D&D Adventure #5: Oakgate Complex

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Shada
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Re: D&D Adventure #5: Oakgate Complex

Post by Shada »

Pirate dodge!

Roll(1d20)+3:
19,+3
Total:22
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Re: D&D Adventure #5: Oakgate Complex

Post by Grimmie »

You stay put, nice save :D
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Re: D&D Adventure #5: Oakgate Complex

Post by Dog Pants »

Go for the last option and finish it at the weekend if it's still going. Poke people here for their turn if need be.
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Re: D&D Adventure #5: Oakgate Complex

Post by shot2bits »

reflex
Roll(1d20)+4:
20,+4
Total:24

damnit where was that 20 on my last roll :shakefist:
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Re: D&D Adventure #5: Oakgate Complex

Post by Grimmie »

Christ, did you guys glue yourself to the wagon?

Let's get initiative rolls, everyone!
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Re: D&D Adventure #5: Oakgate Complex

Post by Dog Pants »

Roll(1d20)+4:
8,+4
Total:12
shot2bits
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Re: D&D Adventure #5: Oakgate Complex

Post by shot2bits »

Grimmie wrote:Christ, did you guys glue yourself to the wagon?

Let's get initiative rolls, everyone!
that white stuffs not glue...


Initiative
Roll(1d20)+0:
11,+0
Total:11
Shada
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Re: D&D Adventure #5: Oakgate Complex

Post by Shada »

Slow pirate.

Roll(1d20)+1:
10,+1
Total:11
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Re: D&D Adventure #5: Oakgate Complex

Post by FatherJack »

Roll(1d20)+2:
1,+2
Total:3
Thor wrote:I'm riding a bear! A bear!
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Re: D&D Adventure #5: Oakgate Complex

Post by Mr. Johnson »

Roll(1d20)+3:
20,+3
Total:23

:aww:
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Re: D&D Adventure #5: Oakgate Complex

Post by Grimmie »

Rolling for Glibberig, seeing as he's away from t'internet right now.

Roll(1d20)+2:
9,+2
Total:11

I'll set up initiative and distribute links to the Roll20 page for you to move your doods.

Do you want to do moving combat, stop and let Bill carry on, or ask Bill to stop?
Have a word amongst yourselves and get someone to let me know!
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Re: D&D Adventure #5: Oakgate Complex

Post by Dog Pants »

I vote stop and let Bill carry on. Genghis Khan I'm not. Although divide and conquer may well be the dogs' tactics so we might be better sticking together.
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Re: D&D Adventure #5: Oakgate Complex

Post by Shada »

Wagon circle, guys. Everyone stop while we cane some canine heads in.
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Re: D&D Adventure #5: Oakgate Complex

Post by FatherJack »

I think we should all stop and protect the caravan. No point making a stand if the dogs run past us and attack the people we're supposed to be looking after.
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Re: D&D Adventure #5: Oakgate Complex

Post by Mr. Johnson »

Yup, let's make a stand. I want to righteously smite stuff.
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Re: D&D Adventure #5: Oakgate Complex

Post by Dog Pants »

Sounds good to me. It's doggie shootin' time!
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Re: D&D Adventure #5: Oakgate Complex

Post by FatherJack »

Do we dismount, etc, now or wait for initiative?
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Re: D&D Adventure #5: Oakgate Complex

Post by Grimmie »

Gonna run the first few turns on a one-to-one basis over roll20, till we can get everyone together for the live game, and post results here.

Mr J's up first, so I'll prod him at some point tomorrow and get that going.
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Re: D&D Adventure #5: Oakgate Complex

Post by Grimmie »

Scratch that, we just went for it.

Image

Thoon had an exciting turn in which he used his first Move Action to dismount from Barin, and his second to tell his horse to go mingle with Camilla and Wincerslash. As his Base Attack Bonus (BAB) is +1 he can also draw a weapon as part of a move, so he draws his War Axe and Shield.

The dogs are off in the distance, but with their impressive 18 on their initiative check they're next to move. Currently they are just advancing on your position from the south of the battlemap, but will be on you in the following turn. They move 100ft towards the party and will be in a position to move and attack you during their next turn. They're about 50ft away now.

Forenrond's up next. Pants, you can either let me know what you want to do here and I'll move your dude, or wait till I'm around and we can do it on Roll20. This first round's probably going to be mostly "I get off my horse" I imagine.
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Re: D&D Adventure #5: Oakgate Complex

Post by Dog Pants »

I think it's going to have to be. I was going to try to shoot the lead dog, but I'm not going to have time.
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