week and get cracking then, although i will probably have to learn it a bit
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- Turret
- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
10 would do me. i shall begin creating my small-ish office block of fun, with the crap paternoster lift of death.Jinxx wrote:In theory, there is the capability to produce enormous buildings to quite a high detail level. I would probably say that 10 storeys is probably getting to be too much on a realistic level (if you go for all the trimmings).Joose wrote:When will it start to spack?
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- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
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- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
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- Heavy
- Posts: 5433
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- Location: Bristol, UK
- Contact:
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- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
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well, the stress test level has just been made
http://www.hairy-arse.com/scraper.rar
40 floors/ 480 rooms.
no real content in there, only a terrorist spawn point.
http://www.hairy-arse.com/scraper.rar
40 floors/ 480 rooms.
no real content in there, only a terrorist spawn point.
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- Robotic Despot
- Posts: 4595
- Joined: October 14th, 2004, 21:35
- Location: Sitting in a tin can
- Contact:
I will if you like :D, PM me if you want my email addressJinxx wrote:Okay, guide written, Berk's already agreed to go over it for me, but I could do with someone else (who doesn't know me quite as well) to give it a quick scan to see if it all makes sense.
Edit: I'm frickin' wombling free all over the place, woo!!
Simple Architecture for Simple Hammer Users: Volume 1 is now complete!
Download Now (zipped pdf, 1.25MB - requires Acrobat 5.0+ compatible reader).
Download Now (zipped pdf, 1.25MB - requires Acrobat 5.0+ compatible reader).
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- Robotic Despot
- Posts: 4595
- Joined: October 14th, 2004, 21:35
- Location: Sitting in a tin can
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Woo!, I utterly demand you all get this now, it's very usefullJinxx wrote:Simple Architecture for Simple Hammer Users: Volume 1 is now complete!
Download Now (zipped pdf, 1.25MB - requires Acrobat 5.0+ compatible reader).
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- Dr Zoidberg
- Posts: 4072
- Joined: February 8th, 2005, 15:54
- Location: BURMINGHUM, England
- Contact:
Is this a introduction for new users?mrbobbins wrote:Woo!, I utterly demand you all get this now, it's very usefullJinxx wrote:Simple Architecture for Simple Hammer Users: Volume 1 is now complete!
Download Now (zipped pdf, 1.25MB - requires Acrobat 5.0+ compatible reader).
UEd
I'm more of an Unreal mapper to be honest. I have been looking for a reason to download the hammer editor though so count me in. I will have to learn it mind but I'll have a crack!
Will download the guide when I get home from work, cheers guys.
tandino
Will download the guide when I get home from work, cheers guys.
tandino